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OCR: CTRL-S to pause, CTRL-Q to resume . Help for Chess game is to "capture" your opponent's King. The object of the Ifyou are new to Chess then you shou d read the rules below thoroughly. Foradvanced players this section explains h ow to play this online game . Select option "1" to begin. Players should enter th eir names; the calleris player 1. After the board has been drawn you will see t he prompt"First 12r? " If you want player 1 to move first then enter "1" orente r "2" if you want player 2 to move first. Enter "R" if you want thecomputer to decide at random who moves first . To move a piece use the ARROW keys to move the cursor to the square ofthe piece to move and press either the SPACE or RETURN ke y. Thatsquare will then be highlighted. Then move the cursor to the squareyou want the piece to move to and press the SPACE or RETURN key . If the move was vali d the piece will be moved. If you select a piece butthen you decide you want to move a different piece press the DELETEor BACKSPACE key to de-select . You can er ter CHAT" mode at any time by pressing "C". If line noisecorrupts your screen you can redraw the screen by pressing "R. "Check, checkmate, and stalemates are a utomatically reported. If you should move a pawn all the way across the board you will see a"nbrq?" prompt. Enter the letter of the piece you want the pawn tobe come . You can CASTLE by moving the king to the square that it would go. Therook will automatically move. Note: The 21 move rule for kings is not supported b y this game . Pieces are shown as follows :P PawnsN KnightsB BishopsR RooksQ Queens K KingsPieces are color coded. Player 1 is cyan, player 2 is yellow. R u les For Chess "There are 6 different types of pi eces in Chess. Each type has itsown movement as follows : Pawn Each player star ts with 8 pawns. Pawns may be moved in 3 different is forward (not diagonally) 1 square ways. The most common way being moved into is unoccupied. This movement is valid only if the squar The second movement is forward (not diagonal ly) 2 squares. This movement is valid only if the pawn is being moved for the first time and both squares are unoccupied. The last possible movement is 1 square ahead diagonally. This movement is valid only if the square being move d into is occupied by an opposing piece. Because of the limited ways in whi ch a pawn can be moved it is considered the weakest piece. Pawns can, however , be promoted (see "Special Moves" below) . Knight Each player begins with 2 kni ghts. Knights are the only piece that can jump over other pieces. There are B possible ways to move a knight, all of which are the same pattern, just a di fferent direction. The move is an "L" shape, 2 squares in any non-diagonal di rection followed by a move 1 square left or right . Bishop Each player begins with 2 bishops. Bishops move diagonally on their own color in a straight line in any direction as many squares as they want provided they do not jump over any other piece . Rook Each player starts with 2 rooks. Rooks can move as many squares as they want in a straight line in any direction except diagonally pro vided they do not jump over any other piece . Queen Each player starts with 1 d in a straight line as many squares as queen. Queens combine the movements of the bishop and rook. They can be move that it cannot jump over any other you want. The queen's only weakness piece . King Kings can be moved only 1 sq uare in any direction. Special Moves Each player has 2 dif ferent ways to complete this move. The move involves 2 pieces, the King and o Castling ne of the Rooks. The move is valid only if the king and the rook have not bee n moved before and you are not in check. Also, no pieces can be between the ro ok and king. If you castle left the king moves from column 5 to column 3, whi e the left rook moves from column 1 to column 4. If you castle right the kin y moves from column 5 to column 7, while the right rook moves from column 8 to column 6. Pawn Promotion If you are able to get a pawn all the way across the board into the back row of your opponent the pawn is promoted to either a knig ht, bishop, rook, or queen. Since the queen is the most powerful piece you wo uld normally make the pawn a queen. The only time you would choose another piece is if the queen would force a stalemate or a another piece would force checkmate . Check, Checkmate, & Stalemate 'A "Check" ondition occurs whenever a king is vulnerable to an attackby an opposing piece. If you are in check you must make a move that getsyour king out of trouble. TH is can be accomplished several ways: bymoving your king to a "safe" square, by m oving one of your pieces so thatit blocks the attacking piece, or by capturing t he attacking piece. Ifyou cannot make a move that takes your king out of check you are in"checkmate" and you have lost the game. A "Stalemate" means the game is a draw - no winner. This can happen2 different ways. The first way occurs whe n a player cannot move a piecewithout putting himself in check. That is, a play er begins his turn not incheck and every possible move places him in check. The difference betweenthis type of stalemate and checkmate is that you cannot put y ourself incheck(mate). The second way a stalemate occurs is when you can safely moveyour king 21 consecutive times. This only counts when your king is the onl ypiece that can be moved