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UpTime Volume 2 #4
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2022-08-28
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Space Battle II
From the far reaches of outer space,
you and your crew of the U.F.P. Englow
have been called upon to defend the
Jershan quadrant against the evil
Kasinfens. Being nothing more than an
exploration vessel, the Englow is
ill-prepared for such a mission. But
you fly forth to do battle anyway since
your ship is the only one in the area.
Mission Objective:
To destroy the maximum number of
Kasinfens you can while attaining the
highest rating possible.
+ COMMAND? F 16 +
+------------------------------------+
+ 2 1 2 3 4 5 6 7 8 +
+4 1 ??? ??? 001 ??? ??? 000 121 ???+
+ 2 000 000 ??? 000 000 000 000 000+
+ 3 004 030 ??? 000 003 005 ??? 111+
+ 4 ??? 303 101 ??? 000 ??? ??? ???+
+ 5 000 ??? ??? ??? 003 003 ??? ???+
+ 6 000 ??? ??? ??? ??? ??? ??? ???+
+ 7 002 500 100 003 ??? 000 000 000+
+ 8 ??? ??? 000 000 000 000 005 ???+
+------------------------------------+
+Enemy at 5 2+ 0123456789+ Torp 14 +
+ Firing!! + 0..........+ +
+ + 1......*...+ Ener 4180+
+ + 2......K...+ +
+------------+ 3..K..*....+ Crew 1000+
+ + 4..........+ +
+ 000 + 5......E*..+ Rtng 0 +
+ 000SHD000 + 6..........+ +
+ 000 + 7..K.......+ Prob 1 +
+ + 8..........+ +
+ + 9..........+ Base 2 +
The Playing Screen.
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Upper Section:
Top left - current command you have
given.
Top right - number of Kasinfens you
need to destroy.
Middle section:
Upper left - the two numbers indicate
your current column & row
location on the quadrant
map.
Quadrant Map -
Question marks (???) indicate
unexplored regions. The three numbers
indicate (1) the number of enemy ships;
(2) the number, not how many, of the
friendly base in this area (if any);
and (3) the number of stars in the
area.
Lower Section:
Upper left - message area.
Lower left - shows current shield
strength.
Middle - the Sector map. Shows the
expanded view of your
location on the quadrant
map.
Right - shows the number of
supplies, crew, etc.
remaining.
Torp = torpedoes Ener = energy
Crew = crew Rtng = rating
Prob = probe Base = base
K = enemy ship
E = your ship
* = star
# = base
Starting the Game.
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Enter your name and select a skill
level from 1 to 5. The higher the
number, the more difficult the game.
At the higher levels you will do
battle against more enemy ships and
start your mission with fewer supplies.
At level 5 you start with no supplies
in the hope that you find a base before
you get blown away.
Playing Commands.
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All commands are entered from the
keyboard. They are:
B - Beams 100 of your men onto the
enemy ship.
D - Self-destructs your ship.
E - Fires an energy bolt at enemy
ships.
L - Performs a laser scan on an enemy
vessel to see how much damage it
may have sustained.
M - Sets the time for how long play
information will be displayed in
the message area.
N - Permits ship navigation. Controls
movement on both the galactic map
and on the sector map.
R - Check on and repair damage to ship.
S - Permits the raising or lowering of
the ship's protective shields,
either in whole or in part.
T - Launch a torpedo.
K - Displays a help list of what the
different keypresses will do.
Space Bar - Lets time pass while doing
nothing
The Passage of Time.
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Some weapons and controls take time
to use while others don't. You will
only notice this when there are enemy
ships in your sector. For example,
charging the ship's shields takes time.
So while in the process of charging
them, any enemy ships in your sector
can either fire on you or move away
from you and you will be powerless to
do anything about it. On the other
hand, draining your shields does not
take time. So during this time you
could enter another command before the
enemy might fire on you or escape.
The Ship's Controls & Weaponry.
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Torpedoes and Energy Bolts:
There are two types of weapons at
your disposal: torpedoes and energy
bolts. Only one torpedo can be fired
per turn, but it will fire before the
enemy has had a chance to do anything
and will usually result in the
destruction of the enemy ship. Before
the torpedo is fired, you will be asked
for the column and row of your target.
Use the number keys to enter this
information. Be careful when selecting
your target, for a torpedo will explode
on contact with any solid object...even
one of your own bases! It does
not have enough power to cause any
damage to a star, though.
Energy bolts can be used to fire at
more then one enemy ship at a time,
depending on the amount of energy you
have. When an energy bolt is to be
fired, you will be asked how much
energy to alot for each enemy ship.
Use the + key to increase a bolt's
power and the - key to decrease the
energy allotment. Press = when done.
Energy bolts take time to charge so
the enemy can fire or move before the
energy bolt is launched. Energy bolts
can pass through objects.
Protective Shields:
Your ship has four defensive
shields: shield 1 is on the top,
shield 2 is on the left, shield 3 is on
the right, and shield 4 is on the
bottom. When you've selected the
shield option, you will be asked if you
want to charge your shields or drain
them. If you select 'drain' all the
energy currently in your shields will
be returned to your ship's power
reserves. If you select 'charge' you
will be asked how much energy to allot
for each shield in turn. Using the +
key increases the amount and using the
- decreases it. Use = when you are
done.
Ship Repairs:
When you select ship repairs you
will be told the condition of each of
the ships main units in turn and be
given the opportunity to repair any
that are damaged. Use the +, -, and =
keys to transfer and use energy for
repairing any damage.
Ship Navigation:
Ship navigation is performed as
either a galactic jump or a sector
move. A galactic jump can be made
safely up to two spaces away. Jumping
distances from between two and four
spaces will damage your navigation
system. Anything beyond four spaces
will put you on a random spot on the
map.
A sector move can be made to any
place on the sector map. Plus, since
you use star light power to power your
ship when in sector mode, no energy is
needed for the move. You may not move
through any solid objects, and any
attempt to do so will result in an
emergency engine shutdown that will
damage your navigation system. The
only exception to this is when you are
docking at a base (see docking).
Since objects are constantly in motion
in outer space, don't expect a star or
base to remain in the same place in a
sector if you should leave and then
return to it later.
Exploration Probes:
Exploration probes are used to
explore distant sectors in the galactic
void, returning information on the
state of previously unexplored sectors,
as well as any changes that may have
taken place in sectors you've already
been in. This information is returned
to you by changing the question marks
to numbers. You have no control over
where a probe will go or how many areas
it will explore.
The Transport Beam:
The transport beam is used to send
100 of your men to the area of space
directly in front of your ship on the
sector map. If there is an enemy ship
in this space, your men will do battle
with the enemy soldiers they encounter.
The more damage the enemy ship has
sustained from earlier battles, the
better your odds are of winning the
battle. If you lose, all 100 of your
men will die. If you win, all of the
energy contained in the enemy ship is
transfered to your ship, and the enemy
ship will explode.
Please note that you cannot beam
your men through the ship's defensive
shields, and that shield one must be
lowered before using this command.
Also, the only t