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- /* $Id: winpos.h,v 1.1.1.1 1999/08/19 00:55:41 jtg Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
-
- #ifndef WINPOS_H
- #define WINPOS_H
-
-
- #include "types.h"
-
-
- #ifndef GL_MESA_window_pos
-
- extern void glWindowPos2iMESA( GLint x, GLint y );
- extern void glWindowPos2fMESA( GLfloat x, GLfloat y );
- extern void glWindowPos2dMESA( GLdouble x, GLdouble y );
-
- extern void glWindowPos2ivMESA( const GLint *p );
- extern void glWindowPos2fvMESA( const GLfloat *p );
- extern void glWindowPos2dvMESA( const GLdouble *p );
-
- extern void glWindowPos3iMESA( GLint x, GLint y, GLint z );
- extern void glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
- extern void glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
-
- extern void glWindowPos3ivMESA( const GLint *p );
- extern void glWindowPos3fvMESA( const GLfloat *p );
- extern void glWindowPos3dvMESA( const GLdouble *p );
-
- extern void glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
- extern void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- extern void glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-
- extern void glWindowPos4ivMESA( const GLint *p );
- extern void glWindowPos4fvMESA( const GLfloat *p );
- extern void glWindowPos4dvMESA( const GLdouble *p );
-
- #endif
-
-
-
- extern void gl_WindowPos4fMESA( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-
-
- #endif
-