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Text File
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1992-03-10
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2KB
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40 lines
5bd00000fa00fe0367001c1afff
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^1 PUZZWORD.
^2 LPD 87
^1 BY N.J. HARRIS
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^7 This is puzzle game which is loosely based on a sliding puzzle game.
^7There are tiles to slide around, but they are not visible at all
^7times as in the more traditional puzzle. The tiles in this game
^7appear one by one in the top left corner of the screen and you have
^7to move them into place with the joystick. It's not quite as
^7straightforward as it sounds though. Once you send a tile in motion,
^7it will not stop until it bumps into an obstacle, either a wall or
^7another block, so careful manoeuvering in sometimes needed. The
^7screen also has a number of fixed blocks which can hinder as well as
^7help.
^6 The solution to the puzzle is shown at the bottom of the screen and
^6consists of words and blanks as in a crossword puzzle.
^7 The idea is to compete with the clock as you play the game. You are
^7given 9 minutes in which to solve the puzzles, each time a level is
^7completed you are given a password so you can start from that point
^7next time you play. You are allowed to restart a level, which also
^7resets the clock, but this can only be done three times.
^6 The blocks appear in a set order, sometimes this makes it look
^6rather easy, but as you cannot ged rid of a block once it has been
^6out of the entry point, a false move can spell disaster.
^2 The game is quite addictive and well presented, it would make a good
^2addition to a puzzle game collection.
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