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1994-12-06
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The DOOM Hall of Fame: Collectors Edition
=========================================
Volume 2: Registered only .LMPs
R E A D M E / F A Q
===================
============
[1] CONTENTS
============
[0] CONTENTS
[1] NOTES ABOUT VOLUME 2
[2] INTRODUCTION
[3] WHAT IS AN .LMP?
[4] HALL OF FAME BREAKDOWN
[5] FEEBLE .LMP SPECS
[6] FINAL WORDS
[7] ABOUT THE AUTHOR
========================
[1] NOTES ABOUT VOLUME 2
========================
This is volume 2 of a two volume package. The .LMPs contained in this
Volume can only be viewed if you have the registered version of DOOM.
All .LMPs that can be viewed with the shareware version are released in
volume 1. This includes all the LEVELS .LMPs of the first episode.
The remainder of this text file was written assumeing you have BOTH
Volumes 1 and 2.
================
[2] INTRODUCTION
================
Welcome to the first release of The DOOM Hall of Fame: Collectors Edition.
This package contains a compilation of the most visually entertaining (not to
mention highly educational) .LMP files that you will ever see. When you
finish watching these you will not only be a veteran at the techniques and
secrets of DOOM, but you will also have seen some of the most spectacular
near-death battles this side of Phobos.
Included with this package are:
- LMP's of ALL the levels, with ALL the secrets and ALL Kills.
- The famous Hall of Fame .LMPs!
- Unbelievable RanDOOM .LMPs!
- LMP's created with different PWADs .wad files.
- ALFRED, The Automatic LMP File Recorder and Developer, to make
viewing and recording as simple as firing a shotgun.
(NOTE: Unfortunately, no Multiplayer or NetDOOM .LMPs were submitted or
recorded successfully to be included in this collection - sorry. Maybe
next time.)
Every .LMP has been created with the goal to not only highlight the level,
but also to entertain. You'll see death-defying feats that only the pros can
accomplish, as well as near-death sequences of pure terror! Here's what
people are saying about The DOOM Hall of Fame: Collectors Edition:
"I used to be a wimpy geek-wad until I got The Collectors Edition.
Now I have a job, a girlfriend and plenty of respect from my peers."
- George Costanza,
former hand-model
"My DOOM Dreams have never been better."
- Timothy Leary
fomrer LSD specialist
"After watching these, I don't need to play anymore."
- Bill Gates
God of Microsoft
"By watching The Collectors Edition .LMPs, I've realized how much I
really suck at the game. Thanks a lot, butthead."
- Jay Wilbur
id Software
"When is DOOM 1.2 going to be released?"
- A. Nonymous
And, if you order within the next fifteen minutes, we'll send you a lovely
set of ginsu knives!!! Woah...I'm getting carried away...Better go on to the
next section...
====================
[3] WHAT IS AN .LMP?
====================
The makers of DOOM (bless their souls) implemented many nifty cheats and
options when they created DOOM. One of them was the possibility to
actually record a DOOM session to a file, and thus create a visual record
of a player's accomplishments. These files ended with the .LMP extension,
and because of their high compressibility (95-98%), they became very
popular on USENET as uuencoded files (usually found alt.games.doom and
comp.sys.ibm.pc.games.action).
Pretty soon people were launching challenges, giving advice, and proving
the impossible with their .LMPs. Recently, somebody figured out how to
record NetDoom .LMPs, which satisfied the curiosities of those who weren't
lucky enough to have access to a network. Now with the new modem-serial
V1.2 out, who knows what kind of .LMPs are in store for us?
==========================
[4] HALL OF FAME BREAKDOWN
==========================
All .LMP files have been tested to run with the registered DOOM 1.2
and RanDOOM version 1.55. Listed below is a breakdown of all the
files and directories:
Directory structure:
DOOM (your DOOM directory - contains LMP.BAT and RANDOOM.EXE)
│
│
└─── LMP (contains README text and template files)
│
│
├─── HALL (The DOOM Hall of Fame Classics)
│
├─── LEVELS (.LMP files of all the levels, with all the secrets)
│
├─── MISC (Weird and Miscellaneous .LMPs)
│
├─── MULTIPLR (Multiplayer .LMPs) (currently empty)
│
├─── NITEMARE (.LMPs recorded in NIGHTMARE! mode)
│
├─── PWAD (.LMPs recorded with pwad .wad files)
│
└─── RANDOOM (.LMPs created with RANDOOM.EXE, with their .W files)
Description of files that are not .LMP files:
DOOM\LMP\READ_LMP.TXT : This file.
DOOM\LMP\ALFRED.TXT : Instruction Manual for ALFRED
DOOM\LMP\INDEX.TXT : Index of .LMPs released in this volume.
DOOM\LMP.BAT : ALFRED, the Automatic .LMP File REcorder
and Developer
DOOM\LMP\TEMPLATE.TXT : Blank .LMP Intro text file.
DOOM\LMP\TEMPLATE.W : Blank RanDOOM weight file (similar to
ALLITEMS.W, except all values are set
to 0.0)
DOOM\LMP\LMPDIR\*.TXT : Accompanying text files for most .LMPs,
where LMPDIR could be any of the seven
directories listed above.
DOOM\LMP\PWAD\*.WAD : Accompanying Pwad .wad files for
pwad .LMPs.
DOOM\LMP\RANDOOM\*.W : Accompanying weight files for
RANDOOM .LMPs.
DOOM\LMP\RANDOOM\RANDOOM.EXE : Program needed for RANDOOM .LMPs (v1.55).
DOOM\LMP\RANDOOM\RANDOOM.MAN : Manual for RanDOOM v1.55.
DOOM\LMP\RANDOOM\README.NOW : Another readme file for RanDOOM v1.55.
=====================
[5] FEEBLE .LMP SPECS
=====================
After a few small tests I have discovered a few useful but minor technical
characteristics about .LMPs and their format. They are included here along
with a few other basic instructions to keep in mind:
- I asked Dave Taylor of iD Software what .LMP stands for, and he
replied with 'LUMP'. Bit of a letdown, eh?
- To record (without LMP.BAT), start doom like this:
doom -devparm -warp e l -skill s -record movie.lmp
For a NetDoom session, use:
doom -devparm -net p -skill s -warp e l -record test
where e, l, s and p are numbers for episode, level and skill and
players, respectively. NOTE: For NetDOOM .LMPs ALL players participating
must record the .LMP by using the same command.
- I have tried recording Multiplayer Doom sessions (modem and serial) with
the above similar parameters, and have been unsuccessful. There may be a
way, but no one has figured it out yet.
- You can end recording anytime by pressing 'q'.
- You can see the other player's views in NetDoom .LMPs by pressing F12.
- .LMPs can only be viewed with the DOOM version (0.99, 1.1, 1.2) with
which they were recorded. The same applies to different versions
of RanDOOM. All .LMPs in this package have been recorded using the
Registered DOOM v1.2, with RanDOOM v1.55.
- Recently someone recorded a Doom session with the 0.99 DOOM.EXE file, but
with the registered 1.1 .WAD file. Those who tried viewing it without the
same setup noticed that it was saving over all the save slots before
exiting. Be cautious when viewing them, or at least back up your save
games first.
- .LMPs can only last for a maximum of about 20 minutes. If you ever record
one, it's a good idea to begin finishing the level by the end of 17
minutes, otherwise you might be kicked out of the game without ANY saved
.LMP file. NOTE: Although not confirmed, NetDOOM .LMPs might have a
shorter maximum recording time- Be cautious!
- Out of curiosity, I recorded an .LMP of doing absolutely nothing