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OCR: CTRL-S to pause, CTRL-Q to resume . Cribbage Help You should only ente keys when it is your turn! ! There are 2 modes of play. Select option "1" to pl ay the version where runsneed not be in exact order during the card play phase. In this mode 7-5-6 isconsidered a run worth 3 points. Select option "2" to pla y the version whereruns must be in exact order. In this mode 7-5-6 is not consi dered a run, but5-6-7 is. The run must be exact . The caller should enter their n ame as player 1, the sysop as player 2. Thecribbage board is then displayed and the deck is cut to see who deals first (low card wins the cut). Before each hand is dealt you enter chat mode. PressRETURN on a blank chat line to pass the dea 1 to the other player. The cardsare then dealt . You must now select 2 cards to b e put in the dealer's crib. Use theARROW LEFT and ARROW RIGHT keys to manipulat e the cyan highlight bar .When you have positioned the cyan bar to a card you wis h to select pressRETURN. The card is highlighted yellow. Select a 2nd card the same way . After 2 cards have been selected press RETURN a 3rd time to confirm. Yo u can press DELETE or BACKSPACE to de-select cards. You can also refreshyour s creen by pressing "R" (use if line noise corrupts your screen. This isthe only time you can redraw your screen). By entering "C" you enable chatmode. This ph ase of the game continues until both players have discarded. After the crib is es tablished a player must cut the deck. If a jack is cutthe dealer is credited wi th 2 points . The next phase of the game is the play out phase. Players take turn s playingtheir cards. Each time a card is played the count total is incremented by thevalue of the card played. The count value cannot exceed 31. If you can otplay a card the computer will automatically end your turn. You may scorepoint s if any of the following conditions are satisfied: A count of 31 (2 points) A count of 15 (2 points) You play a card that matches the previously playe d card (pair) in the 6, and 4 of a kind current round. Pairs are worth 2 points, 3 of a kind is worth 12. You play a card which results in a run. For example, you play a 6, your Since the order of the cards opponent plays a 7, and then you play an 8 worth the length of the run, played is 6-7-8 you formed a run. Runs are which must be at least 3. Points are given aut omatically. When neither player can play a card withoutexceeding 31, the player who la