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- ^2 {7P O L I S H U P Y O U R P R E S E N T A T I O N .{
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- ^4 What makes a program stand out from the rest?
-
- ^1 Why does program `A' get accepted for Licenseware or released as a
- ^1commercial while program `B' is classed as Public Domain, when both
- ^1do basically the same thing?
-
- ^7 We have learnt a lot over the last 18 months whilst writing for Déjà
- ^7Vu Licenseware and also more recently whilst working with Europress
- ^7on a project that we will hopefully be able to tell you about in the
- ^7July Issue of TA.
-
- ^1 First of all you do need a good idea. A brand new type of game or
- ^1program will obviously stand more of a chance than an Amos rewrite of
- ^1Space Invaders.
-
- ^7 If you do decide on a topic that has been done before, which
- ^7admitedly, if you are writing educational programs, is often the
- ^7case especially with English and Maths, then you must come up with a
- ^7novel approach.
-
- ^1 A blank screen which merely has a sum printed on it in the default
- ^1Topaz font will not impress anyone, although if it is the first thing
- ^1you've ever made the Amiga do for you, then you have a right to be
- ^1proud.
-
- ^7 Now, if your maths program was set inside a fun to play game, had
- ^7cheerful graphics and a reward sequence for getting the sums correct,
- ^7then it would stand a chance.
-
- ^1 Whatever the subject of your program, the main aim has to be
- ^1long-lasting appeal for the user. No one wants to pay out hard
- ^1earned cash for a five minute wonder, so think out what you can put
- ^1into your program before you plough into the coding.
-
- ^7 Although we think that Amos is the best thing to hit computers since
- ^7the silicon chip, and we always make sure that Amos gets full credit,
- ^7there are a few things that it does which will give the game away if
- ^7you want to show someone your program before telling them what was
- ^7used to create it. There are still Software Houses out there that
- ^7will not accept Amos as a language for their products, although these
- ^7are getting fewer. Most publishers of educational software are Amos
- ^7friendly!
-
- ^1 The first things to get rid of are the horrible orange screen with
- ^1its cursor ghost in the corner that pops up at the start of a lot of
- ^1programs. All you have to do to get rid of this is:-
-
- ^2 Screen Open 0: 320,200,16,Lowres: Curs Off: Flash Off: Cls 0
-
- ^7 This will give you a `clean' start to your work. It's good practice
- ^7to do this as it can save problems on RAMOSing your disk. Amos
- ^7defaults to Screen 0, but if you force the screen display yourself,
- ^7then you are in full control of your program from the start.
-
- ^1 We use a screen depth of 200 as there will not be any problems for
- ^1American users if the program is taken to the USA (or Japan for that
- ^1matter!) Don't say that your program will never go there so it
- ^1doesn't matter, Sandra has a very active American distributor for
- ^1Amos PD and Licenseware, so it might well travel there. (Hi Dave!)
-
- ^2 Curs Off: Flash Off: Cls 0 ^7done in that strict order will sort out
- ^7the other problems.
-
- ^1 Screen wipes and other special effects will make the move from
- ^1screen to screen more professional. If you have been collecting TA's
- ^1Screen Wipes, you will now have 25 to choose from!
-
- ^7 Instructions must be clear and easy to read. Put these as a README
- ^7doc which is displayed on loading (with PPmore or similar) or if you
- ^7have disk/memory space as part of your program. Commercial releases
- ^7have printed manuals, others won't.
-
- ^1 Be sure that the program WILL run in the amount of memory you say it
- ^1will. 1/2 meg programs should RUN on a 1/2 meg machine, some
- ^1programs will load, play for a while then crash out of memory, so
- ^1test thoroughly, if in doubt, say that 1 meg is needed or at least
- ^1highly recommended.
