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apcidoom.dat
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Text File
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1994-12-06
|
20KB
|
541 lines
=============================================================================
This is an ASCII resource for APCIDOOM. Do **NOT** edit this file!
APCIDOOM.DAT Version 2.0 Last updated 7/17/94
Anyone attempting to edit this file will be killed. Really. We're serious.
=============================================================================
|
You're a marine, one of Earth's toughest, hardened in
combat and trained for action. Three years ago you assaulted
a superior officer for ordering his soldiers to fire upon
civilians. He and his body cast were shipped to Pearl
Harbor, while you were transferred to Mars, home of the
Union Aerospace Corporation.
The UAC is a multi-planetary conglomerate with radioactive
waste facilities on Mars and its two moons, Phobos and
Deimos. With no action for fifty million miles, your day
consisted of suckin' dust and watchin' restricted flicks in
the rec room.
For the last four years the military, UAC's biggest
supplier, has used the remote facilities on Phobos and
Deimos to conduct various secret projects, including
research on inter-dimensional space travel. So far they have
been able to open gateways between Phobos and Deimos,
throwing a few gadgets into one and watching them come out
the other. Recently however, the Gateways have grown
dangerously unstable. Military "volunteers" entering them
have either disappeared or been stricken with a strange form
of insanity--babbling vulgarities, bludgeoning anything that
breathes, and finally suffering an untimely death of full-
body explosion. Matching heads with torsos to send home to
the folks became a full-time job. Latest military reports
state that the research is suffering a small set-back, but
everything is under control.
A few hours ago, Mars received a garbled message from
Phobos. "We require immediate military support. Something
fraggin' evil is coming out of the Gateways! Computer
systems have gone berserk!" The rest was incoherent. Soon
afterwards, Deimos simply vanished from the sky. Since then,
attempts to establish contact with either moon have been
unsuccessful.
You and your buddies, the only combat troop for fifty
million miles were sent up pronto to Phobos. You were
ordered to secure the perimeter of the base while the rest
of the team went inside. For several hours, your radio
picked up the sounds of combat: guns firing, men yelling
orders, screams, bones cracking, then finally, silence.
Seems your buddies are dead.
It's Up To You
Things aren't looking too good. You'll never navigate off
the planet on your own. Plus, all the heavy weapons have
been taken by the assault team leaving you with only a
pistol. If only you could get your hands around a plasma
rifle or even a shotgun you could take a few down on your
way out. Whatever killed your buddies deserves a couple of
pellets in the forehead. Securing your helmet, you exit the
landing pod. Hopefully you can find more substantial
firepower somewhere within the station.
As you walk through the main entrance of the base, you hear
animal-like growls echoing throughout the distant corridors.
They know you're here. There's no turning back now.
|
Acubit 14.4 fax v32
AT &F &C1 &D2 %C0 \N1
AT&T Data Port 14.4 FaxM.
AT &F &C1 &D2 S41=3 \N0 %C0
Boca 14.4 fax
AT &F &C1 &D2 S46=0 N0 &D2 &K0
Boca 14.4 v32 fax
AT &F &C1 &D2 \N0 \G0 &K0 %C0 N0
Cardinal 14.4 v32
AT &F &C1 &D2 N0
Cardinal 9600fax
AT &F &C1 &D2 &Q6 &K0 %C0 \N0 N0
Digicom Scout Plus 14.4 Fax
AT &F &C1 &D2 *M0 *E0
Gateway Telepath 14.4 fax
AT &F &C1 &D2 B0 N0 \N0 %C0 &K0
Gateway Telepath 550
AT &F &C1 &D2 S27=32 S15=16 S13=64 &B0 &H2 &I1 &N6 &K0 &M0
GENERIC
AT &F &C1 &D2 &B0 &K0 &D0 &C0
GENERIC 14.4
AT &F &C1 &D2 &Q6 &R1 &K0 N0 \J1 %E1
GENERIC 9600
AT &F &C1 &D2 &K0 &M0 S46=0
GVC 14.4 fax
AT &F &C1 &D2 S46=0 N0 &K0
GVC 14.4 MNP2-5 v42
