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- /* $Id: rect.c,v 1.4 1999/11/08 07:36:44 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- /* $XFree86: xc/lib/GL/mesa/src/rect.c,v 1.2 1999/04/04 00:20:30 dawes Exp $ */
-
-
-
-
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #ifndef XFree86Server
- #else
- #include "GL/xf86glx.h"
- #endif
- #include "context.h"
- #include "macros.h"
- #include "rect.h"
- #include "vbfill.h"
- #endif
-
-
-
- /*
- * Execute a glRect*() function.
- */
- void gl_Rectf( GLcontext *ctx, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
- {
- /*
- * TODO: we could examine a bunch of state variables and ultimately
- * call the Driver->RectFunc() function to draw a screen-aligned
- * filled rectangle. Someday...
- *
- * KW: What happens to cull mode here?
- */
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glRect");
- RESET_IMMEDIATE(ctx);
- gl_Begin( ctx, GL_QUADS );
- gl_Vertex2f( ctx, x1, y1 );
- gl_Vertex2f( ctx, x2, y1 );
- gl_Vertex2f( ctx, x2, y2 );
- gl_Vertex2f( ctx, x1, y2 );
- gl_End( ctx );
- }
-