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- ^2@1 TOME.@
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- ^6[3 (TOtal Map Editor)[0
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- ^6{2by SHADOWSOFT.{
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- ^4[5 Reviewed by Len Tucker.[0
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- ^4[2 TOME[0 is by far the best extension brought out for[2 AMOS.[0 For those of
- ^4you who have not heard of [2TOME,[0 this article aims to make you see
- ^4what your missing out on!
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- ^1[2 TOME[0 stands for[1 TOTAL MAP EDITOR,[0 and that describes it completely.
- ^1It was created by^2 Aaron Fothergill^1 and is only available from him .
- ^1(for address, see credits section.) It costs £24.99p or £19.99p for
- ^1[2AMOS CLUB[0 members.
-
- ^2 So far I have used [2TOME[0 to write three programs, and have very many
- ^2more planned. The variety of game styles possible is almost endless,
- ^2and the more you think, the more become available.
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- ^6 Shoot'em ups ---- ^1 like Xenon II
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- ^6 Arcades ---- ^1 like Rick Dangerous, Seven Gates of Jambala
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- ^6 Role Players ---- ^1 like Alternate Reality, Dngeon Master
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- ^6 Trader Games ---- ^1 like Elite
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- ^6 War Games ---- ^1 like SSI range
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- ^6 Simulator Stratagies ----^1 like Populous, Sim City
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- ^6 etc...etc...etc......
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- ^2 By the way, I'm not telling you to write copies of these games, just
- ^2think of the types of games they are!!!!!!
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- ^1 To create your world, use the program called TOME.AMOS, which is the
- ^1map editor. In my view, the Amiga has yet to see a better or easier
- ^1to use map editor written in[2 ANY[0 language.
-
- ^4 It is bursting with tools and gadgets to help you create your world.
- ^4With the new version you can view the whole of your map at the press
- ^4of a key. This would have been invaluable to me if it had been in the
- ^4original version, and will be made full use of in future games!
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- ^7 You start by drawing tiles in an art package, these can be 16x16
- ^732x32 32x16 or 16x32 pixels (width x height)
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- ^6 These can be in up to 32 colours but I have found that games play
- ^6faster if 16 colours or less are used.
-
- ^2 Creating a world in [2TOME[0 is child's play (tested by our 11 year old
- ^2son!) it's just a matter of clicking on the tile you want and placing
- ^2it where you want it to be, jigsaw fashion.
-
- ^1 You can assign values to tiles, to illustrate this, imagine that
- ^1there is a treasure chest to be picked up in your game. Let's say
- ^1that it is on tile no 26, the tile value for that tile on your first
- ^1list corresponds to tile 18 which shows`5000 points' as a score for
- ^1getting the chest, then the tile value for the original list is tile
- ^10, a floor tile. In English - the player finds a treasure chest and
- ^1picks it up - chest disappears revealing `5000 points' which stays
- ^1for a given time then vanishes to leave a bare piece of floor. All
- ^1this can be done with the minimum of coding. This is just one of the
- ^1uses of tileval, perhaps you'll come up with more examples.
-
- ^7 [2TOME[0 also gives you the ability to change palettes which with a bit
- ^7of forward planning could let you move from day to night time, using
- ^7the same graphics.
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- ^7 Once your world has been created, it is saved to disk and is then
- ^7Bloaded into memory. The map is Bloaded into Bank 6, and the tile val
- ^7files are saved out at the same time as the map and are Bloaded into
- ^7Bank 8.
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- ^6[4 But what do I do with it now??[0
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- ^4 It could have been very difficult to manipulate a world the size of
- ^4a [2TOME[0 map, but Aaron has come to the rescue again by including
- ^4sample scrolling routines for you to use - vertical, horizontal and
- ^48-way are supplied.
-
- ^5 There is also an [1AUTOMAP[0 feature which creates maze type maps for
- ^5you, or at least goes as far as doing 75% of the work for you. After
- ^5choosing the size of the map etc from the options given, TOME will
- ^5draw a map for you. All that's left for you to do is tidy up the
- ^5result to suit your needs. Be warned though that a large map will
- ^5take a long time to create, so go make a coffee or catch up on
- ^5Coronation Street while it's working! Just think how much longer it
- ^5would take to create it manually!
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- ^2 This extension is the closest thing to a construction kit that [2AMOS[0
- ^2has, it leaves your time free to check on tile values, and put in the
- ^2options and conditions necessary to complete the game.
-
- ^7 There is help available on screen if needed, and the full manual is
- ^7on disk.
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- ^1 Also on the disk are several demos. The[2 TOME[0 goodies disk shows
- ^1precisely what[2 TOME[0 can do. There is a 3-D Dungeon Game, a scrolling
- ^1isometric game and Magic Forest II. This disk will only be available
- ^1to registered[2 TOME[0 users.
-
- ^4 To show you how quickly a game can be created with [2TOME,[0 one of mine
- ^4took only a week to produce, and I didn't stay up at night either!
- ^4So it shows that you can get impressive results with the minimum of
- ^4work.
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- ^2 If you are serious about[2 AMOS[0 programming, a learner, or just
- ^2thinking of a one off mega game,[2 TOME[0 is an essential purchase.
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