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1994-12-06
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───────────────────────────────
-= WADED =-
A DOOM Map Editor
───────────────────────────────
Programmed by Matthew Ayres
┌───┐────────────┐
──│ 0 │ Contents │──────────────────────────────────────────────────────────
└───└────────────┘
[1] Overview [11] SECTORS Definer
[2] Features [12] Author's Notes
[3] Main Functions [13] Registration
[4] Keyboard Equivalents [14] Acknowledgments
[5] About DOOM Map Editing [15] Upcoming Features
[6] Editing THINGS [16] Contacting the author
[7] Editing LINEDEFS [17] Distribution and where
[8] Editing SECTORS to get the latest version
[9] Map Drawing Utilities [18] Disclaimer
[10] Smart Draw
┌───┐────────────┐
──│ 1 │ Overview │──────────────────────────────────────────────────────────
└───└────────────┘
WADED was designed to be an easy and decent DOOM map editor. It is
completely mouse controlled, and run from DOS. The obvious goal was to write
a good editor, so people would be able to create some good new DOOM levels
from scratch that could be distributed in small patch .WAD (PWAD) files.
WADED can be run from any directory on your hard drive. It needs no
data files, nor does it create any configuration files. All WADED's
information is kept within itself. It will attempt to locate your main .WAD
file, but if it can't, you'll be prompted for one.
Please read over the Main Functions before using WADED, you can't just
enter a pitch-black forest without a flashlight. Hopefully it shouldn't be
too hard for you get used to the interface. Once you've fiddled with it for a
while, it's easy to use. All effort has been taken to make WADED easy and
simple to use, but parts might not appear simple at first.
I'd also suggest reading over the Map Editing Utilities part of the
documentation, if you plan on building levels from scratch or adding to other
levels. Please note, that this documentation doesn't yet go over the basic
concepts of a level. In other words, it doesn't explain exactly what
VERTEXES, LINEDEFS, and SECTORS are. If you aren't yet familiar with them,
then I'd suggest reading the "UnOfficial DOOM Specs", or wait for a release of
WADED that does explain them in its documentation.
Tired of having to load Windows to use a map editor? Tired of
programs that are hard to figure out, and offer little ease in designing
levels? Tired of editors that don't use the mouse to it's fullest extent?
Tired of editors incapable of generating the NODES? Tired of reading this?
Then give WADED a try and see whatchya think.
PLEASE!!! REPORT ANY BUGS, MISTAKES, IDEAS, REMARKS, PROBLEMS,
DISLIKES, OPINIONS, COMMENTS, SUGGESTIONS, NOTES..... TO ME IMMEDIATELY! SEE
THE SECTION BELOW ABOUT CONTACTING ME, THANKS!
┌───┐────────────┐
──│ 2 │ Features │──────────────────────────────────────────────────────────
└───└────────────┘
- Run from DOS, and requires only one .EXE, no data
and configuration files
- Very easy to use interface, with complete mouse support
- No EMS or XMS needed, requires only VGA and a mouse
- THINGS icons, 9 map zoom levels
- Load/Save PWADs
- Load PWADs with multiple maps
- Map drawing utilities
- Start levels from scratch
- Draw lines and have WADED
handle the complicated stuff
- Move/Add/Delete VERTEXES
- Move/Delete/Flip LINEDEFS
- Ability to define SECTORS
(2 ways of doing it now)
- Move/Add/Delete THINGS
- THINGS divided into categories
- Change thing attributes/direction
- Change wall textures/attributes
- Change LINEDEF/SECTORS triggers/types
- Change SECTORS ceiling/floor altitudes
- Change SECTORS attributes/brightness
- SECTORS mover/deleter
- Ability to change multiple LINEDEFS at once
- View wall textures and ceiling/floor tiles
- Support BBS
- Much more...
One of the main powers of WADED lies within the Map Drawing Utilities
("Draw Map" selection), the subselection "Smart Draw". You'll probably
discover this to be very helpful when building levels from scratch. With it
you can literally draw a level out, and WADED will handle creating the
VERTEXES, LINEDEFS, SIDEDEFS, and SECTORS for you. Using some algorithms,
WADED does a pretty good job of guessing what needs to be created, how and
where. In the occasions that WADED can't figure out what you're doing (or
guesses wrong), there is a SECTOR Definer to define LINEDEFS to the proper
SECTOR. So read over the part of the documentation concerning these
utilities.
┌───┐──────────────────┐
──│ 3 │ Main Functions │────────────────────────────────────────────────────
└───└──────────────────┘
WADED requires a mouse, VGA video card, and at least 550k of
conventional memory free. Unless you're interested in watching WADED beep and
then crash your computer, I'd suggest making sure you have that much memory.
And if you don't, try to free up some things you have loaded in memory. For
those of you who don't know, conventional memory is that 640k barrier people
are always talking about. That extra 4 or 8 megs of extended or expanded
memory you have is useless in this case.
Throughout the editor, there are many buttons (like "+" and "-" or
arrow buttons/selections). There is an important mouse feature to remember.
That is, if you click the left mouse button on one of these screen
buttons/selections, it will do nothing more than that operation once. Holding
down the right mouse button will perform that operation until you let go.
This is handy to scroll quickly through a set of numbers or a list of wall
textures, etc. (There is one exception in Sector editing...)
Another note about the mouse, sometimes a middle mouse button is
mentioned. If you only have a two button mouse (like I), you can emulate the
middle mouse button by hitting both the left and right mouse buttons at the
same time.
Yet another IMPORTANT NOTE about the mouse... If you're just coming
out of Windows, the mouse cursor movement rate is set to like intervals of 8.
Some other programs do this too. They for some reason don't reset the mouse
upon exiting. WADED doesn't reset the mouse, and if it in that mode, the
mouse will bounce around insanely when you try to move it. To counter this,
exit by hitting "Q", then run the DOS program "EDIT" and exit that. That
program will reset the mouse. Sorry for the inconvenience that WADED doesn't
(YET) properly reset the mouse.
Once WADED is run, on the right edge of the screen, there are many
selections. The top four are: THINGS, LINEDEFS, SECTORS, and Draw Map.
Editing features and commands for each are listed further on in this document.
WADED starts out on the THINGS editing selection.
Below these four selections are arrows that allow you to scroll the
map view around. Also note that using the arrow keys on the keyboard will do
this. Under the arrows are plus and minus buttons that will adjust the zoom
level of the map view. The plus and minus keys on your keyboard will also do
this.
Next the current X and Y coordinates are displayed. They represent
exactly where the mouse is currently pointing to on the map, while the mouse
is in map view area. Under this is the "Grid" selection button. By clicking
this you can toggle the grid on and off. Grid lines are every 128 units.
Then come four more selections: Pick Map, Load WAD, Save WAD, and
Quit. The "Pick Map" selection will let you select which map to edit from the
currently loaded .WAD file. Use "Load WAD" to load map WAD files created by
WADED or any other map editor. "Save WAD" obviously saves your map to a WAD
file, and "Quit" exits WADED.
The selection windows in the