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Loadstar 221
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t.kruze
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2022-08-26
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u
[WEIRD WILLY'S KALENDAR KRUZE]
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A nightmare by
Charles Calvert
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Well, our friend Willy is at it
again. He's taken that old staple
"Chutes and Ladders" and made it into
a multi-board game related to the 12
months of the year. Each month is a
separate board (each starting on
Sunday the 1st - RENT) with Expense
(Monday), Pay (Friday), and Grocery
(Saturday), days. There are also a
total of 8 special days each month. A
mixture of GOOD, BAD, and DOUBTFUL
days (guess which Friday the 13th is
-- every month but April). To bring
the game into the 90's the "chutes"
and "ladders" have been replaced by a
transporter that can transport you,
at Willy's whim, up to 4 months
FORWARD or BACKWARD in time. To make
matters interesting they can exist
anywhere and are activated at Willy's
whim. (Maybe he should be renamed
Willy the Whim?)
The object of the game is to
progress, by rolling an 8-sided die,
from January 1st to December 31st as
quickly as you can and collecting as
much loot (cash/goods) as possible.
You start out with $1000. If it
falls to $0 you are broke and the
game is ended, regardless of your
goods assets. Luckily, probably NOT
by Willy's Whim, it is not easy to go
broke.
On GOOD days you roll the die to
win cash or goods. On BAD days you
roll the die to decide whether you
lose (and how much) cash, goods, or
time (move backward on the calendar).
On DOUBTFUL days you roll to decide
whether you win or lose cash, goods
or time. A roll also helps Willy
decide as to whether (and how much)
time you win or lose when the
transporter is engaged. Note that if
you are playing at the CHICKEN level
(there are two game levels) you may
"opt out" of using the transporter or
risking DOUBTFUL days. However if
you are a GAMBLER you must use all
"special effects".
[FENDER'S NOTE:] Since Bill is a
proud Canadian, I left all Canadian
spellings in the text and program.
Also, keep in mind that the game is
not based on a strict calendar. All
months start on Sunday and have a
Friday the 13th. And finally, the
dates have been informally fact-
checked but please don't use this
game as a serious guide to holidays
around the world. It's a game.
When you arrive within 8 days of
December 31st you are given 10 tries
to reach the 31st EXACTLY (I guess
Willy likes darts, too). If you fail
then you are penalized before you
reach the Winner's Box. However, if
you exceed 31 four times then Willy
confiscates all your winnings. At
any time during the 10 tries you may
"concede". In which case you are
permitted to enter the Winner's Box,
after being assessed a healthy
penalty. But that's still better
than going broke.
During play, instead of "roll"ing
you may opt to ABORT to the Option
menu, QUIT to LOADSTAR/BASIC, review
Assets, SAVE game to present
month/day and cash/goods status, REDO
to last Save position, or call up a
HELP screen. Also (for the curious)
on Special Days you can, before
rolling, call up two lines of
information reqarding the day.
With ABORT and QUIT there are
"change-of-mind" and "save to
present" options.
With all his other weirdness,
Willy is also paranoid, so he has
incorporated a file security system
into the game. Fortunately for all
the confident (or non-paranoid)
players, the security default is "OFF"
so it can be ignored.
The game is designed to
accommodate multi-drive/multi-disk
users but Willy has permitted the
default for single drive/disk users
to play without having to set (or
unset) anything. Multi-drive systems
default to multi-drive/multi-disk so
they require re-setting if you don't
want to use that configuration.
(Willy designs his games so that a
user who wishes may put all his games
boot (PROGram) files on one disk and
all the GAME data files on others.)
Detailed instructions are
available by accepting the offer of
instructions during bootup. If your
printer is ON (if not, Willy will
tell you) you may print the
instructions ("p") while they are in
the display window.
Outside the LOADSTAR environment
load and run "b.kruze".
Have fun (?) and may the die be
with you.
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It would be remiss of me not to
acknowledge the contribution of Jeff
Jones and LOADSTAR for the tools
(Toolbox117, Hi-scores, Getword) that
greatly simplified my programming
problems. Let's face it, if they
hadn't been available I probably
wouldn't have attempted it.
CC
[FENDER'S POSTMUMBLE:] I first
became acquainted with Bill Calvert
around five years ago. Softdisk was
running some sort of promotion
contest for all of its magazines and
Bill was the winner of a complete set
of LOADSTARs, from 1 to about 80. I
called him to tell him the good news
and he said, "I'm flattered to win,
but I already have a full set of
LOADSTARs. How about giving them to
another deserving subscriber?"
That's the kind of guy Bill is.
He's retired from a career of
compiling and collecting things and
he's volunteered to compile some
programs for me -- like THE COMPLEAT
PS COLLECTION. It took a long time
and a lot of disk-swapping to extract
all of the PS images from past
LOADSTARs and add the 1200+ images I
got from the Apple Department here at
Softdisk -- then put them together in
a way that made sense. Without
Bill's help, we might never have been
able to get THE COMPLEAT PS out.
He's always been creative. We've
published several of his QUESTREADER
adventure games: DUET on LS #103 and
TRIO on LS #126. I've got QUARTET
and QUINTET waiting in the wings.
Jon Mattson's QUESTWRITER/QUESTREADER
program (from LS #77) allows you to
make up complex adventure games
without having to know any
programming. But now Bill is into
programming and this is his first
published program.
He could have stopped after writing
a computer simulation of CHUTES &
LADDERS but he kept on coding and
added an elaborate PASSWORD system,
as well as a five-tier HALL OF FAME
with two skill levels. Not bad at
all for a first program!
See what the grandchildren think.
CHUTES & LADDERS may not be played
much any more but this is one more
program we can add to our goal of
publishing computer versions of every
board game known to man.
FT