AT &F &C1 &D2 %C0 \N0 B8
Hayes Optima 14.4
AT &F &C1 &D2 \N0
Hayes Optima 14.4
AT &F &C1 &D2 S46=0 N0 &K0
Hayes Optima 28.8
AT &F &C1 &D2 &K0 S46=136
Hayes Ultra 14.4
AT &F &C1 &D2 &Q &K
Identity Internal
AT &F &C1 &D2 B8 %C0 \Q0 \N1
Infotel 14.4
AT &F &C1 &D2 &Q6 %C0 N0 &K0
Intel 14.4
AT &F &C1 &D2 \N0 \Q0 \J1 \V0
Intel 14.4 ext
AT &F &C1 &D2 \N0 /Q0
Intel 14.4 fax
AT &F N0 &D2 &C1 &Q6 &K0 S0=1
Intel 14.4i
AT &F &C1 &D2 B8 %C0 "H0 \N0 \Q0
Intel 14.4i fax
AT &F &C1 &D2 \N0 \Q0
MegaHertz C596FM
AT &F &C1 &D2 \N1 \J0 %C0
No Name (Rockwell) 14.4
AT &F &C1 &D2 N0 S46=0 &K0 %C0
Practical Perip 14.4FX v32
AT &F &C1 &D2 S46=0
Redicard v.32 bis 14.4
AT &F &C1 &D2 %C \N
Smart One 1442F
AT &F &C1 &D2 %C0 &K0 S95=44 S46=0
SupraFax 14.4
AT &F &C1 &D2 &Q6 &K %C0 \N1 S37=6 S0=1
SupraFax 14.4 v32
AT &F &C1 &D2 S46=136 %C0
SupraFax 14.4 v32-
AT &F &C1 &D2 S46=136 M1 Q0 D2
Telebit Worldblazer 14.4
AT &F &C1 &D2 S51=4 S180=0 S183=8 S190=0 L1
Telepath 550
AT &F &C1 &D2 &N6 &M0 &K0 S0=1
USR Sportster 14.4 v32 fax
AT &F &C1 &D2 &M0 &I0 &K0 B0 &N6
USRobotics 14.4 fax
AT &F &C1 &D2 S0=1 S7=60 E1 Q0 V1 &K0 &N6 &A3
USRobotics 14.4 v32 fax
AT &F &C1 &D2 &M0 &I0 &K0 B0 &N6
USRobotics Sportster 14.4
AT &F &C1 &D2 &K0 &M0 E1 V1 X4
Viva 14.4
AT &F &C1 &D2 \N0
Viva 14.4i fax
AT &F &C1 &D2 \N0 \Q0 \J1 \VI
VivaFax 14.4
AT &F &C1 &D2 N0 \N1 %C0 &K0
VivaFax 14.4
AT &F &C1 &D2 \Q0 &M0 %C0 B8 \N1
ZOOM 14.4
AT &F &C1 &D2 N0 S46=136 %C0 \G0
ZOOM 14.4 v32 v42 fax
AT &F N0 &D2 &C1 &Q6 &K0 S0=1
ZOOM VFP 14.4
AT &F &C1 &D2 &K0 E1 V1 X4 N0
ZOOM VFX v32
AT &F &C1 &D2 &K0 E1 V1 X4 N0
ZOOM VXP 14.4 v42
AT &F &C1 &D2 &K0 &M0 &C0 \G0 %C0
Zoomfax VFP v32
AT &F &C1 &D2 S48=128 S36=1 N0 S46=136
ZyXel 14.4
AT &F &C1 &D2 \N0
ZyXEL U-1496 14.4
AT &F &C1 &D2 S46=0 &K0
|
; PORT SETTINGS
PHONE=632-7664
INIT=
BAUD=38400
COM=1
; NETWORK SETTINGS
USER=YOUR NAME HERE
EXTRACTICS=1
TICDUP=1
; GAME SETTINGS
NOMONSTERS=0
RESPAWN=0
EPISODE=1
LEVEL=1
SKILL=3
DEATHMATCH=0
20DEATHMATCH=0
; NEXT GAME OPTIONS
THISGAME=-EPISODE 1 -SKILL 3
GAMEDESCRIPTION=EPISODE 1, LEVEL 1, SKILL 3
; ADD-IN WAD SETTINGS
|
Help with Help!
READ THIS! DOOM and data communications.
Configuring APCiLINK to play 4 player DOOM.
Using APCiTERM to connect to the host BBS.
CONFIG.SYS and AUTOEXEC.BAT configurations.
Playing DOOM with the original WAD file.
Playing DOOM with a third-party WAD file.
Saving and resuming multiplayer DOOM games.
Suggestions...?
Release History
|
Select a topic by clicking on one of the items below.
If you have not read APCIREAD.ME!, please exit and read
it right now. Following directions will save you, other
players, and sysops lots of frustration. GO READ IT!
|
IMPORTANT INFORMATION! DOOM and data communications.
Simply stated, data communications is nearly a miracle.
Phone lines are unstable, modems are different, computers
are different, communications software is different, and
the list goes on and on.
Because of this, you can expect some momentary delays or
choppiness while playing such data-intensive games as DOOM.
There are literally thousands of factors that effect the
stability and smoothness of each game, and very few of them
are manageable, not to mention controllable.
Multiplayer DOOM games are always synchronized. If your
player seems a little sluggish, don't worry, your opponents
are exactly the same way. When your system pauses, so does
theirs and vice versa. So, if you get your butt kicked
royally in a good Deathmatch, don't blame it on sluggishness
or choppiness. The game was the same for the player that
toasted you. YOU LOST, FAIR AND SQUARE!
Below is the "choppy DOOM game" top-ten reason list:
1 - Compression/Error Correction/Flow Control has
not been disabled on one of the player's modems.
Be sure to use the correct modem init string!
2 - DOOM just "bogs" sometimes, even on really fast
systems. This is usually caused by HD access.
3 - Your system is somewhat slow because of hardware
or configuration problems.
4 - Another player's system is even worse that yours.
5 - You have