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-
- #include <stdio.h>
- #include <string.h>
- #include <ctype.h>
- #include <math.h>
-
- #include "general.h"
- #include "globals.h"
- #include "intui.h"
- #include "timer.h"
- #include "spl_math.h"
- #include "spl_util.h"
- #include "spl_gfx.h"
- #include "rotate_p.h"
- /************************************************************************/
- /* */
- /* This file contains code to handle the ROTATE P. command. */
- /* */
- /************************************************************************/
-
- static Boolean_T Rotate_P_Active;
- static short Old_Rot_X;
- static short Old_Rot_Y;
- static Vector_T Old_Rotation_Vector;
- static Vector_T Box_Min, Box_Max;
-
- static
- void Rotate_P_Timeout()
- /************************************************************************/
- /* */
- /* Function called when timer expires: Draw splines in persp window. */
- /* */
- /************************************************************************/
- {
- Compute_Splines();
-
- Clear_All(What_P);
- Draw_All(What_P);
-
- Redraw_Mask = 0;
-
- Stop_Timer();
-
- } /* Rotate_P_Timeout */
-
- static
- void Rotate_P_Redraw(long What)
- /************************************************************************/
- /* */
- /* Function called to redraw screen while rotating persp window. */
- /* */
- /************************************************************************/
- {
- Compute_Rotation_Matrix(M_Rotation, Rotation_Vector);
-
- Clear_All(What_P);
- Draw_Box(Box_Min, Box_Max, NULL, DM_Plane, What_P);
- Draw_Origin(DM_Normal, What_P);
-
- Start_Timer(Delay_Draw_Seconds, Delay_Draw_Micros);
- Redraw_Mask |= What_P;
-
- } /* Rotate_P_Redraw */
-
- static
- void Rotate_P_Select_Up(short X, short Y)
- /************************************************************************/
- /* */
- /* Function called when mouse button is released. */
- /* X, Y are the actual coordinates in the active window. */
- /* */
- /************************************************************************/
- {
- /* If the timer hasn't expired, then call the timeout handler to*/
- /* compute and draw the splines. */
-
- if (!Check_Timer()) Rotate_P_Timeout();
-
- Set_Mode_Normal();
-
- } /* Rotate_P_Select_Up */
-
- static
- void Rotate_P_Select_Down(short X, short Y)
- /************************************************************************/
- /* */
- /* Function called when mouse button is pressed. */
- /* X, Y are the actual coordinates in the active window. */
- /* */
- /************************************************************************/
- {
-
- if (X < 0) return;
- if (Get_Bounding_Box(Box_Min, Box_Max)) {
-
- /* If we couldn't create a bbox, then just make a box. */
- Vec3Scalar(Box_Min, =, -Grid_Size, -Grid_Size, -Grid_Size);
- Vec3Scalar(Box_Max, =, Grid_Size, Grid_Size, Grid_Size);
- }
- Rotate_P_Active = TRUE;
-
- Old_Rot_X = X;
- Old_Rot_Y = Y;
-
- Old_Rotation_Vector[0] = Rotation_Vector[0];
- Old_Rotation_Vector[1] = Rotation_Vector[1];
- Old_Rotation_Vector[2] = Rotation_Vector[2];
-
- if (MQ_Size_Rotate_P > 0) {
- SetMouseQueue(Windows[Id_Active_Window].Window, MQ_Size_Rotate_P);
- Redraw_Always = TRUE;
- } else Redraw_Always = FALSE;
-
- } /* Rotate_P_Select_Down */
-
- static
- void Rotate_P_Move(short X, short Y)
- /************************************************************************/
- /* */
- /* Function called when mouse is moved to rotate persp. window. */
- /* X, Y are the actual coordinates in the active window. */
- /* */
- /************************************************************************/
- {
- if (X < 0) return;
-
- if (!Rotate_P_Active) return;
-
- X = (X - Old_Rot_X) / 2;
- Y = (Y - Old_Rot_Y) / 2;
-
- X += Old_Rotation_Vector[2];
- Y += Old_Rotation_Vector[0];
- X %= 360;
- Y %= 360;
- Rotation_Vector[2] = X;
- Rotation_Vector[0] = Y;
-
- sprintf(Error_Msg, "Rotate P.(%3.0f,%3.0f,%3.0f)",
- Rotation_Vector[0],
- Rotation_Vector[1],
- Rotation_Vector[2]);
- Display_Status(Error_Msg);
-
- if (Redraw_Always) Rotate_P_Redraw(What_P);
- else Redraw_Mask = What_P;
-
- } /* Rotate_P_Move */
-
-
- Boolean_T Rotate_P_Handle_Event(struct IntuiMessage *Msg)
- /************************************************************************/
- /* */
- /* Event handler routine for the 'ROTATE P' mode. */
- /* Events handled: */
- /* Select down: Start rotating. */
- /* Select up : Stop rotating. */
- /* Mouse move : Rotate persp. */
- /* */
- /************************************************************************/
- {
-
- switch (Msg->Class) {
-
-
- case IDCMP_MOUSEBUTTONS:
- /* Msg->Code contain id of button pressed */
- /* Msg->MouseX and Msg->MouseY contain mouse position */
-
- switch (Msg->Code) {
-
- case SELECTDOWN:
- Rotate_P_Select_Down(Msg->MouseX, Msg->MouseY);
- return(TRUE);
-
- case SELECTUP:
- Rotate_P_Select_Up(Msg->MouseX, Msg->MouseY);
- return(TRUE);
-
- } /* switch (Msg->Code) */
- break;
-
- case IDCMP_MOUSEMOVE:
- Rotate_P_Move(Msg->MouseX, Msg->MouseY);
- return(TRUE);
-
- } /* switch (Msg->Class) */
-
- return(FALSE);
-
- } /* Rotate_P_Handle_Event */
-
- void Set_Mode_Rotate_P()
- /************************************************************************/
- /* */
- /* Change to ROTATE P mode. */
- /* */
- /************************************************************************/
- {
- Rotate_P_Active = FALSE;
- State.Handle_Event = Rotate_P_Handle_Event;
- State.Timeout = Rotate_P_Timeout;
- State.Redraw = Rotate_P_Redraw;
-
- Display_Status("Rotate P.");
-
- } /* Set_Mode_Rotate_P */
-