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AMOS Source Code | 1993-08-01 | 6.9 KB | 243 lines |
- Load "Sprites/Balls.Pack"
- WAVY_BOB1
- Procedure WAVY_BOB1
- MXSCREEN=5
- PBOB_INIT[14,16,32,32]
- For LOP=1 To 8
- PBOB[LOP,LOP]
- Next LOP
- PBOB_END
- Randomize Timer
- A=Rnd(4)
- For I=0 To MXSCREEN
- SCR_OPEN[I,0,320,200,16,Lowres]
- If A=0 Then Palette $0,$11,$22,$33,$44,$55,$66,$77,$88,$99,$AA,$BB,$CC,$DD,$EE,$FF
- If A=1 Then Palette $0,$10,$20,$30,$40,$50,$60,$70,$80,$90,$A0,$B0,$C0,$D0,$E0,$F0
- If A=2 Then Palette $0,$221,$222,$223,$224,$225,$226,$227,$228,$229,$22A,$22B,$22C,$22D,$22E,$22F
- If A=3 Then Palette $0,$101,$202,$303,$404,$505,$606,$707,$808,$909,$A0A,$B0B,$C0C,$D0D,$E0E,$F0F
- If A=4 Then Palette $0,$100,$200,$300,$400,$500,$600,$700,$800,$900,$A00,$B00,$C00,$D00,$E00,$F00
- Screen Hide I
- Next
- '
- ' Main loop
- SCR=0 : COUNT=0 : T#=0 : P#=0.003
- R1=110 : R2=55 : XCEN=151 : YCEN=87 : TW#=2*Pi# : I#=Pi#/64 : I2#=Pi#/20
- R3=65 : R4=85 : SET#=Pi#/1.3 : NUM=1
- TEMP=0
- For T#=0 To 1*TW# Step I#
- Screen Hide SCR
- Add SCR,1,0 To MXSCREEN
- Screen Show SCR : Screen To Front SCR : Screen SCR
- X1#=R3*Cos(T#+SET#/0.2)+XCEN
- Y1#=R4*Sin(T#)+YCEN
- Paste Bob X1#,Y1#,NUM
- X2#=R1*Cos(T#)+XCEN
- Y2#=R2*Sin(T#)+YCEN
- Paste Bob X2#,Y2#,NUM
- X3#=R3*Cos(T#+SET#*0.2)+XCEN
- Y3#=R4*Sin(T#)+YCEN
- Paste Bob X3#,Y3#,NUM
- If TEMP=1
- Add NUM,1,1 To 8
- TEMP=0
- Else
- TEMP=1
- End If
- Next T#
- For LOP=1 To 200
- Screen Hide SCR
- Add SCR,1,0 To MXSCREEN
- Screen Show SCR : Screen SCR
- Wait 2
- Next LOP
- Erase 1
- SCR_CLOSE
- End Proc
- Procedure SCR_CLOSE
- While Screen<>-1
- Screen Hide Screen
- Screen Close Screen
- Wend
- End Proc
- Procedure PBOB_INIT[BANK,NCOL,MX,MY]
- Shared PB_BANK
- PB_BANK=BANK
- S=Screen
- Screen Open 7,MX,MY,NCOL,0
- Screen Hide
- If S<>-1 Then Screen S
- End Proc
- Procedure PBOB_END
- Screen Close 7
- End Proc
- Procedure PBOB[N,D]
- Shared PB_BANK
- Dec N
- A=Start(PB_BANK)+N*10
- If Deek(A)
- AB=Start(PB_BANK)+Deek(A)*2
- SX=Deek(A+2)*16 : SY=Deek(A+4)
- S=Screen : Screen 7
- Unpack AB,0,0 : Get Bob D,0,0 To SX,SY
- Screen S
- AA=Sprite Base(D) : Loke AA+6,Leek(A+6)
- End If
- End Proc
