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beware
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Wrap
Text File
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1994-12-06
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22KB
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451 lines
Name of creator : Anonymous (creator of DRKSTAIR.WAD)
E-MAIL address : jorge@hairball.ecst.csuchico.edu
(I guess not REALLY anonymous!!)
Title of patch WAD : BEWARE.WAD
Episode and map : E2 M6 (I like the music... frightening theme!)
============================================================================
Skill levels supported : * ALL * --With a new twist, too.... :)
--Creatures and objects differ from
skill level to skill level!
(SEE NOTES BELOW)
DEATHMATCH supported : * OF COURSE * (Over 10 places to begin!)
IBM model tested on : --486DX 33Mhz, 8Mb RAM, 512K graphics card
--Low detail is smooth as silk with the status
--High detail is a bit choppy on "Ultra-Violence",
but it's usually like that for regular DOOM levs
============================================================================
Difficulty of Map : 25 to 33 min. for a good DOOM player
--Really challenging on Hardest skill
--"Hurt Me Plenty" is almost as hard as
"Ultra-Violent" EXCEPT creatures are both
placed differently and / or ENTIRELY new.
Level basis : Completely from scratch
Editor(s) used : DEU 5.0 and BSP 1.0 (binary space partitioner)
(Special thanks to the creators of both
programs; Raphael Quinet and Colin Reed)
Available where? : --> OCF.UNT.EDU
at Doom home directory
--> WUARCHIVE.WUSTL.EDU
at /pub/msdos_uploads/games or doom
--> FTP.U.WASHINGTON.EDU
at /pub/user-supported/byteman/?
Quick Notes on Gameplay : A very detailed WAD, complete with well-matched
textures, many lifts, many switches and linedefs
to trigger floors and brighten or darken light
levels. Nearly EVERY sector has a tag to SOME
line definition to do SOMETHING! Enjoy the huge
staircase into the deep poison dungeon, the
"Outer Perimeter", the false wall Cove into the
dark prison bars, the beginning "Cross-hair"
lift sectors, the Imp teleportation zone, and a
hell of a lot more!! Beware...
* There are places where a quick-running DOOM hero must "jump"
across gaps between ledges and sectors! By "jump" I mean, hold
down the shift key (or whatever key it is you use to make the
marine run) and boogey across a gap as if it weren't there.
It is only NECESSARY and REQUIRED to do this ONCE in the level.
Other places are merely for fun, or score you added bonuses.
============================================================================
* There IS a storyline to this wad at the end of this text file!!
(If you wish to read it, go for it, but it is not REALLY short.)
============================================================================
Interesting : * Very long, deep staircase into a poison dungeon that
Features is full of barrels, purgeable creatures, and a few
switches to keep you busy between shells & cells
* Different objects appear on different skill levels:
1. Creatures, decor, bonuses all slightly
differ from skill to skill
2. "Hurt Me Plenty" differs very much from
"Ultra-Violence" -- creatures appear in
different locations, some entirely new
3. Retrieving weapons becomes a task from
skill to skill as they are placed differently
* Light levels in nearly every sector can darken or
fill up with light, changing the appearance of each
room, sector and area: trip the correct linedef (with
or without knowing... ;) and you may not recognize
that sector you went through 2 minutes before!
"Wait a se... Wasn't I just THROUGH here?!"
Maybe... Maybe not, though. If it's dark, you'd better:
Beware...
* Over 10 DEATHMATCH startup locations
* Beginning lift creates illusion that there
are sectors on TOP of sectors (which can't occur in DOOM)
* Possibility of achieving each and EVERY Weapon
offered in game, on both DEATHMATCH & 1-player mode:
No more chinsy excuses from authors of Wads who keep the
weapons from you, expecting you to dust a Caco with a
pop-gun or Fist-O-rama!! Screw stuff like that! Your
only chance in THIS wad is to FIND all the weapons!
If they WEREN'T there, you wouldn't be be-waring, you'd
be-RUNNIN'!
* Immense REVERSED teleportation zone which sends creatures
and players all over this huge room--fun on DEATHMATCH
( You can even shoot yourself with )
( your OWN missile! Sorry, your own )
( BFG doesn't hurt you--hehehehehehe )
* Over 630 objects total in wad!
(That's including decorations, creatures, teleport exits,
and the like... don't worry; there AREN'T 630 Cacos!!)
* Nearly ALL of the XXX sectors that make up BEWARE are
tagged to some linedef so that they darken by a step,
lift with a switch, brighten as you go, frighten as you
play, and change the whole level's appearance around
----------------------------------------------------------------------------
Time allotted for : OVER 100 hours (really). This is my second
creation of map WAD, and I've been fooling around adding and
deleting and fixing and changing it for about
a month or so. I just spent about an hour or
so each day trying to improve it, and I think
it's definitely a keeper! Enjoy it!
----------------------------------------------------------------------------
** Special thanks to the creators of DEU 5.0 and BSP Node Builder--both
programs are really wonderful for making workable, interesting DOOM levels
----------------------------------------------------------------------------
** B E W A R E **
----------------------------------------------------------------------------
///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
----------------------------------------------------------------------------
THE STORY BEHIND "BEWARE":
You can hear only your breath. This suit isn't much, but it's better than
sucking on the simple nothing that space is made of. A lump in your throat
forms as you recall