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- /* $Id: vbxform.h,v 1.4 1999/11/09 17:00:25 keithw Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
- #ifndef VBXFORM_H
- #define VBXFORM_H
-
- extern void gl_internal_flush( GLcontext *ctx );
-
- extern void gl_maybe_transform_vb( struct immediate *IM );
-
- extern void gl_compute_orflag( struct immediate *IM );
-
- extern void gl_reset_vb( struct vertex_buffer *VB );
-
- extern void gl_fixup_input( GLcontext *ctx, struct immediate *IM );
- extern void gl_fixup_cassette( GLcontext *ctx, struct immediate *IM );
-
-
- extern void gl_copy_prev_vertices( struct vertex_buffer *VB,
- struct immediate *prev,
- struct immediate *next );
-
- extern void gl_execute_cassette( GLcontext *ctx, struct immediate *IM );
-
- extern void gl_reset_input( GLcontext *ctx );
- extern void gl_execute_vb( GLcontext *ctx );
-
- extern void gl_copy_to_current( GLcontext *ctx, struct immediate *IM );
- extern void gl_copy_all_to_current( GLcontext *ctx, struct immediate *IM );
-
-
- extern struct immediate *gl_purge_immediate( GLcontext *ctx,
- struct immediate *IM,
- GLuint flag );
-
- extern void gl_print_cassette( struct immediate *IM );
- extern void gl_print_cassette_flags( struct immediate *IM, GLuint *flags );
-
-
- extern GLuint gl_texcoord_size( GLuint flag, GLuint unit );
-
- #endif
-