- Procedure SCR_OPEN[SCR,AUTO,X,Y,NUM,RES]
- Screen Open SCR,X,Y,NUM,RES
- Autoback AUTO
- Flash Off
- Curs Off
- Hide On
- Cls 0
- End Proc
- Procedure WAVY_BOB2
- MXSCREEN=5
- PBOB_INIT[14,16,32,32]
- For LOP=1 To 8
- PBOB[LOP,LOP]
- Next LOP
- PBOB_END
- Randomize Timer
- A=Rnd(4)
- For I=0 To MXSCREEN
- SCR_OPEN[I,0,320,200,16,Lowres]
- If A=0 Then Palette $0,$11,$22,$33,$44,$55,$66,$77,$88,$99,$AA,$BB,$CC,$DD,$EE,$FF
- If A=1 Then Palette $0,$10,$20,$30,$40,$50,$60,$70,$80,$90,$A0,$B0,$C0,$D0,$E0,$F0
- If A=2 Then Palette $0,$221,$222,$223,$224,$225,$226,$227,$228,$229,$22A,$22B,$22C,$22D,$22E,$22F
- If A=3 Then Palette $0,$101,$202,$303,$404,$505,$606,$707,$808,$909,$A0A,$B0B,$C0C,$D0D,$E0E,$F0F
- If A=4 Then Palette $0,$100,$200,$300,$400,$500,$600,$700,$800,$900,$A00,$B00,$C00,$D00,$E00,$F00
- Screen Hide I
- Next
- '
- ' Main loop
- SCR=0 : COUNT=0 : T#=0 : P#=0.003
- R1=110 : R2=55 : XCEN=151 : YCEN=87 : TW#=2*Pi# : I#=Pi#/64 : I2#=Pi#/20
- R3=65 : R4=85 : SET#=Pi#/1.63 : NUM=1
- TEMP=0
- For T#=0 To 1*TW# Step I#
- Screen Hide SCR
- Add SCR,1,0 To MXSCREEN
- Screen Show SCR : Screen To Front SCR : Screen SCR
- X3#=R1*Cos(T#+SET#*2.23)+XCEN
- Y3#=R3*Sin(T#)+YCEN
- Paste Bob X3#,Y3#,NUM
- X3#=R1*Cos(T#+SET#/2.23)+XCEN
- Y3#=R3*Sin(T#)+YCEN
- Paste Bob X3#,Y3#,NUM
- If TEMP=1
- Add NUM,1,1 To 8
- TEMP=0
- Else
- TEMP=1
- End If
- Next T#
- For LOP=1 To 200
- Screen Hide SCR
- Add SCR,1,0 To MXSCREEN
- Screen Show SCR : Screen SCR
- Wait 2
- Next LOP
- Erase 1
- SCR_CLOSE
- End Proc
- Procedure WAVY_BOB3
- MXSCREEN=5
- PBOB_INIT[14,16,32,32]
- PBOB[1,1]
- PBOB_END
- Randomize Timer
- A=Rnd(4)
- For I=0 To MXSCREEN
- SCR_OPEN[I,0,320,200,16,Lowres]
- If A=0 Then Palette $0,$11,$22,$33,$44,$55,$66,$77,$88,$99,$AA,$BB,$CC,$DD,$EE,$FF
- If A=1 Then Palette $0,$10,$20,$30,$40,$50,$60,$70,$80,$90,$A0,$B0,$C0,$D0,$E0,$F0
- If A=2 Then Palette $0,$221,$222,$223,$224,$225,$226,$227,$228,$229,$22A,$22B,$22C,$22D,$22E,$22F
- If A=3 Then Palette $0,$101,$202,$303,$404,$505,$606,$707,$808,$909,$A0A,$B0B,$C0C,$D0D,$E0E,$F0F
- If A=4 Then Palette $0,$100,$200,$300,$400,$500,$600,$700,$800,$900,$A00,$B00,$C00,$D00,$E00,$F00
- Screen Hide I
- Next