-
- ^7 Remember that the Amiga's memory `leaks' and a bit is lost here and
- ^7there during the running of a program which cannot be got back,
- ^7therefore you should thoroughly test your program for a likely memory
- ^7bang out on a machine with a smaller memory capacity than the one the
- ^7program was written on especially if you have over the now standard 1
- ^7meg. Most Amos programs, games, educational etc will need 1 meg
- ^7unless you have the knowledge on ALL the possible ways of saving
- ^7memory. Perhaps that could be the subject of another article. Read
- ^7the programming tips in TA, this is where we put such gems!
-
- ^1 One thing that really makes a game come to life is the addition of
- ^1sound effects and music. Amos does not allow the editing of a Sam
- ^1bank, so this is easier left till last when you can make a list of
- ^1samples you will need and put the banks together in one go. Easy
- ^1Amos, however has a superb Sam Bank editor which is very flexible and
- ^1user friendly.
-
- ^7 As our main interest is in educational software, our knowledge on
- ^7what makes a good game is rather limited, though having said that,
- ^7our book is about writing a game!
-
- ^2 Check list For Games writers
-
- ^41. Are the graphics suitable. Cutie style for kids, futuristic for
- ^4spacey Shoot'em ups, as realistic as possible for an adventure etc.
- ^4The graphics are the first thing to hit the user's eye, so they have
- ^4to be good. However flash your coding, pinmen graphics will not do!
- ^4Great graphics can however hide the odd inconsistancy in coding
- ^4quality!
-
- ^52. Does the game consist of conquering one level before going on to
- ^5the next? If so, if your player dies on Level 10, will he have to
- ^5start from Level 1 again? This is extremely frustrating and it is
- ^5better to have a password or similar system to restart the game from
- ^5a higher level.
-
- ^43. Is it possible to finish the game inside the time allowed or the
- ^4the number of lives allowed? The only way that this can be tested is
- ^4to play the game from start to finish, you can cheat be putting in a
- ^4temporary trainer, or by getting friends & family to do it for you as
- ^4long as any bugs are noted down, with info saying where and when they
- ^4occurred and what the player did to create the error. A bug report
- ^4saying `It crashed on Level 2' will not help you to debug your
- ^4program, whereas `It crashed when I shot the green monster as it
- ^4passed over the spaceship going right to left' could give you a hint
- ^4of what went wrong.
-
- ^54. Is all your action smooth? Does the joystick/mouse control work
- ^5properly? Is your collision detection accurate? Will your
- ^5bullet/missile hit the target at the right angle, for example.
-
- ^45. Is the score routine fair, have you left enough room in the score
- ^4display for someone who will score a mega number of points, if not,
- ^4are you giving too many points per hit etc.
-
- ^56. In a maze game, you must be allowed access to all parts of the
- ^5maze, believe me, after writing `Marvin the Martian' it is quite easy
- ^5to make parts of the maze inaccessable to the player.
-
- ^2 Educational Program Check List.
-
-
- ^11. Lots of the above points are relevant!
-
- ^62. Test it on children of the relevant age.
-
- ^13. Don't feel embarrassed at using reference books to check up on
- ^1facts! Just because you are writing a program to teach spelling,
- ^1don't assume that your spelling is perfect, this type of program has
- ^1you doubting your own abilities!
-
- ^64. The main thing that you MUST keep in mind here is the fact that
- ^6you are trying to teach something or reinforce a child's existing
- ^6knowledge, therefore YOU MUST BE ACCURATE!!!! A child will believe
- ^6that computers are always right, not the truth that a computer can
- ^6only do what it is told! If it says 2 + 2 = 5, then they might well
- ^6go on believing it! English programs are very Data hungry. You must
- ^6make sure to the best of your ability that there are no spelling
- ^6mistakes, then ask someone else to check the data with a dictionary
- ^6if necessary, all mistakes should be rectified before the program is
- ^6finally released.
-
- ^1 Definitions or clues should be clear and if there are two or more
- ^1possible correct answers to an anagram for example, then this should
- ^1be covered. eg if the letters TSAR are given then possible answers
- ^1would be STAR RATS and TARS. It is cruel to say that a correct
- ^1answer is wrong unless you gave a clue for the one answer you want
- ^1the user to find, eg It twinkles in the sky at night - STAR would
- ^1then be right, but RATS would be wrong.
