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- /* $Id: misc.c,v 1.3 1999/10/08 09:27:11 keithw dead $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #include <stdlib.h>
- #include <string.h>
- #include <stdio.h>
- #include "accum.h"
- #include "alphabuf.h"
- #include "context.h"
- #include "depth.h"
- #include "enums.h"
- #include "macros.h"
- #include "masking.h"
- //#include "misc.h"
- #include "stencil.h"
- #include "types.h"
- #ifdef XFree86Server
- #undef MISC_H
- #include "GL/xf86glx.h"
- #endif
- #endif
-
-
-
- void gl_ClearIndex( GLcontext *ctx, GLfloat c )
- {
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
- ctx->Color.ClearIndex = (GLuint) c;
- if (!ctx->Visual->RGBAflag) {
- /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
- (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
- }
- }
-
-
-
- void gl_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
- {
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor");
-
- ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
- ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
- ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
- ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
-
- if (ctx->Visual->RGBAflag) {
- GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
- GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
- GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
- GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
- (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
- }
- }
-
-
-
-
- /*
- * Clear the color buffer when glColorMask or glIndexMask is in effect.
- */
- static void clear_color_buffer_with_masking( GLcontext *ctx )
- {
- GLint x, y, height, width;
-
- /* Compute region to clear */
- if (ctx->Scissor.Enabled) {
- x = ctx->Buffer->Xmin;
- y = ctx->Buffer->Ymin;
- height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
- width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
- }
- else {
- x = 0;
- y = 0;
- height = ctx->Buffer->Height;
- width = ctx->Buffer->Width;
- }
-
- if (ctx->Visual->RGBAflag) {
- /* RGBA mode */
- GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
- GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
- GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
- GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
- GLint i;
- for (i=0;i<height;i++,y++) {
- GLubyte rgba[MAX_WIDTH][4];
- GLint j;
- for (j=0; j<width; j++) {
- rgba[j][RCOMP] = r;
- rgba[j][GCOMP] = g;
- rgba[j][BCOMP] = b;
- rgba[j][ACOMP] = a;
- }
- gl_mask_rgba_span( ctx, width, x, y, rgba );
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
- (const GLubyte (*)[4])rgba, NULL );
- }
- }
- else {
- /* Color index mode */
- GLuint indx[MAX_WIDTH];
- GLubyte mask[MAX_WIDTH];
- GLint i, j;
- MEMSET( mask, 1, width );
- for (i=0;i<height;i++,y++) {
- for (j=0;j<width;j++) {
- indx[j] = ctx->Color.ClearIndex;
- }
- gl_mask_index_span( ctx, width, x, y, indx );
- (*ctx->Driver.WriteCI32Span)( ctx, width, x, y, indx, mask );
- }
- }
- }
-
-
-
- /*
- * Clear the front and/or back color buffers. Also clear the alpha
- * buffer(s) if present.
- */
- static void clear_color_buffers( GLcontext *ctx )
- {
-
- if (ctx->RasterMask & MULTI_DRAW_BIT) {
- GLuint bufferBit;
-
- if (ctx->Color.DrawBuffer == GL_NONE)
- return;
-
- /* loop over four possible dest color buffers */
- for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
- if (bufferBit & ctx->Color.DrawDestMask) {
- if (bufferBit == FRONT_LEFT_BIT) {
- (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_LEFT);
- ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha;
- }
- else if (bufferBit == FRONT_RIGHT_BIT) {
- (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_RIGHT);
- ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha;
- }
- else if (bufferBit == BACK_LEFT_BIT) {
- (*ctx->Driver.SetBuffer)( ctx, GL_BACK_LEFT);
- ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha;
- }
- else {
- (*ctx->Driver.SetBuffer)( ctx, GL_BACK_RIGHT);
- ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha;
- }
-
- if (ctx->Color.SWmasking) {
- clear_color_buffer_with_masking( ctx );
- }
- else {
- GLint x = ctx->Buffer->Xmin;
- GLint y = ctx->Buffer->Ymin;
- GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
- GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
- (void) (*ctx->Driver.Clear)( ctx, GL_COLOR_BUFFER_BIT,
- !ctx->Scissor.Enabled,
- x, y, width, height );
- }
- }
- }
-
- /* restore default dest buffer */
- (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
- }
- else {
- /* normal case: clear exactly one color buffer */
-
- if (ctx->Color.SWmasking) {
- clear_color_buffer_with_masking( ctx );
- }
- else {
- GLint x = ctx->Buffer->Xmin;
- GLint y = ctx->Buffer->Ymin;
- GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
- GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
- (void) (*ctx->Driver.Clear)( ctx, GL_COLOR_BUFFER_BIT,
- !ctx->Scissor.Enabled,
- x, y, width, height );
- }
- }
- }
-
-
-
- void gl_Clear( GLcontext *ctx, GLbitfield mask )
- {
- #ifdef PROFILE
- GLdouble t0 = gl_time();
- #endif
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
-
- if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glClear 0x%x\n", mask);
-
- if (ctx->RenderMode==GL_RENDER) {
- GLint x, y, width, height;
- GLbitfield newMask;
-
- if (ctx->NewState) {
- gl_update_state( ctx );
- }
-
- x = ctx->Buffer->Xmin;
- y = ctx->Buffer->Ymin;
- height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
- width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
-
- /* clear software alpha buffer(s) */
- if ( (mask & GL_COLOR_BUFFER_BIT) && (ctx->RasterMask & ALPHABUF_BIT) ) {
- gl_clear_alpha_buffers( ctx );
- }
-
- /* let device driver try to clear the buffers */
- if ((mask & GL_COLOR_BUFFER_BIT) != 0
- && (ctx->Color.SWmasking || (ctx->RasterMask & MULTI_DRAW_BIT))) {
- /* Driver can't clear color buffer for some reason, let it try
- * to clear the other ancillary buffers.
