home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AMOS PD CD
/
amospdcd.iso
/
totallyamos
/
issue5
/
programming
/
3.seq
< prev
next >
Wrap
Text File
|
1992-06-28
|
3KB
|
91 lines
eca00000ff23fe0080666001f70
^1*********************************************************************
^2S T A R P R O G R A M J U L Y 1 9 9 2
^2 3-D DUNGEON and DUNGEON EDITOR
^2 By Gary Crook
^1*********************************************************************
^6 A disk arrived just after the last Issue of Totally Amos went out
^6and we were so impressed that we asked Gary if he was sure that he
^6wanted to give this to TA instead of finishing it off himself. He
^6assured us that we could use it, so here it is!
^7 This is a dungeon master type program where you can wander around
^7the caverns. Gary has left the monsters and gameplay for you to put
^7in for yourselves. The graphics are great, you could have fun with
^7this! If you plan to use Gary's work in your own program, apart from
^7a program for your own amusement, please contact us for Gary's
^7address so that you can tell him what you are doing. Remember the
^7rules - If you use someone else's code/graphics/music etc, you MUST
^7credit the original author for their work.
^6 The following is the letter which came with the disk....
^4 There are 2 actual Amos programs - Dungeon_Ed.amos and
^43D_Dungeon.amos with 6 other files. I`ll describe what they all do:
^4DUNGEON_ED.AMOS:
^4 This program is used to draw a plan view of a dungeon using the
^4mouse. The left button places blocks, the right button erases them.
^4You can also fill or clear the grid. Once your design is finished it
^4can then be saved to disk as a .MAP file. These .MAP files can also
^4be loaded for future editing.
^43D_DUNGEON.AMOS:
^4 This second program is used to walk around your shiny new dungeon
^4all in 3D (as in Dungeon Master, Eye of the Beholder etc) using first
^4person perspective. You can use the mouse to click on the direction
^4arrows using left or right buttons or alternatively use the numeric
^4keypad as follows:
^4 1 - step left;
^4 2 - backwards;
^4 3 - step right;
^4 4 - turn left;
^4 5 - forwards;
^4 6 - turn right.
^4NOTE: I have tried to leave both programs open-ended so that other
^4 users can add new features to them if they wish.
^4DUNGEON_1.MAP:
^4 This is a data file produced with Dungeon_Ed.amos and loaded into a
^42D array in 3D_Dungeon.amos automatically.
^4DUNGEON_GFX.IFF
^4 This file is loaded as the surrounding graphics for 3D_Dungeon.amos
^4and can be loaded into DPaint.
^4DUNGEON_SAMPLE.ABK
^4 This file loads into the sample bank in 3D_Dungeon.amos and contains
^41 sample which is used when the player walks into a wall.
^4WALLS.ABK
^4 This is a SpriteX bob file loaded into 3D_Dungeon.amos and it
^4contains the wall and compass bobs.
^4DUNGEON_ED_ICONS.ABK
^4This file holds the button bobs which load into Dungeon_Ed.amos.
^4OOF!_SAMPLE.IFF
^4 The sample contained in Dungeon_Sample.abk but in .IFF format.
^4 I have included all of the .abk and .iff files as it is the easiest
^4way of letting others users change or expand the programs.
^2Gary Crook.
^1*********************************************************************
\