-
- ^6 Yes we've been guilty of errors, spelling, grammar etc in some of
- ^6our programs, but we have always tried to put them right once they
- ^6have been discovered.
-
- ^1 Data accuracy would be very important also in geography, history or
- ^1anything else that deals with facts. Remember to put in capital
- ^1letters for proper nouns ie place names etc. Even if the user inputs
- ^1a word in lower case letters, it is easy enough to make the first
- ^1letter a capital when return is pressed to enter the word. This way
- ^1reinforces the fact that certain words need capitals even if you are
- ^1not asking them directly to use them for data input.
-
- ^65. Fonts used should be clear and the younger the target age for
- ^6your program is, the bigger (within reason) and bolder the letters
- ^6and numbers should be. Browse around the children's section of a
- ^6bookshop to see how the displays in the books change as the age of
- ^6the child increases.
-
- ^16. Keep control of the program simple! It's no good asking a 5 year
- ^1old to press two keys on the keyboard and at the same time press fire
- ^1on a joystick! Alternative choices of control are a good idea.
- ^1Sometimes the same program can be keyboard, joystick or mouse
- ^1controlled.
-
- ^67. In multi-program packages, try to give a feeling of continuity,
- ^6eg Big Top Fun has a central theme of a circus, Europress' Fun School
- ^6uses the same font and colour schemes for text displays, there is a
- ^6central character in a lot of packages, eg Play It Safe. etc, etc.
-
-
- ^2 Utility Program Checklist.
-
- ^41. Will this program perform its task faster or more accurately that
- ^4if it was programmed manually?
-
- ^52. If it is meant to be included as part of another program, does it
- ^5take up the least amount of memory possible?
-
- ^43. If it is a stand alone utility, does it look good?
-
- ^54. Is it easy to use?
-
- ^45. Can it be used by a beginner?
-
- ^56. If there are certain dangers involved in its use (ie doing this
- ^5will erase your previous hard work!) Have you told the user to make a
- ^5Backup, also have you included a disk health warning system before
- ^5the task is carried out?
-
- ^47. If you get comments such as `Why didn't anyone else think of
- ^4that?' then you know you've got a good idea!
-
- ^58. Listen to the things that other Amos programmers moan about.
- ^5Paul Townsend did this and came up with Music Engine which will play
- ^5unconverted music files from Sonix etc inside Amos programs.
-
- ^2General Comments.
-
- ^6 If you have put every effort into seeing that your program is the
- ^6very best you can do, listened to other peoples comments and included
- ^6the ones that improve your program, tested it for hours and hours
- ^6until you never want to see it again, then you deserve to succeed, or
- ^6at least get yourself noticed. It is easy to spot if a programmer
- ^6really CARES about his or her work as the program will look and feel
- ^6good.
-
- ^1 Never say `It'll do!' IT WON'T! This attitude shows when there are
- ^1lots of little errors in a program, eg the odd graphic glitch or jerk
- ^1or text appearing slightly out of place.
-
- ^6 If your program is returned from wherever you've sent it with a list
- ^6of comments or `improvements' consider them carefully before sending
- ^6the same program elsewhere, if someone has taken the trouble to
- ^6comment, they are probably willing to take your program with the
- ^6changes.
-
- ^1 Be flexible! If you want to succeed, you must be willing to change
- ^1your views if necessary in order to get a software house to accept
- ^1you and your work.
-
- ^6 Don't expect too much too soon. Here we are not just talking about
- ^6money! Just because you think that your program is fantastic, it
- ^6does not mean that everyone else will! Standards are continually
- ^6rising and so as time goes by programs will have to get better and
- ^6better to stand a chance out there. That's where we hope that TA
- ^6will be able to help. We believe in passing on things we learn in
- ^6order to raise the general standard of Amos programming, and we want
- ^6everybody else to do the same!
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