- T#=0 : P#=0.003 : SCR=0
- R1=10 : R2=10 : XCEN=151 : YCEN=87 : TW#=2*Pi# : I#=Pi#/160 : I2#=Pi#/3
- R3=-54 : R4=-32 : SET#=Pi#/3 : NUM=1
- XCEN=149 : YCEN=90 : C=1
- TEMP=0 : SCR=0 : LOBES#=3 : NUM=1
- For LOP=1 To 20
- For T#=0 To 1*TW#+I# Step I#
- Screen Hide SCR
- Add SCR,1,0 To MXSCREEN
- Screen SCR
- Screen To Front SCR
- X2#=R3*Cos(T#+LOBES#)+XCEN
- Y2#=R4*Sin(T#)+YCEN
- Paste Bob X2#,Y2#,NUM
- Screen Show SCR
- Add TEMP,1,0 To 2
- Next T#
- Add R3,-5 : Add R4,-8
- Next LOP
- For LOP=1 To 200
- Screen Hide SCR
- Add SCR,1,0 To MXSCREEN
- Screen Show SCR : Screen SCR
- Wait 2
- Next LOP
- Erase 1
- SCR_CLOSE
- End Proc
- Procedure WAVY_BOB4
- MXSCREEN=5
- PBOB_INIT[14,16,32,32]
- For LOP=1 To 8
- PBOB[LOP,LOP]
- Next LOP
- PBOB_END
- Randomize Timer
- A=Rnd(4)
- For I=0 To MXSCREEN
- SCR_OPEN[I,0,320,200,16,Lowres]
- If A=0 Then Palette $0,$11,$22,$33,$44,$55,$66,$77,$88,$99,$AA,$BB,$CC,$DD,$EE,$FF
- If A=1 Then Palette $0,$10,$20,$30,$40,$50,$60,$70,$80,$90,$A0,$B0,$C0,$D0,$E0,$F0
- If A=2 Then Palette $0,$221,$222,$223,$224,$225,$226,$227,$228,$229,$22A,$22B,$22C,$22D,$22E,$22F
- If A=3 Then Palette $0,$101,$202,$303,$404,$505,$606,$707,$808,$909,$A0A,$B0B,$C0C,$D0D,$E0E,$F0F
- If A=4 Then Palette $0,$100,$200,$300,$400,$500,$600,$700,$800,$900,$A00,$B00,$C00,$D00,$E00,$F00
- Screen Hide I
- Next
- '
- ' Main loop
- SCR=0 : COUNT=0 : T#=0 : P#=0.003
- R1=110 : R2=55 : XCEN=151 : YCEN=87 : TW#=2*Pi# : I#=Pi#/64 : I2#=Pi#/20
- R3=65 : R4=85 : SET#=Pi#/1.3 : NUM=1
- TEMP=0
- For T#=0 To 1*TW# Step I#
- Screen Hide SCR
- Add SCR,1,0 To MXSCREEN
- Screen Show SCR : Screen To Front SCR : Screen SCR
- X1#=R3*Cos(T#+SET#/0.2)+XCEN
- Y1#=R4*Sin(T#)+YCEN
- Paste Bob X1#,Y1#,NUM
- X2#=R1*Cos(T#+SET#/0.2)+XCEN
- Y2#=R2*Sin(T#)+YCEN
- Paste Bob X2#,Y2#,NUM
- X2#=R1*Cos(T#+SET#*0.2)+XCEN
- Y2#=R2*Sin(T#)+YCEN
- Paste Bob X2#,Y2#,NUM
- X3#=R3*Cos(T#+SET#*0.2)+XCEN
- Y3#=R4*Sin(T#)+YCEN
- Paste Bob X3#,Y3#,NUM
- If TEMP=1
- Add NUM,1,1 To 8
- TEMP=0
- Else
- TEMP=1
- End If
- Next T#
- For LOP=1 To 200
- Screen Hide SCR
- Add SCR,1,0 To MXSCREEN
- Screen To Front SCR : Screen Show SCR : Screen SCR
- Wait 2
- Next LOP
- Erase 1
- SCR_CLOSE
- End Proc