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Poweroids
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Poweroids.doc
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2002-05-19
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[0m[0 p [0;1;33;40mCopyright & Disclaimer[0m
[0;1;33;40m======================[0m
This game is freeware. It may be freely copied if no modifications
are made with the entire package! Any commercial distribution is strictly
forbidden. There is no warranty or other guarantee of fitness of this
software for any purpose. It is provided solely "as is".
[0;1mWelcome to [32;40mPoweroids[33;40m![0m
[0;1m=====================[0m
[0;1;4mFeatures:[0m
· Requires 1 MB chipmem and a 68020 CPU or better
· Supports the four player joystick adapter for the parallel port!
· Compatible with any screen that supports custom bitmaps!
· Doesn't stop multitasking!
The game is designed for PAL and 50Hz, so you should take this mode! All
other display modes require more CPU power (the screen has to be updated
more often). Use them only if you have a fast Amiga!
This is dedicated to Alex, Dany, Gabi, Katja and especially to Sandra.
(May they greet the devil in hell)
[0;1;4mSpecial Keys:[0m
· F1-F4: Selects 1-4 player game
· F5: Pause
· F6-F8: Selects arcade mode, battle mode, hires battle mode
(battle mode requires 2-4 players)
(hires battle mode additionaly requires the AGA chipset)
· F10: (Re)Start game
· Esc: Quit game
JOYSTICK CONTROL: MOUSE CONTROL:
=================== ================
thrust! .---.
.-. | | |
.-' `-. |---|
turn left | O | turn right turn left <-| |-> turn right
`-. .-' | |
`-' `---'
hyperspace!
The joystick port, the mouse port Push F10 and the RIGHT MOUSE BUTTON
and the two ports on the four player in the title page to start with mouse
adapter for the parallel port are control. Left button is fire, right
supportet. Push F10 and fire on the button is thrust, hyperspace is
desired joystick to start! impossible with mouse control!
KEYBOARD CONTROL 1: KEYBOARD CONTROL 2:
===================== =====================
"Y": turn left cursor left: turn left
"X": turn right cursor right: turn right
".": thrust! cursor up: thrust!
" ": hyperspace! cursor down: hyperspace!
"-": fire! left alt key: fire! (right amiga)
Press F10 and "-" at the title Press F10 and left alt key at the
to start with keyboard control. title to start with keyboard control.
[0;1;4mTool types:[0m
· [0;1mMONITOR=<monitorName>/<width>/<height>[0m
[0;1m(e.g. MONITOR=PAL/320/256)[0m
Selects the monitor and the screen resolution of the game display.
This works only with Kickstart 2.0 (V37) or better. If no MONITOR tool
type is specified, it uses the default monitor and 320/200.
· [0;1mINPUTDEVICE=OFF[0m -> Disables mousepointer and input device to
get full CPU speed. In pause mode, both are active again.
· [0;1mADAPTER=OFF[0m -> Disables access to the parallel port. Usefull
if there is no four player joystick adapter. Data sent to another device
at the parallel port will be scrambled otherwise in multiplayermode!
[0;1;4mTechnical:[0m
· Poweroids uses direct blitter access, so GFX-card screenmodes will fail.
If you are using CyberGraphX, you WILL have to DISABLE the PLANES2FAST
option or the game will even fail on standard screen modes!
· Requires mathtrans.library and icon.library from workbench disk!
[0;1;4mHistory:[0m
Do you think there's nothing special about a game where you have to destroy
asteroids? Well, you are right. These were my thoughts back in 1995 and so
Poweroids was born... Have fun!
[0;1mV1.3:[0m (30.Nov.1995)
· Can check special freeware version
· Known feature: Titlemusic is only available with 2mb chipmem, sorry
[0;1mV1.2:[0m (13.Oct.1995)
· New Titlemusic
· Less stars in title picture
· Cruiser shot sample changed
· Bug fixed: Saucer shot was harmless
· Bug fixed: Incorrect checking of parallel port joystick adapter
· Bug fixed: Sound dma failed sometimes
· Bug fixed: Poweroids didn't work with Kickstart 2.0
[0;1mV1.1:[0m (26.Aug.1995)
· Flickerfree double buffering (only with Kickstart 3.0 or better)
· Improved sound routines (music fades, sound priorities)
· Improved Battlemode
· Possibility to disable four player joystick adapter
· Extra files are crunched
· Bug fixed: Channels weren't allocateded
· Bug fixed: Extra ships were not displayed correctly
· Bug fixed: Gamespeed was too fast with more than 50hz
[0;1mV1.0:[0m (05.Jul.1995)
· First public release.
Any comments, suggestions, bug-reports? Let me know...
Matthias Bock, April 2002 | _ `=oo='____
eMail: starfox@mayn.de | _ // (__)~ \
| \X/ |.___ _|\
homepage: http://home.mayn.de/cow/poweroids | Thank you, Amiga... jj "jj *
[0m[1 p