home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
D!Zone (Collector's Edition)
/
D_ZONE_CD.ISO
/
programs
/
editors
/
dcc21
/
dcc.doc
next >
Wrap
Text File
|
1994-12-06
|
9KB
|
181 lines
DOOM Control Center v2.1
by
Nold Software Engineering
DOOM is a trademark of id Software
- What is DOOM Control Center?
DOOM Control Center is a utility program that greatly simplifies
running serial/modem/network games. DCC replaces and enhances all of
the functionality of DOOM's SETUP.EXE with the exception of the hardware
configuration portion.
- Features:
- Uses all of the command line features that are built into DOOM but
are not accessible through SETUP.EXE.
- Start on any level of any episode.
- Select NO MONSTERS for serious DEATHMATCH games.
- Give monsters eternal life (for you crazies out there).
- Specify external WAD files so that you can play modified levels of DOOM.
- Easy to use Windows-like mouse driven user interface; just point and
click! (keyboard also supported, mouse not required)
- WAD file level assignment editor
- Chat macro editor
- Saved game file editor
- Allows the use of third-party serial and network drivers
- Context sensitive hints displayed on the bottom screen line
- Notes:
- DCC.EXE must be placed in your DOOM directory.
- DOOM Control Center was designed for use with DOOM version 1.2; as
such it expects to find DOOM.EXE, IPXSETUP.EXE, SERSETUP.EXE,
DEFAULT.CFG, save game files, and external WAD files in the same
directory from which DCC was launched (i.e. your DOOM directory).
- If you use third-party replacements for the network and/or serial
drivers make sure they are named IPXSETUP.EXE and SERSETUP.EXE;
otherwise DCC will not be able locate and run these programs.
- The user interface for DCC is simple and very intuitive if you are using
a mouse. If you don't have a mouse (you should get one! DOOM is much
easier to play with a mouse!) press the F10 key to get to the main menu,
then use the cursor keys to navigate the drop down menus. Once the
desired menu item is highlighted hit the enter key to activate it. This
will usually open a dialog box. Inside dialog boxes use tab and
shift-tab to jump between item groups. Within item groups use the cursor
keys and spacebar to make selections.
- The Load Game dialog boxes have a control group named Monster Options;
this item does not affect the level on which the game was saved,
however, it does affect the following levels. For example, if you
select Normal Monsters when you load a saved game that was started
with No Monsters then there won't be any monsters on the saved level,
however, there WILL be monsters when you exit that level and proceed to
the following levels.
- When loading multi-player saved games be sure to select the Game Type
(Cooperative or DEATHMATCH) that corresponds to the type of game that
you were playing when the game was saved. DOOM does not store this
information in the save game file, therefore, if you do not select
DEATHMATCH when loading a game that was saved while playing DEATHMATCH
mode you will find yourself playing in Cooperative mode.
- The WAD Files | Select WADs menu item brings up a dialog box that lists
all of the WAD files that are in your DOOM directory (with the exception
of DOOM.WAD). Double-click with the mouse or use the cursor keys and
spacebar to select WAD files from the Available WADs list. Next to this
list is a 3 x 9 matrix that shows you the episode(s) and level(s) that the
highlighted WAD file replaces. Note that WAD files that only replace
sounds or textures do not indicate any replaced levels. As you select
files, they will appear in the Selected WADs list on the right. There is
another 3 x 9 grid next to the Selected WADs list that shows you the
episode(s) and level(s) replaced by all of the selected WAD files
combined. When there are one or more files shown in the Selected WADs
list (i.e. the Selected WADs list is not empty) a check mark (√) will
appear next to the WAD Files item on the main menu to alert you that
external WAD files will be specified when you run DOOM. Also, when you
have WAD files selected that replace at least one game level, a window
will be displayed when you close this dialog box that shows you which
level(s) are replaced. To clear the Selected WADs list simply press
the Clear button.
- If you specify WAD files during multiple player games make sure that
all players have their own copies of the files and that everyone selects
the same ones. If you don't, DOOM will crash with a consistancy failure.
- Be careful when loading saved games and specifying external .WAD files
that you do not select a .WAD file that replaces the episode and level
of the saved game. Doing so may cause DOOM to crash.
NOTE: I'm not exactly sure how DOOM handles external .WAD files and
loading saved games. For example, I have saved a game while
playing a level that was replaced with an external .WAD file
and when I loaded that game, DOOM crashed if I specified the .WAD
file. Other times I have loaded saved games and DOOM crashed
if I didn't include the .WAD file. It seems that for .WAD files
that are small DOOM saves the entire level in the save game
file, therefore you don't need the .WAD file when you load the
saved game. You just have to try it and see what is required in
a given case.
- The WAD Files | Re-assign Levels menu item brings up a dialog box that
lists all of the WAD files that are in your DOOM directory (with the
exception of DOOM.WAD). Use the mouse or cursor keys to highlight the
file that you want to re-arrange and then click the Re-assign button.
This will open a window that shows you all of the level map(s) that are
in the selected WAD file in the order that they appear in the file. To
change the order of the level(s) or assign them to a different episode,
highlight the level that you want to change in the list box on the left
and then select the new assignment (ExMy) on the buttons on the right
side. When you are finished, click on the Save Changes button to save
the new level assignments to the WAD file.
- DCC generates many command line parameters automatically for DOOM.EXE,
SERSETUP.EXE, and IPXSETUP.EXE. Following is a list of the command
parameters that are supported:
DOOM.EXE: -episode selects the starting episode
-skill selects the skill level for new games
-devparm necessary to use -warp (see below)
-warp selects starting episode and level
-nomonsters runs doom with no monsters
-respawn causes monsters to re-appear 8 seconds
after you kill them
-deathmatch players have all the keys, transport into
levels at random locations, and score is
kept based on how many times you kill the
other player(s)
-loadgame specifies which saved game to load
-file specifies a list of .WAD files to replace
the original level maps
SERSETUP.EXE: -com selects the com port that you are using
-answer sets the modem to answer the phone on modem
games
-dial causes the modem to initiate the call and
dial the number given
IPXSETUP.EXE: -nodes specifies the number players in net games
-port selects the network port address that is to
be used for the net game
If you are using a modified version of SERSETUP.EXE or IPXSETUP.EXE
then you may need to generate command parameters that are not listed
above (anybody who is playing serial or modem games is certainly using
a modified driver as id's original SERSETUP had bugs that made the game
unplayable). For example, your SERSETUP.EXE may support commands that
allow you to set the baud rate, irq number, port address, etc. If you
need to use these parameters you may s