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OCR: CTRL-S to pause, CTRL-Q to resume . Rules for Stratego The OBJECT of the game is to capture your opponent's flag . To Start the game: 1. Select option 1 or 2 at the main menu. The caller should enter theirname at the "player 1 name" prompt, the sysop is player 2. In game option 1 the scout may not attack if it has been moved more than 1square for the attack. In game option 2 the scout may attack even if it wasmoved more than 1 square for the att ack . 2. Each player gets an army of 40 pieces, in order of rank from high to low, consisting of : Quantity Rank Key 1 2 Marshal 1 General Colonels 3 Ma jors 4 Captains "5" 4 Lieutenants "6' Sergeants 15 Miners 8 Scouts S"* 1 Spy 6 Bombs "B"* 1 Flag "* These pieces canno t be moved!3. The players place one piece in each square of their half of the bo ard. Thecaller occupies the top 4 rows of the board, the sysop the bottom 4 row s. The2 middle rows are left unoccupied at the start of the game. To place each piece use the ARROW keys to move the cursor to an unoccupiedsquare. To place a piece in the current square press the rank key of the pieceyou want to place (se e listing of pieces above). You can remove a piece byplacing the cursor on the appropriate piece, then press the DELETE key. Sinceboth players set up their pi eces simultaneously the grid will fill in as piecesare entered. As a result, ea ch time your opponent enters a piece the cursorwill "dance" around the screen, e ventually returning to the proper square . Rules for Movement' Whe n both players have filled their grid actual game play begins. To move apiece p lace the cursor on the piece then press RETURN. The square surroundingthe piece is highlighted. You then must select which square to move to. Cursor to it, the n press RETURN a second time. If the move was valid the piecewill move. If aft er selecting a piece you change your mind you can reset bypressing DELETE. If a n attack is attempted both pieces will be shown forapproximately 3 seconds. The n the proper movement will take place. 1. A piece moves from square to square one square at a time. (Exception:Scout - see rule 7). A piece may be moved forward backward, or sideways butNOT DIAGONALLY.2. Note that there are 2 lakes at the center of the board which contain nosquares. Pieces must move around lakes and cannot move where there is nosquare. 3. Two pieces may not occupy the same square at the same time. 4. A piece may not move through a square occupied by a piece n or jump over apiece.5. Only one piece may be moved in each turn.6. The "Flag" an d "Bomb" pieces cannot be moved. Once these pieces are placedat the start of th e game they must remain in that square. 7. The "Scout" may move any number of ope n squares forward, backward orsideways in a straight line if the player desires This movement, of course, then reveals to the opponent the value of that piece Therefore, the playermay choose to move the Scout only one square at a time in his turn so as tokeep the Scout's identity hidden. The Scout is valuable for p robing theopponent's positions. The Scout MAY NOT MOVE & STRIKE in the same tur n.8. Pieces CANNOT be moved back and forth between the same 2 squares in 3consec utive turns. 9. A player must either move or strike in his turn. Rules for "Strike or Attack 1. When a red and blue piece occupy ad joi ning squares either back to back, sideto side, or face to face, they are in a po sition to attack or "strike." NODIAGONAL strikes can be made. 2. A player may mo ve in his turn or STRIKE in his turn. HE CANNOT DO BOTH. The "strike" ends the t urn. After pieces have finished the "strike" move theplayer who was struck has his turn to move or strike.3. It is NOT required to "strike" when two opposing p ieces are in position. Aplayer may decide to strike whenever he desires.4. Eit} er player may strike (in his turn) not only the one who moved his pieceinto posi tion.5. To strike (or attack) move one of your pieces into a square occupied by anopposing piece.6. The piece with the lower rank is lost and removed from the b bard. 7. When equal ranks are struck both pieces are lost and removed from the bo ard. 8. A Marshal removes a General, a General removes a Colonel, a Colonel remov esa Major and so on down to the Spy which is the lowest ranking piece.9. The Spy however, has the special priviledge of being able to remove theMarshal provide d he strikes FIRST. That is, if the Spy strikes the Marshalin his turn, the Mar shal is removed. However, if the Marshal strikes first, the Spy is removed. All other pieces remove the Spy regardless of who strikesfirst . 10. When any piece( except a Miner ) strikes a Bomb (BANG! ) that piece is lostand removed from the bo ard. When a Miner strikes a Bomb the bomb is lost. 11. A Bomb cannot strike but rather must wait until a movable piece strikesit. To End the Game henever a player strikes his opponent's Flag the game ends and he is thewinner .N ote: If a player cannot move a piece or strike in his turn he must give upand de clare his opponent the winner . Some Suggestions for Strategy From the above it is clear that the original placement of the pieces can determine the outcome. It is a good defensive tactic to surround your flagwitha a few bombs at some distance from your flag. A few high ranking pieces in the fro few bombs. However, to mislead your opponent, it is recommended that youplace nt lines is a good plan but the player wholoses high officers stands in a weak p osition . Scouts in the front line are useful to probe the strength of the opposin gpieces. Miners are very important near the end of the game so it is good strateg y toplace some in the rear ranks . Command Summary Quantity Ra nk Key 1 Marshal 1 General 2 Colonels 3 Lieutenants "6" Ma jors 4 Captains 4 4 Sergeants 5 Miners "g" 8 Scouts "q" Bombs Flag "F"Use the ARROW keys to move around the grid. The "h" Spy 1 key moves the cursor tothe center of the grid. The "r" key redraws the screen necessary if linenoise corrupts the screen). You can enter CHAT mode by pressin