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- /* $Id: texobj.h,v 1.1.1.1 1999/08/19 00:55:41 jtg Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
- #ifndef TEXTOBJ_H
- #define TEXTOBJ_H
-
-
- #include "types.h"
-
-
- #ifdef VMS
- #define gl_test_texture_object_completeness gl_test_texture_object_complete
- #endif
-
- /*
- * Internal functions
- */
-
- extern struct gl_texture_object *
- gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
- GLuint dimensions );
-
-
- extern void gl_free_texture_object( struct gl_shared_state *shared,
- struct gl_texture_object *t );
-
-
- extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t );
-
-
- /*
- * API functions
- */
-
- extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
-
-
- extern void gl_DeleteTextures( GLcontext *ctx,
- GLsizei n, const GLuint *textures);
-
-
- extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
-
-
- extern void gl_PrioritizeTextures( GLcontext *ctx,
- GLsizei n, const GLuint *textures,
- const GLclampf *priorities );
-
-
- extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
-
-
- extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
-
-
- #endif
-