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- Short: CrossfireII demo, advanced single/multiplayer shooter
- Author: thomas@dreamworlds.de (Thomas Schulze)
- Uploader: thomas@dreamworlds.de (Thomas Schulze)
- Version: 1.03
- Type: game/demo
- Requires: min. 030 or PPC, AGA or gfx board, 16MB Ram
-
-
- Crossfire II Demo
- -----------------
-
- Crossfire II is a technical advanced shooter featuring both a complex story
- based single player mode and multiplayer modes for up to four players at one
- Amiga.
-
- The demo covers the tutorial mission and two ingame missions out of 26. The
- multiplayer modes are restricted to about halve of the weaponary of the full
- version (23 out of 47 weapons/items) and three out of 40 arenas.
-
- I bet you'll have much fun with it, though.
-
- Crossfire II requires at least AGA, an 030 and 16 MB RAM. It works PPC (WarpOS),
- Amithlon, UAE and even MorphOS at Pegasos. It supports soundboards via AHI, a
- special HiColor version for gfx boards (32MB Ram and 060/PPC recommended).
-
- For more information visit www.atc-tcp.de or www.dreamworlds.de.
-
- History:
-
- V1.03:
-
- - The game did accidentially ask for cybergraphics.library even if ChunkyPPC was
- used. This prevents the game from starting up on AGA only systems. Fixed.
-
- - When running the demo in 8Bit mode the titlescreen was just black. Pressing some
- key lead to the main menu but it looked like a hang up. Fixed.
-
- - Mainmenu background picture used wrong palette in 8Bit mode. So the title text
- and the ship selection looked distorted. Fixed.
-
- V1.02:
-
- - Fixed memory hits on Pegasos systems. Querying the 4player adapter is only
- possible by hardware bashing but the Pegasos has no such hardware registers.
-
- V1.01:
-
- Initial release of the demo version.
-
-