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1994-12-06
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489 lines
*****************************************************************************
DOOMLoad v2.01 Alpha
Coded by Christian Antkow
Released : Mar.21.1994
DOOMLOAD is freeware! Distribute freely. Anyone found charging money for
this will be BFG'd!
*****************************************************************************
March 21.94 Notes
-----------------
Well, I've done it! I've added PWAD support!!! I've also added a nice
feature which is called PWAD autovalidation. Here's the addendum;
Everyone on the network must have their own copy of the WAD file they wish
to play (or file locking becomes a problem for shared use of the same file)
At the game setup screen (F1 off the main menu), press CTRL-W to get a
pop-up screen of the available PWAD/WAD files. Use the up and down arrow
keys to view them, and press SPACE to mark the PWAD you wish to play (It
will then change color from white to yellow to denote you've flagged it).
Alternately, you may press F1 at the WAD file selector to "Auto-Validate"
it. Meaning, it will try to go through the WAD file and find out it's level
ID and it will then prompt you to enter a description of the WAD. It will
then save this info for future reference. Press ESC when you are finished
selecting the PWAD's and press F10 to start playing...
I'm still working on that stupid Error 70 that comes up in Quicknet mode.
Has to do with file locking on the QUICKNET.DAT file. I'll fix that when
I get a moment.
Any more bugs, please mail cant@softchoice.com... Thanx
March 15.94 Notes
-----------------
(THIS IS A BETA RELEASE! I've done internal company testing but am not
100% this version of DOOMLOAD is bug free. NO IT WON'T FRY YOUR HARD-DRIVE
OR NETWORK. Just a few minor "mechanical" bugs that I think might need
to be worked out.
There is an EXE file called RUNDOOM which is a companion file to DOOMLOAD.
It MUST be in the directory where DOOMLOAD resides.
If you do find a bug, please mail me at cant@softchoice.com and I'll fix
the bugs as they are reported. The next revision will include a few
VERY NICE features some dedicated DOOMLOAD users suggested.
Stay tuned!)
What's New in DOOMLoad v2.0
---------------------------
QUICKMODEM SUPPORT!!! Now, even if you don't have a network, you can still
benefit from my patented (?) DOOM Quick Multi-player configuration. Read
further on for more information. I had to redo the screens in order to
accomodate the new QuickModem feature as well as adding the new -NOMONSTERS
and -RESPAWN option. Play logging is a bit "smarter" it doesn't write
"Co-Operative or Single Player" if you are playing alone.
Also, there is a companion file called RUNDOOM.EXE which takes care of
loading DOOM. The memory overhead is lower and you should notice a speed
increase over previous versions of DOOMLoad.
This version also implements recording of Network games. Read further on,
use [F2] Record a Movie at the Game Setup Screen to start recording a
network play session.
Thanks to Hank Luenhart for printing the modem init strings in the DOOM FAQ
v5.5. I've incorporated them into DOOMLoad v2.0.
What's New in DOOMLoad v1.5
---------------------------
DOOMLoad v1.5 implements logging for network play (or even single player
games). It will create a file in your common network directory called
DOOM.LOG. In it will be a complete log of when games were played, what was
played and who played. It has only been tested on NetWare v4.01 and relies
on the USER environment setting to grab the name of the present user.
Also, v1.5 implements a password option for QuickNet play to disallow
unwanted players to join into your game.
DOOMLoad v1.4 now has limited mouse support if you have a mouse driver
loaded. It now allows for you to create your own movies and the ability to
play them back as well. Made some other changes. DOOMLoad does not clear the
screen when you finish playing or DOOM crashes. It displays the errors on
the screen and then asks for you to press any key to continue, at which
point, it will then return to DOOMLoad. Also made the QuickNet feature
a bit more stable and "intuitive" (???). I also got rid of the requirement
for the \DOOMDATA to exist in order for the program to work. It will check
if one exists and read the DEFAULT.CFG file from there. If that doesn't
exist, it will look for DEFAULT.CFG in the current directory. If that doesn't
exist, well, if won't display your information.
Check this documentation for more explanation about getting QuickNet to work.
(See "Revision History" and "Caveats and Other Bad Things")
What is DOOMLOAD
----------------
DOOMLOAD is intended to be run instead of the SETUP program should you wish
to play multi-player or even single player games. For that matter, run this
program instead of DOOM and SETUP.
DOOMLOAD is intended to make setting up multi-player games easier as well as
making playing more fun for network users and single players by adding
a "Sudden Death" feature which plops you on a random level and episode,
allowing you to select which episode and mission you start on, allowing you
to record and playback your own movies, and otherwise, taking the pain out
of typing -DEVPARM commands at the commandline.
Why?
----
Well, DOOMLOAD is basically a command-line processor. My partners at work
found it a pain in the butt to try and synchronize our command lines when
we wanted to start on different levels. Also, we found ourselves arguing
about which level to play. "Sudden Death" takes care of this.
How?
----
It is VERY similar to the SETUP program. It is displayed on an 80x50 display
due to the fact that I want all of the options on the screen and more are
to come in the next versions. Use the [UP] and [DOWN] arrow key to navigate
and press the [SPACE] bar to select the option you want.
At any time, you can press [F10] to run DOOM or you can press [F9] to load
the SETUP program. [ESC] quits you out of the program.
Function Key Features
---------------------
* - Denotes works only with the Registered version of DOOM Properly.
$ - New to DOOMLoad v1.4 and v1.5
! - New to DOOMLoad v2.0
! [F1] Setup game for play (Main menu)
Access to the game setup screen. This is where you select your options
for gameplay.
! [F3] Wait for QuickNet Packet (Main menu)
Press this to wait for a QuickNet packet (Totally redone since v1.5)
(See QuickNet info below for more information)
! [F4] Wait for QuickModem Packet (Main Menu)
Press this to init your modem, turn it to answer mode, and wait for
the QuickModem Master to call you with the game play information.
MAKE SURE YOUR MODEM IS ON!!! (Otherwise, your system will lock up.)
! [F5] Set Common Directory (Main Menu)
This is where DOOMLoad will look for the QuickNet packet and write
out the DOOM.LOG file. (See QuickNet info below)
! [F6] Modem Init (Main Menu)
This is where you can experiment with the current modem init strings.
This IS the init string which is sent to your modem in order to
get DOOM talking.
! [F7] Hangup String (Main Menu)
This is the string which will hangup the modem. Not really required
due to DOOMLoad closing the Comport itself after it's finished.
! [F8] COM Device (Main Menu)
This is the name of your COM Port (Either COM1: or COM2:) Sorry, but
other COM ports are not supported (COM3:, COM4: etc...) nor does
this support odd IRQ's.
! [F9] Dialer String (Main Menu)
This is the command the QuickModem Master uses to dial the host.
Can be either ATDT or ATDP plus the phone number.
! [F10] Modem Init (Main Menu)
Test initialization with the current modem init