home *** CD-ROM | disk | FTP | other *** search
- 15/7/94
- Intro:
- ------
-
- Files are:
-
- wolf23_ish
- wolf23_ish.rough (see end of document)
-
- This is the latest version of my attempt at a Wolfenstein clone
- excitingly titled wolf23_ish !!! This is AGA only folks (sorry)!
- Actually not much work has been done since Wolf2.lha was uploaded
- due to exams. However, the perspective problem has been fixed and
- a depth shading option has been added - press right mouse
- button to alternate between inside (depth shaded walls) or
- outside (copper shaded floor and sky). The raytracing algorithm
- has been speeded up a bit to give about 22 frames/second on a
- basic A1200(.rough version gives about 25). My GVP 030 board with
- fast ram gives about 52 frames per second on average (.rough
- version gives about 60). You can test the frame rate by typing
-
- run wolf23_ish
-
- (or run wolf23_ish.rough)
-
- from the shell. When you exit you'll get 'wolf23_ish failed with
- returncode xxxx' where xxxx is the framerate *100.
- ( I know its a crappy method but I've been pushed for time the
- last month)
-
- Apologies for crap maze and textures but this is just meant to
- be a small demo of what I'm attempting to do.
-
- Controls:
- ---------
-
- Pretty simple: mouse moves around, left button exits
- right button switches inside or outside
-
- Future:
- -------
-
- As I said, this is only a small update. I'll not be doing much
- for another 2 weeks (10 - 12,000 word dissertation to write
- up :-< ) However, as of 1st August I will be implementing loads
- of new stuff.
- My friend Ed is designing and coding the status bar and message
- system for the game.
- I already have a newer raycasting algorithm in mind which will
- allow for walls at non-orthogonal angles, sliding doors etc..
- I'm currently considering the routines to add baddies etc.. into
- the game. At the moment there is no blitter useage in the program
- but it will be used later..
- I'll also add more levels of depth shading.
- Oh yeah, should have a decent tune sorted as well..
-
- The .rough version is a bit less accurate in the raycasting (ends of
- walls may appear to 'jitter') but gives a few more frames per second
- for the basic 1200.
-
- Feedback:
- ---------
-
- Okay, this proggie is still only in its embryonic stages so
- please don't mail me and say the textures are crap etc.. - I know
- they are :-} I'd like people to mail me and tell me the kind of
- frame rate they're getting with the programs (and tell me the
- machine used.)
- I basically want to know if people think the framerate is adequate
- on a basic 1200 since my own opinion is too subjective (ie I
- think its ok !!).
- Also, do you think the .rough version is neccessary / gives a good
- enough framerate on the 1200 ?
- If its deemed too slow then I may switch to a copperscreen thingy
- but my own personal view is that I like a largish screen and
- you would need to use a 2*3 copperscreen which is TOO chunky.
- Future updates may be a bit quicker since although I've rewritten
- most of the routines, there are still a few I haven't looked at for
- a month (such as the c2p routine).
-
- Anyway, thats enough bullshit from me!!
-
- Chris Colman (Findus)
-
- email: cpc16@cus.cam.ac.uk
- (Should also be on IRC now and again)