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- /* $Id: xform.h,v 1.1.1.1 1999/08/19 00:55:41 jtg Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
- #ifndef XFORM_H
- #define XFORM_H
-
-
- #include "types.h"
-
-
- /*
- * Transform a point (column vector) by a matrix: Q = M * P
- */
- #define TRANSFORM_POINT( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
-
-
- #define TRANSFORM_POINT3( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
-
-
- /*
- * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT
- */
- #define TRANSFORM_NORMAL( TO, N, MAT ) \
- do { \
- TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \
- TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \
- TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
- } while (0)
-
-
- extern void gl_transform_vector( GLfloat u[4],
- const GLfloat v[4],
- const GLfloat m[16] );
-
-
- extern void gl_init_transformation( void );
-
-
- /* KW: Clip functions now do projective divide as well. The projected
- * coordinates are very useful to us because they let us cull
- * backfaces and eliminate vertices from lighting, fogging, etc
- * calculations. Despite the fact that this divide could be done one
- * day in hardware, we would still have a reason to want to do it here
- * as long as those other calculations remain in software.
- *
- * Clipping is a convenient place to do the divide on x86 as it should be
- * possible to overlap with integer outcode calculations.
- *
- * There are two cases where we wouldn't want to do the divide in cliptest:
- * - When we aren't clipping. We still might want to cull backfaces
- * so the divide should be done elsewhere. This currently never
- * happens.
- *
- * - When culling isn't likely to help us, such as when the GL culling
- * is disabled and we not lighting or are only lighting
- * one-sided. In this situation, backface determination provides
- * us with no useful information. A tricky case to detect is when
- * all input data is already culled, although hopefully the
- * application wouldn't turn on culling in such cases.
- *
- * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which
- * are the result of the projection. This is only used in the
- * 4-vector case - in other cases, we just use the clip coordinates
- * as the projected coordinates - they are identical.
- *
- * This is doubly convenient because it means the Win[] array is now
- * of the same stride as all the others, so I can now turn map_vertices
- * into a straight-forward matrix transformation, with asm acceleration
- * automatically available.
- */
- typedef GLvector4f *(*clip_func)( GLvector4f *vClip,
- GLvector4f *vProj,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask );
-
-
- typedef void (*dotprod_func)( GLvector4f *out_vec,
- GLuint elt,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
- const GLubyte mask[]);
-
- typedef void (*vec_copy_func)( GLvector4f *to,
- const GLvector4f *from,
- const GLubyte mask[]);
-
-
-
-
- /* KW: New versions of the transform function allow a mask array
- * specifying that individual vector transform should be skipped
- * when the mask byte is zero. This is always present as a
- * parameter, to allow a unified interface.
- */
- typedef void (*transform_func)( GLvector4f *to_vec,
- const GLmatrix *mat,
- const GLvector4f *from_vec,
- const GLubyte *clipmask,
- const GLubyte flag );
-
-
- extern GLvector4f *gl_project_points( GLvector4f *to,
- const GLvector4f *from );
-
- extern void gl_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
- const GLmatrix *mat,
- CONST GLfloat src[][3] );
-
- extern void gl_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
- const GLmatrix *mat,
- CONST GLfloat src[][3] );
-
-
- extern dotprod_func gl_dotprod_tab[2][5];
- extern vec_copy_func gl_copy_tab[2][0x10];
- extern clip_func gl_clip_tab[5];
- extern normal_func gl_normal_tab[0xf][0x4];
-
- /* Use of 3 layers of linked 1-dimensional arrays to reduce
- * cost of lookup.
- */
- extern transform_func **(gl_transform_tab[2]);
-
-
- extern void gl_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
- const GLfloat P[4], GLuint sz );
-
-
- #define TransformRaw( to, mat, from ) \
- ( (*gl_transform_tab[0][(from)->size][(mat)->type])( to, mat, from, 0, 0 ), \
- (to) )
-
- #define Transform( to, mat, from, mask, cull ) \
- ( (*gl_transform_tab[cull!=0][(from)->size][(mat)->type])( to, mat, from, mask, cull ), \
- (to) )
-
-
- #endif
-