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- /* $Id: scissor.c,v 1.3 1999/11/08 07:36:44 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- /* $XFree86: xc/lib/GL/mesa/src/scissor.c,v 1.2 1999/04/04 00:20:31 dawes Exp $ */
-
-
-
-
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #ifndef XFree86Server
- #include <stdio.h>
- #else
- #include "GL/xf86glx.h"
- #endif
- #include "context.h"
- #include "macros.h"
- #include "scissor.h"
- #include "types.h"
- #endif
-
-
- void gl_Scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
- {
- if (width<0 || height<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glScissor" );
- return;
- }
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBegin");
-
- if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glScissor %d %d %d %d\n", x, y, width, height);
-
- if (x!=ctx->Scissor.X || y!=ctx->Scissor.Y ||
- width!=ctx->Scissor.Width || height!=ctx->Scissor.Height) {
- ctx->Scissor.X = x;
- ctx->Scissor.Y = y;
- ctx->Scissor.Width = width;
- ctx->Scissor.Height = height;
- ctx->NewState |= NEW_RASTER_OPS;
- }
-
- if (ctx->Driver.Scissor)
- ctx->Driver.Scissor( ctx, x, y, width, height );
- }
-
-
-
- /*
- * Apply the scissor test to a span of pixels.
- * Return: 0 = all pixels in the span are outside the scissor box.
- * 1 = one or more pixels passed the scissor test.
- */
- GLint gl_scissor_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLubyte mask[] )
- {
- /* first check if whole span is outside the scissor box */
- if (y<ctx->Buffer->Ymin || y>ctx->Buffer->Ymax
- || x>ctx->Buffer->Xmax || x+(GLint)n-1<ctx->Buffer->Xmin) {
- return 0;
- }
- else {
- GLint i;
- GLint xMin = ctx->Buffer->Xmin;
- GLint xMax = ctx->Buffer->Xmax;
- for (i=0; x+i < xMin; i++) {
- mask[i] = 0;
- }
- for (i=(GLint)n-1; x+i > xMax; i--) {
- mask[i] = 0;
- }
-
- return 1;
- }
- }
-
-
-
-
- /*
- * Apply the scissor test to an array of pixels.
- */
- GLuint gl_scissor_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte mask[] )
- {
- GLint xmin = ctx->Buffer->Xmin;
- GLint xmax = ctx->Buffer->Xmax;
- GLint ymin = ctx->Buffer->Ymin;
- GLint ymax = ctx->Buffer->Ymax;
- GLuint i;
-
- for (i=0;i<n;i++) {
- mask[i] &= (x[i]>=xmin) & (x[i]<=xmax) & (y[i]>=ymin) & (y[i]<=ymax);
- }
-
- return 1;
- }
-
-