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- /* $Id: pb.h,v 1.2 1999/09/18 20:41:23 keithw Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
- #ifndef PB_H
- #define PB_H
-
-
- #include "types.h"
-
-
-
- /*
- * Pixel buffer size, must be larger than MAX_WIDTH.
- */
- #define PB_SIZE (3*MAX_WIDTH)
-
-
- struct pixel_buffer {
- GLint x[PB_SIZE]; /* X window coord in [0,MAX_WIDTH) */
- GLint y[PB_SIZE]; /* Y window coord in [0,MAX_HEIGHT) */
- GLdepth z[PB_SIZE]; /* Z window coord in [0,MAX_DEPTH] */
- GLubyte rgba[PB_SIZE][4]; /* Colors */
- GLubyte spec[PB_SIZE][3]; /* Separate specular colors */
- GLuint i[PB_SIZE]; /* Index */
- GLfloat s[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture S coordinates */
- GLfloat t[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture T coordinates */
- GLfloat u[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture R coordinates */
- GLfloat lambda[MAX_TEXTURE_UNITS][PB_SIZE];/* Texture lambda values */
- GLint color[4]; /* Mono color, integers! */
- GLuint index; /* Mono index */
- GLuint count; /* Number of pixels in buffer */
- GLboolean mono; /* Same color or index for all pixels? */
- GLenum primitive; /* GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP*/
- };
-
-
-
-
-
- /*
- * Set the color used for all subsequent pixels in the buffer.
- */
- #define PB_SET_COLOR( CTX, PB, R, G, B, A ) \
- if ((PB)->color[RCOMP]!=(R) || (PB)->color[GCOMP]!=(G) \
- || (PB)->color[BCOMP]!=(B) || (PB)->color[ACOMP]!=(A) \
- || !(PB)->mono) { \
- gl_flush_pb( ctx ); \
- } \
- (PB)->color[RCOMP] = R; \
- (PB)->color[GCOMP] = G; \
- (PB)->color[BCOMP] = B; \
- (PB)->color[ACOMP] = A; \
- (PB)->mono = GL_TRUE;
-
-
- /*
- * Set the color index used for all subsequent pixels in the buffer.
- */
- #define PB_SET_INDEX( CTX, PB, I ) \
- if ((PB)->index!=(I) || !(PB)->mono) { \
- gl_flush_pb( CTX ); \
- } \
- (PB)->index = I; \
- (PB)->mono = GL_TRUE;
-
-
- /*
- * "write" a pixel using current color or index
- */
- #define PB_WRITE_PIXEL( PB, X, Y, Z ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->count++;
-
-
- /*
- * "write" an RGBA pixel
- */
- #define PB_WRITE_RGBA_PIXEL( PB, X, Y, Z, R, G, B, A ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->rgba[(PB)->count][RCOMP] = R; \
- (PB)->rgba[(PB)->count][GCOMP] = G; \
- (PB)->rgba[(PB)->count][BCOMP] = B; \
- (PB)->rgba[(PB)->count][ACOMP] = A; \
- (PB)->count++;
-
- /*
- * "write" a color-index pixel
- */
- #define PB_WRITE_CI_PIXEL( PB, X, Y, Z, I ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->i[(PB)->count] = I; \
- (PB)->count++;
-
-
- /*
- * "write" an RGBA pixel with texture coordinates
- */
- #define PB_WRITE_TEX_PIXEL( PB, X, Y, Z, R, G, B, A, S, T, U ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->rgba[(PB)->count][RCOMP] = R; \
- (PB)->rgba[(PB)->count][GCOMP] = G; \
- (PB)->rgba[(PB)->count][BCOMP] = B; \
- (PB)->rgba[(PB)->count][ACOMP] = A; \
- (PB)->s[0][(PB)->count] = S; \
- (PB)->t[0][(PB)->count] = T; \
- (PB)->u[0][(PB)->count] = U; \
- (PB)->count++;
-
- /*
- * "write" an RGBA pixel with multiple texture coordinates
- */
- #define PB_WRITE_MULTITEX_PIXEL( PB, X, Y, Z, R, G, B, A, S, T, U, S1, T1, U1 ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->rgba[(PB)->count][RCOMP] = R; \
- (PB)->rgba[(PB)->count][GCOMP] = G; \
- (PB)->rgba[(PB)->count][BCOMP] = B; \
- (PB)->rgba[(PB)->count][ACOMP] = A; \
- (PB)->s[0][(PB)->count] = S; \
- (PB)->t[0][(PB)->count] = T; \
- (PB)->u[0][(PB)->count] = U; \
- (PB)->s[1][(PB)->count] = S1; \
- (PB)->t[1][(PB)->count] = T1; \
- (PB)->u[1][(PB)->count] = U1; \
- (PB)->count++;
-
- /*
- * "write" an RGBA pixel with multiple texture coordinates and specular color
- */
- #define PB_WRITE_MULTITEX_SPEC_PIXEL( PB, X, Y, Z, R, G, B, A, \
- SR, SG, SB, S, T, U, S1, T1, U1 ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->rgba[(PB)->count][RCOMP] = R; \
- (PB)->rgba[(PB)->count][GCOMP] = G; \
- (PB)->rgba[(PB)->count][BCOMP] = B; \
- (PB)->rgba[(PB)->count][ACOMP] = A; \
- (PB)->spec[(PB)->count][RCOMP] = SR; \
- (PB)->spec[(PB)->count][GCOMP] = SG; \
- (PB)->spec[(PB)->count][BCOMP] = SB; \
- (PB)->s[0][(PB)->count] = S; \
- (PB)->t[0][(PB)->count] = T; \
- (PB)->u[0][(PB)->count] = U; \
- (PB)->s[1][(PB)->count] = S1; \
- (PB)->t[1][(PB)->count] = T1; \
- (PB)->u[1][(PB)->count] = U1; \
- (PB)->count++;
-
-
-
- /*
- * Call this function at least every MAX_WIDTH pixels:
- */
- #define PB_CHECK_FLUSH( CTX, PB ) \
- do { \
- if ((PB)->count>=PB_SIZE-MAX_WIDTH) { \
- gl_flush_pb( CTX ); \
- } \
- } while(0)
-
- extern struct pixel_buffer *gl_alloc_pb(void);
-
- extern void gl_flush_pb( GLcontext *ctx );
-
- #endif
-