home *** CD-ROM | disk | FTP | other *** search
- Hi There!!
- This disc contains two sample source files (and thier
- execuatables) to help you include Trojan Phazer compatiblity in your
- programs.
-
- The files on this disc are:-
-
- GunDemo1.s - Source for a simpler gun driver that will 'steal' a
- frame from the game/program that is running.
- LoseFrame - The object file produced by the above source.
-
- GunDemo2.s - Source for a driver based in the VBL interrupt that
- will not steal a frame from your program.
- FrameGun - The object produced by the above source.
-
-
- Both of these programs create a black screen with a small
- white cross in the middle. This cross is the calibration point for the gun.
-
- Fire carefully at the cross to calibrate the gun, then firing
- will just plot a dot on the screen where the gun was aimed.
-
- Method of Operation
- -------------------
- Both of the programs first set up the machine and a screen with
- the LPEN bit (bit 3) set in the BPLCON0 register.
-
- GunDemo1
- --------
- This sits in a main loop and tests the trigger bit,
- if pressed it white outs the screen and waits for the frame end.
- Once the frame has ended it looks at the lightpen latch register
- (VPOSR) and calculates the screen X and Y.
-
- GunDemo2
- --------
- This sits in an empty main loop and tests the trigger
- in the VBL interrupt routine. If trigger pressed then sets a flag
- (Scan_frame) and whites out to show current frame is a gun read frame.
- At the next VBL the routine resets the palette and reads the
- gun position from the appropriate register (and corrects it).
-
- Calibration
- -----------
- Calibrating the gun is very important for two main
- reasons :-
- 1 .... Each gun/tv/computer combination has slightly different
- timings due to component tolerances etc. This means that
- a gun has to be set for the individual system.
-
- 2 .... Every individual holds the gun at different angles etc.
- Correct calibration makes the gun 'accurate' for a person.
-
- Calibration involves firing at a predefined point (usually in
- the centre of the screen) and then storing the actaul distance from this
- point that the gun registerd. The X and Y difference are then used to
- alter the gun XY position every time it is fired from then on.
-
- On the Atari ST the calibrate routine actually modifies an
- interrupt routine entry point as well as storing XY offsets. It
- does this because the gun would not work correctly at the screen edges
- otherwise.
-
- If you have any difficulties in getting the guns to work properly
- ring me (David Phillips) on 0554 777993.
-
- Good Luck!!!
-
- D.K.Phillips (Software Manager)
- Trojan Software
- Unit 7
- Dafen Park
- Dafen
- Llanelli
- SA14 8LX
-
-
-