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pureevil.txt
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1994-06-12
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======================================================================
Title : PURE EVIL
Filename : Pureevil.wad
Author : Doug Ryerson
Email Address : dryerson@botany.utoronto.ca
Misc. Author Info : I dunno
Description : A nice level with some ideas I had thought up.
: Includes a movie theatre and lots of linedef
: triggering functions.
======================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes (not tested)
Deathmatch 2-4 Player : Yes (not tested)
Difficulty Settings : Yes
New Graphics : Yes
New Sounds : No
New Music : No
Demos Replaced : No
* Construction *
Base : From Scratch
Editor(s) used : DEU 5.21; BSP11x; REJECT10
Known Bugs : None (one place is a trap unless a switch is
thrown first, so don't jump in until it is).
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
Feedback is greatly appreciated, I can be reached at the above Email
address.
=========================================================
The story...
Once it was that our fair lands lived in peace. Suffering and misery was
known not to our virtuous people. Then upon one mid summer morn there
arose a great sound and violent shaking of the earth, so terrible that
the land itself was broken asunder. From out of the resulting chasm
ascended the fury of hell itself intending only to conquer and enslave.
Thus it was that evil hath cometh to invade our beloved sanctuary.
I pray thee go ye at the quick to the locality where it now doth live.
Once there thou art instructed to dispatch with thine enemies until they
no longer breath or moveth upon these great lands and our people may
thus once again enjoy the serenity that is our home. P.S. Thou needst not
actually destroy thine most powerful enemies observethed near the end
of the level. Thou mightst find another method to vanquish him.