- */
- GLbitfield mask2 = mask & (~GL_COLOR_BUFFER_BIT);
- newMask = (*ctx->Driver.Clear)( ctx, mask2, !ctx->Scissor.Enabled,
- x, y, width, height );
- newMask |= GL_COLOR_BUFFER_BIT;
- }
- else {
- newMask = (*ctx->Driver.Clear)( ctx, mask, !ctx->Scissor.Enabled,
- x, y, width, height );
- }
-
- if (newMask & GL_COLOR_BUFFER_BIT) clear_color_buffers( ctx );
- if (newMask & GL_DEPTH_BUFFER_BIT) gl_clear_depth_buffer( ctx );
- if (newMask & GL_ACCUM_BUFFER_BIT) gl_clear_accum_buffer( ctx );
- if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx );
-
- #ifdef PROFILE
- ctx->ClearTime += gl_time() - t0;
- ctx->ClearCount++;
- #endif
- }
- }
-
-
-
- void gl_Finish( GLcontext *ctx )
- {
- /* Don't compile into display list */
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
- if (ctx->Driver.Finish) {
- (*ctx->Driver.Finish)( ctx );
- }
- }
-
-
-
- void gl_Flush( GLcontext *ctx )
- {
- /* Don't compile into display list */
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
- if (ctx->Driver.Flush) {
- (*ctx->Driver.Flush)( ctx );
- }
- }
-
-
-
- GLboolean gl_Hint( GLcontext *ctx, GLenum target, GLenum mode )
- {
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glHint", GL_FALSE);
-
- if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glHint %s %d\n", gl_lookup_enum_by_nr(target), mode);
-
- switch (target) {
- case GL_FOG_HINT:
- ctx->Hint.Fog = mode;
- break;
- case GL_LINE_SMOOTH_HINT:
- ctx->Hint.LineSmooth = mode;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- ctx->Hint.PerspectiveCorrection = mode;
- break;
- case GL_POINT_SMOOTH_HINT:
- ctx->Hint.PointSmooth = mode;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- ctx->Hint.PolygonSmooth = mode;
- break;
- case GL_PREFER_DOUBLEBUFFER_HINT_PGI:
- case GL_STRICT_DEPTHFUNC_HINT_PGI:
- break;
- case GL_STRICT_LIGHTING_HINT_PGI:
- ctx->Hint.StrictLighting = mode;
- break;
- case GL_STRICT_SCISSOR_HINT_PGI:
- case GL_FULL_STIPPLE_HINT_PGI:
- case GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI:
- case GL_NATIVE_GRAPHICS_END_HINT_PGI:
- case GL_CONSERVE_MEMORY_HINT_PGI:
- case GL_RECLAIM_MEMORY_HINT_PGI:
- break;
- case GL_ALWAYS_FAST_HINT_PGI:
- if (mode) {
- ctx->Hint.AllowDrawWin = GL_TRUE;
- ctx->Hint.AllowDrawSpn = GL_FALSE;
- ctx->Hint.AllowDrawMem = GL_FALSE;
- } else {
- ctx->Hint.AllowDrawWin = GL_TRUE;
- ctx->Hint.AllowDrawSpn = GL_TRUE;
- ctx->Hint.AllowDrawMem = GL_TRUE;
- }
- break;
- case GL_ALWAYS_SOFT_HINT_PGI:
- ctx->Hint.AllowDrawWin = GL_TRUE;
- ctx->Hint.AllowDrawSpn = GL_TRUE;
- ctx->Hint.AllowDrawMem = GL_TRUE;
- break;
- case GL_ALLOW_DRAW_OBJ_HINT_PGI:
- break;
- case GL_ALLOW_DRAW_WIN_HINT_PGI:
- ctx->Hint.AllowDrawWin = mode;
- break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- ctx->Hint.AllowDrawSpn = mode;
- break;
- case GL_ALLOW_DRAW_MEM_HINT_PGI:
- ctx->Hint.AllowDrawMem = mode;
- break;
- case GL_CLIP_NEAR_HINT_PGI:
- case GL_CLIP_FAR_HINT_PGI:
- case GL_WIDE_LINE_HINT_PGI:
- case GL_BACK_NORMALS_HINT_PGI:
- case GL_NATIVE_GRAPHICS_HANDLE_PGI:
- break;
-
- /* GL_EXT_clip_volume_hint */
- case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
- ctx->Hint.ClipVolumeClipping = mode;
- break;
-
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glHint(target)" );
- return GL_FALSE;
- }
- ctx->NewState |= NEW_ALL; /* just to be safe */
-
- if (ctx->Driver.Hint) {
- (*ctx->Driver.Hint)( ctx, target, mode );
- }
-
- return GL_TRUE;
- }
-
-
-
-
- void gl_DrawBuffer( GLcontext *ctx, GLenum mode )
- {
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer");
-
- if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode));
-
- switch (mode) {
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- /* AUX buffers not implemented in Mesa at this time */
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- case GL_RIGHT:
- if (!ctx->Visual->StereoFlag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- if (ctx->Visual->DBflag)
- ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
- else
- ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
- break;
- case GL_FRONT_RIGHT:
- if (!ctx->Visual->StereoFlag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
- break;
- case GL_BACK_RIGHT:
