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1994-12-06
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13KB
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267 lines
DOOM Control Center v2.3
by
Nold Software Engineering
DOOM is a trademark of id Software
- What is DOOM Control Center?
DOOM Control Center is a utility program that greatly simplifies
running serial/modem/network games. DCC replaces and enhances all of
the functionality of DOOM's SETUP.EXE with the exception of the hardware
configuration portion.
- Features:
- Uses all of the command line features that are built into DOOM but
are not accessible through SETUP.EXE.
- Start on any level of any episode.
- Select NO MONSTERS for serious DEATHMATCH games.
- Give monsters eternal life (for you crazies out there).
- Specify external WAD files so that you can play modified levels of DOOM.
- Easy to use Windows-like mouse driven user interface; just point and
click! (keyboard also supported, mouse not required)
- WAD file level assignment editor
- WAD file browser
- Saved game WAD file tracking
- Chat macro editor
- Saved game file editor
- Allows the use of third-party serial and network drivers
- Context sensitive hints displayed on the bottom screen line
- Notes:
- DCC.EXE must be placed in your DOOM directory.
- DOOM Control Center was designed for use with DOOM version 1.2; as
such it expects to find DOOM.EXE, IPXSETUP.EXE, SERSETUP.EXE,
DEFAULT.CFG, and your save game files in the same directory from which
DCC was launched (i.e. your DOOM directory).
- If you use third-party replacements for the network and/or serial
drivers make sure they are named IPXSETUP.EXE and SERSETUP.EXE;
otherwise DCC will not be able locate and run these programs.
- The user interface for DCC is simple and very intuitive if you are using
a mouse. If you don't have a mouse (you should get one! DOOM is much
easier to play with a mouse!) press the F10 key to get to the main menu,
then use the cursor keys to navigate the drop down menus. Once the
desired menu item is highlighted hit the enter key to activate it. This
will usually open a dialog box. Inside dialog boxes use tab and
shift-tab to jump between item groups. Within item groups use the cursor
keys and spacebar to make selections.
- The Edit | Default Params menu item brings up a dialog box that allows
you to set up your favorite configuration so that you don't have to keep
selecting your COM port, Network Socket, etc. every time you play.
Note that this dialog box is divided into two sections; Multi-Player
Defaults and Single-Player Defaults. I usually play multi-player games
in DEATHMATCH with no monsters and the easiest skill level (more ammo!)
while single player games are usually normal monsters and Ultra-Violence.
Whatever your preference, you have the flexibility to set things up to
suit your taste. The WAD File Path lets you tell DCC where to look for
your WAD files. If your WADs are in your DOOM directory simply leave
this item blank. After you enter the WAD file path and save the
defaults you will need to exit and restart DCC as WAD files are only
scanned once at startup.
NOTE: If your WADs are in a separate directory you should strive to
keep the WAD path as short as possible due to the 128 character
DOS command line limit. For example, assume your DOOM directory
structure looks like this:
C:\
|
+-DOOM
|
+-WADS
You could enter the path as C:\DOOM\WADS\ however, a better choice
would be WADS\
- Notes on loading saved games
- DCC keeps track of the WAD file(s) in use when games are saved.
You will be prompted to add the necessary WAD if you attempt to load a
saved game without first selecting the WAD file. Note that this
feature will only work if DOOM is launched from DCC. If you run DOOM
from the DOS command line and save a game, DCC has no way of knowing
what WAD files you used (unfortunately, DOOM does not store this info
in the save game file). Also, if you have a previous version of DCC
ignore the gibberish in the documentation referring to loading saved
games and external WADs. If you save a game while using an external
WAD then you need to use the WAD when you load the game if the WAD
completely replaces a level.
- The Load Game dialog boxes have a control group named Monster Options;
this item does not affect the level on which the game was saved,
however, it does affect the following levels. For example, if you
select Normal Monsters when you load a saved game that was started
with No Monsters then there won't be any monsters on the saved level,
however, there WILL be monsters when you exit that level and proceed to
the following levels. DCC remembers the Monster Option in effect when
a game is saved (provided DOOM was launched from DCC) and will
automatically select it for you when loading the saved game.
- When loading multi-player saved games the Game Type (Cooperative or
DEATHMATCH) must be set to the type of game that you were playing when
the game was saved. DOOM does not store this information in the save
game file. DCC remembers the Game Type in effect when a game is saved
(again, provided DOOM was launched from DCC) and will automatically
select it for you when loading the saved game.
- The WAD Files | Select WADs menu item brings up a dialog box that lists
all of the WAD files that are in your WAD file directory (with the
exception of DOOM.WAD). Double-click with the mouse or use the cursor
keys and spacebar to select WAD files from the Available WADs list. Next
to this list is a 3 x 9 matrix that shows you the episode(s) and level(s)
that the highlighted WAD file replaces. Note that WAD files that only
replace sounds or textures do not indicate any replaced levels. As you
select files, they will appear in the Selected WADs list on the right.
There is another 3 x 9 grid next to the Selected WADs list that shows you
the episode(s) and level(s) replaced by all of the selected WAD files
combined. When there are one or more files shown in the Selected WADs
list (i.e. the Selected WADs list is not empty) a check mark (√) will
appear next to the WAD Files item on the main menu to alert you that
external WAD files will be specified when you run DOOM. Also, when you
have WAD files selected that replace at least one game level, a window
will be displayed when you close this dialog box that shows you which
level(s) are replaced. To clear the Selected WADs list simply press
the Clear button.
- DCC detects collisions between WAD file level assignments (i.e. you
attempt to select WADs that replace the same level). When this occurs
you are given the option to re-assign the levels of the offending WAD
file.
- The Level(s) Replaced grid in the Select WADs box allows you to
quickly double check which level is replaced by which file. Simply
click on the 'X' in the ExMy column/row and the corresponding WAD file
will be highlighted in the Selected WADs list.
- The Level(s) Replaced box that appears in the upper right after you
close the Select WADs box will also show you the WAD file associated
with a particular level. Again, simply click on the 'X'.
- DCC will recognize the first 500 WAD files that it finds in the
specified directory. Any beyond this number will be ignored. And
really, if you have more than that you should seriously consider
getting some professional help. ;-)
- New game selection with external WADs
- DCC will automatically default to the first episode and level that
is replaced by an external WAD file.
- The level(s) repla