home *** CD-ROM | disk | FTP | other *** search
- /* $Id: feedback.h,v 1.2 1999/09/18 20:41:23 keithw Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
- #ifndef FEEDBACK_H
- #define FEEDBACK_H
-
-
- #include "types.h"
-
-
- #define FEEDBACK_TOKEN( CTX, T ) \
- if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
- CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \
- } \
- CTX->Feedback.Count++;
-
-
- extern void gl_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- GLuint index,
- const GLfloat texcoord[4] );
-
-
- extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
-
-
- extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
-
- extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
- GLenum type, GLfloat *buffer );
-
- extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
-
- extern void gl_InitNames( GLcontext *ctx );
-
- extern void gl_LoadName( GLcontext *ctx, GLuint name );
-
- extern void gl_PushName( GLcontext *ctx, GLuint name );
-
- extern void gl_PopName( GLcontext *ctx );
-
- extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
-
- extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last );
- extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
- extern void gl_feedback_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv );
-
- extern void gl_select_points( GLcontext *ctx, GLuint first, GLuint last );
- extern void gl_select_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
- extern void gl_select_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv );
-
- #endif
-
-