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D!Zone (Collector's Edition)
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deu.txt
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1994-12-06
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_______________ ___________ _____ _____ ___________________
\ ------------\\ //---------\\ //----| |----\\\ --------------//
|| ||\|| ===========\|| || || || || ||
|| ======= || || ||\_________|| || || || || ============|
|| || || || || || | || || || || || ||__________|
|| || || || || ||========/\|| || || || || ||
|| || || || || // /|| || || || || ||
|| || || || || ||=====// / || || || || || ||=========\
|| || || || || ||\------/ || || // // || \\
|| || // \\|| \\| /===/\ || || // // / || ||
|| ||// //\\\ \\//// ||\\ \\// // / |//============\\ ||
|| |/ // / \\ // / / \\ // / //------------ || ||
|| // / \/ / \ \======/ / | || ||
|| // / \/ \--------/ /\=====\\ || ||
|| // / / \\ \\|| ||
|| // / \ \\ \\| ||
||// / DEU 5.0 \ \\ ||
|/ / >-------< \ \\ //
/ / DOOM(TM) EDITOR UTILITIES \ \//
\/ \__/
INDEX
1 Introduction
2 Starting DEU
2.1 Command line parameters
2.2 DEU.INI Initialization files
3 DEU Main Menu
4 The Level Editor
4.1 Keyboard Commands
4.2 Mouse Commands
5 WAD file description, flags, etc...
5.1 LineDefs attributes
5.2 LineDefs types
6 Special DOOM Areas. Lifts, Doors, and more!
6.1 Doors
6.2 Lifts
6.3 Teleporters
6.4 Stairs
6.5 Secret Areas
6.6 Standard Rooms
7 How to try out your new level(s)
8 Troubleshooting
9 Tutorial
=====================================================================
[1] Introduction
=====================================================================
DEU allows you to add your creativity to one of the most exciting
PC games on the market...
D O O M
(c) id software
Please read the file README.1ST first. It contains important
informations about copyrights and trademarks.
=====================================================================
[2] Starting DEU
=====================================================================
DEU may be started by typing DEU at a DOS prompt.
> DEU [options]
Start DEU with the default IWAD file, DOOM.WAD and no PWADs.
> DEU [options] -file <PWAD file> [<PWAD file>...]
Start DEU with the default IWAD file and the PWAD file(s)
given.
> DEU [options] -m <IWAD file>
Start DEU with the specified main IWAD file (DOOM.WAD or
DOOM1.WAD).
[2.1] Command Line Parameters
------------------------------
-help
View command line options without entering DEU.
-d
Debug mode. Obsolete.
-e
Expert mode. Doesn't ask for confirmation of some
operations (e.g. deleting an object).
-sb
Swaps the left and middle mouse buttons.
-q
QUIET! suppresses the sound made when you select or
mark an object. Use it if your in a library. :-)
-z <zoom>
ZOOM. Specify initial zoom setting.
-c
Use the alternate color set for displaying the Things.
-m <main wad file>
Specify name of main wad file (e.g. DOOM.WAD).
-file <pwad, pwad, ...>
Load patch WAD file(s), just like with DOOM. Note: Patch
wad files may also be loaded from the main menu.
-pw <pwad>
Add ONE patch file to be loaded.
-bgi <video driver name>
Use another BGI video driver for hi-res modes (default = "VESA").
-v <video mode number>
Set the default video mode for the extended video driver.
(default = 2, this is 640x480x256 colors for the VESA driver).
-fc
Use a "fake" mouse cursor. This option is useful is your mouse
driver is not compatible with SuperVGA resolutions (see [8.2]).
-config <ini file>
Specify an alternate DEU configuration file other than
DEU.INI
[2.2] DEU.INI
--------------
Rather than using command line arguments you may wish to
save your typical settings in the DEU.INI file. It's structure
is pretty basic, pop into edit and check it out.
ALL of the command line options may be used in DEU.INI with the
exception of "-help" and "-config". Commands in DEU.INI should
be completely spelled out (i.e. quiet=true, not q=true)
=====================================================================
[3] DEU Main Menu
=====================================================================
?
HELP. This command displays a list of commands with their
valid command syntax.
B <OutIWadFileName>
BUILD new IWAD file (all 10+Megs of it) with the given file
name. WARNING: Do not name your file DOOM.WAD or you will
overwrite the existing DOOM.WAD file and you will have to
re-install DOOM to get back your original file.
C [episode] [mission]
CREATE and edit a new (empty) level.
D
DUMP gives an hex/ascii dump of any object in the main
directory (WAD file).
E [episode] [mission]
EDIT a level.
G <OutPWadFileName>
GROUP all opened PWAD files in a compound PWAD with the given
file name. Using this option, you may put several levels in a
single file.
L <OpenedWadFileName> [OutputFile]
LIST the structure of the directory of a opened file.
If an output file is given it will write the list to that
file.
M [OutputFile]
List the MASTER directory of the IWAD and any PWAD files,
all mixed together. If an output file is given it will
write the list to that file.
Q QUIT to DOS.
R [file]
READ a previously saved patch WAD file.
S <DirEntry> <WadFile>
SAVE one object to a separate file.
V [Spritename]
VIEW Sprites. Spritename is optional. Use arrow keys to
scroll through sprite list. Scroll through the bosses
fast and see them dance for you!!!
WADS
List all the opened wad files.
=====================================================================
[4] The Level Editor
=====================================================================
The level editor displays a graphical "map" of the level showing
lines where walls are, x's where things are (Red one are enemies,
green ones are player start positions, and the rest are white.)
There is a title bar which displays information about the mode
you are in. There are windows to let you know what thing is
selected and windows that let you know what you can do to it.
[4.1] Keyboard Commands
-----------------------
F1 Help screen.
F2 Save level in a PWAD file.
F9 Insert a predefined object.
(*new* feature not yet fully implemented.)
F10 Miscellaneous operations. One of the options can be
used to verify the integrity of the level and help locate
possible problem areas.
(*new* feature not yet fully implemented.)
Q Quit, saving changes. You will be asked for the name
of the PWAD file.
Esc Exit without saving. If you have unsaved changes, a
warning message will be displayed.
Arrows Move the pointer.
Scroll Lock Turn on/off the autoscroll feature.
Space Toggle slow/fast movement speed and the scrolling speed.
+, - Change the map scale. ZOOM in or out.
Tab Switch to the next editing mode.
T Switch to the Things editor.
V Switch to the Vertexes (vertices) editor.
L Switch to the LineDefs/SideDefs editor.
S Switch to th