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1994-12-06
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DMapEdit v3.0 - a doom map editor!
Section Title
[1] Legal stuff
[2] About DMapEdit
[3] New stuff since v2.1
[4] New stuff since v2.0
[5] New stuff since v1.1
[6] Future expansion
[7] Introduction
[8] How do I play a map I made?
[9] Keyboard commands
[10] Pop-up windows
[11] Thing display filter
[12] Thing editing
[13] Line editing
[14] Sector editing
[15] Marking
[16] Making maps from scatch
[17] Misc. notes
[18] Alternate video modes
[19] Thanks
Note: if you are viewing this with a decent text file viewer, then you
can get to the section you are interested in with the "search for"
command. All sections will start with it's number surrounded by []'s,
as shown above, so search for that.
---------------
[1] Legal stuff
---------------
DMapEdit is my trademark
Doom is a trademark of id Software Inc.
Vesa.bgi is copyright (C) 1991 Jordan Hargraphix
UniVesa - Universal VESA TSR is copyright (C) 1993 Kendall Bennett.
Ms-window is a trademark of Microsoft
Copyright (C) 1994 Jason Hoffoss. All rights reserved.
You may freely distribute this program, as long as it is distributed
intact (all 8 original files) and unmodified. You may not sell this
program, for profit or other consideration.
id Software's "data utility license":
"DOOM(tm) is a trademark of id Software, Inc. The Doom(tm) characters
and the id Software logo are trademarks of id Software, Inc. Doom(tm)
Copyright(c) 1993. id Software, Inc. All rights reserved. This
utility product is not a product of id Software, Inc. and has not been
approved by id Software, Inc. id Software will not provide technical
support for this product. The purchaser of this utility product may not
distribute for money or other consideration any software data created
and/or modified by the use of this utility product."
This Editor is not a product of id Software and id Software cannot and
will not provide support it, nor for maps created with it, nor for DOOM
itself if you modify the DOOM.WAD (IWAD) file.
------------------
[2] About DMapEdit
------------------
Welcome to DMapEdit. DMapEdit is a true, full-featured map editor, and
not just a thing editor. DMapEdit can now generate Nodes, Sectors and
Blockmaps.
I've decided to make this product shareware. Therefore, this is the
shareware 'demo' version. It is currently limited to saving only small
maps (4k subfiles) to allow the user to verify this editor's
functionality. The registered version can be obtained directly from me
by sending a $5 check, money order or whatever to my address.
My address is:
Jason Hoffoss
10321 110th st. N.
Stillwater, MN 55082
When I receive your order, I will send you your registered version,
either through the mail on a diskette, or uuencoded to your internet
email account. If you want it via email, be sure to give me your email
address. I recommend typing it, just in case I can't read your
handwritting, by the way. If you would like me to send you a diskette
via postal mail as well as via email, be sure to say so, and I'll do so.
When later versions become available, I will distribute patch files
electronically through the Internet and Bulletin Board systems. If you
can't get the patches through these methods, or don't want to wait for
it to show up on your BBS's, you can register for $10 and I will send you
the next 2 upgrades by postal mail. If you want me to send it by some
special method (Express Overnight or whatever), then make sure you send me
enough money to cover such mailing methods (one dollar from the $5
registration fee goes to mailing costs. You supply any additional money
required for mailing). I have bubble-lined mailing envelopes I use, by the
way, so you don't need to send me an envelope to use.
And hey, send me a letter if you want. Tell me you love/hate this editor,
or whatever. I don't have unlimited ideas, and many improvements and
idea for DMapEdit come from the users. Tell me how to make it better
for you! E-Mail can be send to me on these BBSs:
The Death Cookie: (612) 773-0646 (In wildcat part)
The Express Lane: (612) 422-3707 or 422-1585
My internet account is hoffo002@gold.tc.umn.edu for anyone wishing to
leave me email there.
------------------------
[3] New stuff since v2.1
------------------------
* memory usage has been drastically altered. You should be able to use
it with less memory now, and with larger files, as long as you have
memory for it all. The old limits I had for everything are now
gone. It still uses base memory, and not EMS or XMS. Until I know
how to use these memories, it will stay this way. If your map gets
too big to for DMapEdit, it's probably too to play with Doom without
it being slow on the average pc. Split into a few missions instead!
* texture picklists! No need to try and remember/figure out all the
wall texture names. If you become familiar with the names, though,
and know just what texture you want, you can still just type it in,
(for power users like myself), by clicking with the right mouse
button instead.
* zooming, roundoff, and the grid has been changed around. Zooming has
"half-steps" now. The grid now displays to the scale of the roundoff
level, unless the space would fall below 7 pixils between lines. In
this case, every other line/fourth line, eighth/etc is drawn instead.
* made a new hilight method, which is now the default. If you liked the
old way better, though, it is still possible to use that. Just put
"flash mode=old" in the INI file. Which brings us to:
* INI file support. You change all sorts of default settings in the
"dmapedit.ini" file. Take a look at it. A list of all INI file
variables and values is discussed in "dme_ini.doc".
* There is now a crosshare that shows where adding things, etc will be
put. With roundoff values greater than 1, this position can be
different from the mouse hotspot. ("roundoff" is know and "snap-to
grid" in some other editors) If it gets on your nerves or something,
you can turn it off with the 'x' key.
* node generator has been improved to eliminate the "sliver" effect it
used to produce. The "sliver" effect is a very narrow vertical line
that you can see through while playing doom. The speed hasn't been
changed from v2.1. This will be worked on for the next version,
hopefully.
* loading/saving to a working datafile is no longer supported. Such
files are obsolete, and PWADs should be used instead. The new
load/save routines have been greatly improved as well. "L" and "S"
are now used to load/save to/from a PWAD, which is first prompts
your for. "Alt-L" and "Alt-S" will also load/save to/from a PWAD,
but it doesn't prompt you for the name first, unless this is the
first time it has asked you.
* ability to re-configure the mouse buttons. Key to do this is <tab>.
Then just click the function button with the whatever mouse button
you wish that button to be used for.
* ability to mark objects (an object is a Thing, Vertex, Line, Sidedef,
or Sector). Except for Things, all marked objects affect the marking
of the remaining object. Thus, if you mark a sector, it also marks
all the lines touching the sector, all sidedefs facing the sector,
and all vertexes involved. Once you have marked object(s), you can
do several things with them as a group. See the appropriate section
below for more information.
* Ok and Cancel buttons have been added to the relevent windows. The
<enter> key simulates the Ok button, and <esc> for Cancel also.
* Most of the edit modes have been changed around a little to be more
intuative and useful.
* More error checking routines have been implemented.
* many bugs have been corrected from v2.1, including: change level bug,
which reported inability to open "", d