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1994-12-06
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7KB
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184 lines
=====================
MANUAL FOR
DOOM EDITOR UTILITY
Version 3.01
=====================
CREDITS
========
This program was written by Brendon Wyber (b.wyber@csc.canterbury.ac.nz).
It was based on findings published by someone else (roggerfff@aol.com).
Three cheers for roggerffff!!!
Hip Hip Horray!
Hip Hip Horray!
Hip Hip Horray!
COPYRIGHT
==========
DOOM is owned by ID software.
The DEU is released into Public Domain by myself, the author, Brendon Wyber.
This means you can do anything you want with it. However it would be
considered polite if you did the following things:
* If you alter this executable, call it something else. I would like
to be the only person to release DEU named programs.
* ... and... Give me credit. E.g.
Bob's Amazing Doom Editor, Version 1.00.
Copyright 1994 Bob Bobbingbob. All rights reserved.
[Derived from DEU v3.00 by Brendon Wyber.]
* Refrain from using the source to make an editor for the ShareWare
version. id doesn't want shareware editors around. PLEASE ADHERE TO
THIS REQUEST, OTHERWISE id MAY TAKE TERRIBLE VENGENCE UPON US.
VERSION HISTORY
================
Version__ Released___ Notes______________________________________________
1.00 Never Really sucked!
2.00 26 Jan 93 First release. Had two programs DDIR and DEDT and
used text THING DATA files.
3.00 29 Jan 93 Second Release. Merged DDIR and DEDT into one
program. Replaced THING DATA files with PWAD files.
Released with source code.
3.01 29 Jan 93 Bug fix, can now edit levels higher than 3.
WAD Files
==========
The DEU works by editing the database that DOOM uses to store its information
about each of the levels. These database files are called WAD file. There are
two types of WAD files.
IWAD File: This is the main data base file. It contains all the information
about the graphics, sound, level maps, etc of the game. There is
only one IWAD file. That is called DOOM.WAD and it must be in the
current directory when DOOM is run.
PWAD File: This is a specail patch of the IWAD file. It contains updates
about the IWAD file. PWAD files created by DEU will contain an
updated map of a game level. PWAD files can be called anything.
When running DOOM, DOOM must be told to load a PWAD file. This
us done with the -FILE parameter. E.g.:
DOOM -FILE E1M1.WAD
will load the normal doom game and the use the E1M1.WAD file to
patch the data base. Note: More than one PWAD file can be
loaded. E.g.:
DOOM -FILE E1M1.WAD BOB.WAD TOM.DM
PWAD files are small so they can be easily shared.
RUNNING DEU
============
To run DEU just type in
DEU <Doom's Main Wad File> [<patchwad file list>]
Where the first arguement is the name of the main DOOM wad file. Following
that is a list (seperated by spaces) of any PWAD files created before.
You should then be presented with the prompt. The following commands are
available. Note the first word of each command can be appreviated to
its first letter.
?
This command displays a list of the available command with their
valid command syntax.
BUILD <OutIWadFileName>
This will make a completely new IWAD main file (all 10Megs of it) with
the given file name. Not really neccesary now. Note this includes all
the differences from the PWAD files. In order for DOOM to run using this
file it must be called DOOM.WAD and be in the DOOM directory.
EDIT <game> <level> <OutPWadFileName>
This command will call up the Thing editor for the given map, allowing
the user to edit it. There resulting level will then be saved into
a PWAD file of the given name. The created PWAD file will then be added
to the list of PWAD files already opened. (See below).
LIST <OpenedWadFileName> [OptionalOutputFile]
This command will list the structure of the directory of a opened file.
More for interests (and debugging) sake. If an output file is given it
will then write the list to that file instead.
MASTER [OptionalOutputFile]
This will list the Master directory of the IWAD and any PWAD files, all
mixed together. More for interests (and debugging) sake. If an output file
is given it will then write the list to that file instead.
QUIT
This quits the program.
WADS
This will list all the opened wad files at the moment. They are ordered
in order of old to newest, where the newer patch WAD files may overwrite
the previous ones.
RUNNING THE THING EDITOR
=========================
The Editor will only edit the objects in the Map NOT the actual Map itself.
The editor will let you insert, delete and edit things in there.
When the editor starts up it should display the Map. In the centre of the
map is a cross hair with marks your current position. Little x's represent
the things. Red one are enemies, green ones are player start poistions, and
the rest are white. There are also three onther areas.
Title Bar: If this changes colour you are being prompted for a question.
LowerLeft: This displayed the available options.
Lower Right: This displays data on the slecting thing if the cross hairs
is on one. Otherwise it displays the default object.
The following keys are available:
Cursor keys: To move around the map.
Space Bar: To toggle the movement between three speeds: slow, med, fast.
MINUS and PLUS: To zoom in and out of the Map.
E: To exit the editor.
Q: To quit the editor, forgetting any changes.
Will prompt you for a Y.
T: Edits either the current object or the default object.
Will lead you through a large menu system.
Delete: Deletes the current object if there is one.
Insert: Inserts an object the same as the default object.
==============
End of DEU.TXT
==============