- if (!ctx->Visual->StereoFlag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
- break;
- case GL_BACK_LEFT:
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- ctx->Color.DrawDestMask = BACK_LEFT_BIT;
- break;
- case GL_FRONT_AND_BACK:
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- if (ctx->Visual->StereoFlag)
- ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
- | FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
- else
- ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
- break;
- case GL_BACK:
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- if (ctx->Visual->StereoFlag)
- ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
- else
- ctx->Color.DrawDestMask = BACK_LEFT_BIT;
- break;
- case GL_LEFT:
- /* never an error */
- if (ctx->Visual->DBflag)
- ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
- else
- ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
- break;
- case GL_FRONT_LEFT:
- /* never an error */
- ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
- break;
- case GL_FRONT:
- /* never an error */
- if (ctx->Visual->StereoFlag)
- ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
- else
- ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
- break;
- case GL_NONE:
- /* never an error */
- ctx->Color.DrawDestMask = 0;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
- return;
- }
-
- /*
- * Make the dest buffer mode more precise if possible
- */
- if (mode == GL_LEFT && !ctx->Visual->DBflag)
- ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
- else if (mode == GL_RIGHT && !ctx->Visual->DBflag)
- ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
- else if (mode == GL_FRONT && !ctx->Visual->StereoFlag)
- ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
- else if (mode == GL_BACK && !ctx->Visual->StereoFlag)
- ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
- else
- ctx->Color.DriverDrawBuffer = mode;
-
- /*
- * Set current alpha buffer pointer
- */
- if (ctx->Visual->SoftwareAlpha) {
- if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
- ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha;
- else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
- ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha;
- else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT)
- ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha;
- else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT)
- ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha;
- }
-
- /*
- * If we get here there can't have been an error.
- * Now see if device driver can implement the drawing to the target
- * buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode
- * for example. We'll take care of that in the core code by looping
- * over the individual buffers.
- */
- ASSERT(ctx->Driver.SetBuffer);
- if ( (*ctx->Driver.SetBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) {
- /* All OK, the driver will do all buffer writes */
- ctx->Color.MultiDrawBuffer = GL_FALSE;
- }
- else {
- /* We'll have to loop over the multiple draw buffer targets */
- ctx->Color.MultiDrawBuffer = GL_TRUE;
- /* Set drawing buffer to front for now */
- (*ctx->Driver.SetBuffer)(ctx, GL_FRONT_LEFT);
- }
-
- ctx->Color.DrawBuffer = mode;
- ctx->NewState |= NEW_RASTER_OPS;
- }
-
-
-
- void gl_ReadBuffer( GLcontext *ctx, GLenum mode )
- {
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer");
-
- if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode));
-
- switch (mode) {
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- /* AUX buffers not implemented in Mesa at this time */
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- case GL_LEFT:
- case GL_FRONT:
- case GL_FRONT_LEFT:
- /* Front-Left buffer, always exists */
- ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
- break;
- case GL_BACK:
- case GL_BACK_LEFT:
- /* Back-Left buffer, requires double buffering */
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
- break;
- case GL_FRONT_RIGHT:
- case GL_RIGHT:
- if (!ctx->Visual->StereoFlag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
- break;
- case GL_BACK_RIGHT:
- if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
- return;
- }
-
- ctx->Pixel.ReadBuffer = mode;
- ctx->NewState |= NEW_RASTER_OPS;
- }
-