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- /* $Id: light.h,v 1.1.1.1 1999/08/19 00:55:41 jtg Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
- #ifndef LIGHT_H
- #define LIGHT_H
-
-
- #include "types.h"
-
- struct gl_shine_tab {
- struct gl_shine_tab *next, *prev;
- GLfloat tab[SHINE_TABLE_SIZE+1];
- GLfloat shininess;
- GLuint refcount;
- };
-
-
- extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
-
- extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
-
- extern void gl_Lightfv( GLcontext *ctx,
- GLenum light, GLenum pname, const GLfloat *params,
- GLint nparams );
-
- extern void gl_LightModelfv( GLcontext *ctx,
- GLenum pname, const GLfloat *params );
-
-
- extern GLuint gl_material_bitmask( GLcontext *ctx,
- GLenum face, GLenum pname,
- GLuint legal,
- const char * );
-
- extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
- const GLfloat *params);
-
- extern void gl_Materialfv( GLcontext *ctx,
- GLenum face, GLenum pname, const GLfloat *params );
-
-
-
- extern void gl_GetLightfv( GLcontext *ctx,
- GLenum light, GLenum pname, GLfloat *params );
-
- extern void gl_GetLightiv( GLcontext *ctx,
- GLenum light, GLenum pname, GLint *params );
-
-
- extern void gl_GetMaterialfv( GLcontext *ctx,
- GLenum face, GLenum pname, GLfloat *params );
-
- extern void gl_GetMaterialiv( GLcontext *ctx,
- GLenum face, GLenum pname, GLint *params );
-
-
- extern void gl_compute_spot_exp_table( struct gl_light *l );
-
- extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
- GLfloat shininess );
-
- extern void gl_update_lighting( GLcontext *ctx );
-
- extern void gl_compute_light_positions( GLcontext *ctx );
-
- extern void gl_update_normal_transform( GLcontext *ctx );
-
- extern void gl_update_material( GLcontext *ctx,
- struct gl_material *m,
- GLuint bitmask );
-
- extern void gl_update_color_material( GLcontext *ctx, const GLubyte rgba[4] );
-
-
- #endif
-
-