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u<t0>
GIF to GODOT
by Dave Moorman
Arndt Dettke tells us how to work
over a GIF image to get the color
right. But first, what does the GIF
look like?
Sorry -- we can't show you the
orginal with its 256 24-bit colors.
But we can take a look at what the
image looks like when brought into
GoDot.
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Actually, we have three ways to
bring in the image:
1. Color
2. Gray 9
3. Gray 16
The Color method finds the closest
C-64 color for the original graphic.
The match is not necessarily good. But
the general areas of color are
preserved.
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<l1mccolor.shp>
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<l1mcgray9.shp>
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The Gray 9 Method uses the 5-gray
scale colors, plus some dithering
which produces an image that is very
good for "black and white."
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<l1mcgray.shp>
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And finally, Gray 16 translates
the GIF into 16 intensities. These are
represented by the 16 colors of the
C-64. You might call it "artificial
color". If you turn down the color
contol on your monitor (or remove the
chroma plug), you will see a very good
16-gray image.
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<l1intro.shp>
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So -- which do you use? Good
question! For a quick B&W, go Gray 9.
For more or less correct color, and
more appropriate color areas, use
Color. But for highest definition, the
Gray 16 has it made.
With any method, you will have to
do some finagling to get the image you
want.
For the finale, here is my
favorite finagle. I used the
Clip/Color change as described by
Arndt. Otherwise, I have forgotten
exactly what I did!
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That's all for this month. Don't
miss Arndt's article. Print it out and
use one of these SHPs (mccolor.shp,
mcgray9.shp, or mcgray.shp) to follow
his steps. Then try some of your own!
GoDot is best learned by PLAY!
DMM
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