home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
D!Zone (Collector's Edition)
/
D_ZONE_CD.ISO
/
programs
/
editors
/
dfe131
/
dfe.txt
< prev
next >
Wrap
Text File
|
1994-12-06
|
22KB
|
483 lines
================= =============== =============== ======== ========
\\ . . . . . . .\\ //. . . . . . .\\ //. . . . . . .\\ \\. . .\\// . . //
||. . ._____. . .|| ||. . ._____. . .|| ||. . ._____. . .|| || . . .\/ . . .||
|| . .|| ||. . || || . .|| ||. . || || . .|| ||. . || ||. . . . . . . ||
||. . || || . .|| ||. . || || . .|| ||. . || || . .|| || . | . . . . .||
|| . .|| ||. _-|| ||-_ .|| ||. . || || . .|| ||. _-|| ||-_.|\ . . . . ||
||. . || ||-' || || `-|| || . .|| ||. . || ||-' || || `|\_ . .|. .||
|| . _|| || || || || ||_ . || || . _|| || || || |\ `-_/| . ||
||_-' || .|/ || || \|. || `-_|| ||_-' || .|/ || || | \ / |-_.||
|| ||_-' || || `-_|| || || ||_-' || || | \ / | `||
|| `' || || `' || || `' || || | \ / | ||
|| .===' `===. .==='.`===. .===' /==. | \/ | ||
|| .==' \_|-_ `===. .===' _|_ `===. .===' _-|/ `== \/ | ||
|| .==' _-' `-_ `=' _-' `-_ `=' _-' `-_ /| \/ | ||
|| .==' _-' `-__\._-' `-_./__-' `' |. /| | ||
||.==' _-' `' | /==.||
==' _-' F R O N T E N D \/ `==
\ _-' `-_ /
`'' ``'
Release v1.31 - May 08, 1994 EST
Written by: Josh Jackson (joshjackson@delphi.com)
"DOOM: Where hackers gnaw the bones left from the banquet
of data prepared by the mighty wizards of id."
- The Unofficial DOOM Specs v1.3 -
"The poets talk about love, but what I talk about is DOOM,
because in the end, DOOM is all that counts."
- Alex Machine/George Stark/Stephen King, _The Dark Half_
-----------------------------------------------------------------------------
----------------
ACKNOWLEDGEMENTS
----------------
Thanks Id for such a KICK ASS game!! DOOM is a registered trademark of Id
Software.
Hank Leukart for the "OFFICIAL" DOOM FAQ. (And the cool header!)
Matt Fell for the Unofficial DOOM Specs v1.3
--------
CONTENTS
--------
=SECTION ONE= Introduction
[1-1] What is DFE?
[1-2] Distribution of DFE
[1-3] Obtaining the Source
[1-4] Disclaimer
=SECTION TWO= Using DFE
[2-1] Single Player Games
[2-2] Serial Link Games
[2-3] IPX Network Games
[2-4] Modem Link Games
[2-5] Sprite Viewer
[2-6] Map Viewer
=SECTION THREE= Misc Info
[3-1] Known Bugs
[3-2] Trouble Shooting
[3-3] Version History
[3-4] Setting up an IPX Network for DOOM
------------------------------------------------------------------------------
SECTION *1*: Introduction
------------------------------------------------------------------------------
[1-1]: What is DFE?
DFE is a Front End for that wondrous program DOOM! For those of you that
are not familiar with the term "front end", well, it is simply a way of
configuring DOOM without all of the hassles of trying to remember the which
of the bazillion command line parameters you can pass to DOOM and the
SERSETUP/IPXSETUP programs you need to use. DFE gives you an easy to use,
text based user interface for selecting things like: Starting Episode,
Starting Map, Skill Level, Number of players, etc.
[1-2]: Distribution of DFE
PLEASE distribute this utility to anyone and everyone that can make use of
it. There is no registration fee or any other such BS. The only thing
that I do request is that you include this document, in its entirety along
with the program. The following files are needed for DFE:
DFE.EXE (the Front End executable file)
THING.DEF (Things Definition file for the Map Viewer)
DFE.TXT (this document)
[1-3]: Obtaining the source for DFE
If you would like a copy of the source to this program, I will gladly mail
you a copy. It was written in Turbo Vision for Borland Pascal v7.
Mail your request to the following:
Jackson Software
10506 Bayard Rd.
Minerva, OH 44657
Please include $5.95 for shipping of just the source diskette, or $9.95
for the diskette and a printed copy (at this point it is a good 50 pages
or so).
[1-4]: Disclaimer
This program come with with no warranty, expressed or implied. Anyone
who uses this program, uses it at their own risk (what risks these are,
one can only guess).
The Author excepts NO responsibility for anyone who should become
clinically insane, or otherwise incapacitatied for any reason during
the use of this program. Nor shall the Author be held responsible for
anyone out there that obtains the source, and thinking they are a brain,
should modify it and cause damage to themself or their computer.
------------------------------------------------------------------------------
SECTION *2*: Using DFE
------------------------------------------------------------------------------
[2-1] Single Player Games
After Loading DFE (this should not be too difficult!) you will receive a
menu giving you selections for Single Player, Serial Link, IPX Network, and
Modem Link. To play a single player game, select modem link (just kidding)
After selecting your game type, you will be prompted for the episode name
or an External Wad file. If you choose a predefined Episode (1-3), you
will then be given a list of your game options. This area will differ
depending on the game type and episode selected. For a single player game,
you will be given the option to select your level, skill, and no monsters
The option of No Monsters is exactly what it sounds like, NO MONSTERS. In
a single player game, the only use I can think of for this is when you
just feel like poking around, trying to find secrets and the like.
After you have made your selection, press the OK button or Enter if you
haven't already selected the cancel button.
The option of loading and External WAD file is not a whole lot more
difficult than the above. From you Episode selection box, simply select
External WAD File. You will then be given a file list dialog box. Select
the appropriate WAD file. DFE will then open the selected WAD file to
ensure that is both valid and contains a level to play. If both of
these criteria are met, it will then load the level names out of the WAD
file. At this point in time, you can only have up to 9 levels in a patch
wad file and access it from DFE.
[2-2] Serial Link Games
If you have not read 1-1 yet, please do so, as I only explain the
difference between a the two here.
In a Serial Link game the only real differences from a single player
game is the selection of your COM port and whether or not you want to play
a DEATHMATCH.
Before DFE will spawn DOOM, it will attempt to locate the DOS external
command MODE.COM. It uses this utility to set the Baud rate and parity
of your selected COM port. If it can not locate MODE, it will simply
display a message box, pause briefly, and then continue with execution
of SERSETUP.EXE.
[2-3] IPX Network Games
If you have not read 1-1 yet, please do so, as I only explain the
difference between a the two here.
In an IPX Network game the only real differences from a single player
game is the selection of the number of players and whether or not you
want to play a DEATHMATCH.
Please do note that an IPX driver must be loaded before DFE will even
enable the IPX Network menu selection. It is NOT necessary to be connected
to a Local Area Network (LAN), nor d