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- /* $Id: eval.h,v 1.1.1.1 1999/08/19 00:55:41 jtg Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
- #ifndef EVAL_H
- #define EVAL_H
-
-
- #include "types.h"
-
-
- extern void gl_init_eval( void );
-
-
- extern void gl_free_control_points( GLcontext *ctx,
- GLenum target, GLfloat *data );
-
-
- extern GLfloat *gl_copy_map_points1f( GLenum target,
- GLint ustride, GLint uorder,
- const GLfloat *points );
-
- extern GLfloat *gl_copy_map_points1d( GLenum target,
- GLint ustride, GLint uorder,
- const GLdouble *points );
-
- extern GLfloat *gl_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points );
-
- extern GLfloat *gl_copy_map_points2d(GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLdouble *points );
-
-
- extern void gl_Map1f( GLcontext* ctx,
- GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain );
-
- extern void gl_Map2f( GLcontext* ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain );
-
-
-
- extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
-
- extern void gl_MapGrid2f( GLcontext* ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
-
- extern void gl_GetMapdv( GLcontext* ctx,
- GLenum target, GLenum query, GLdouble *v );
-
- extern void gl_GetMapfv( GLcontext* ctx,
- GLenum target, GLenum query, GLfloat *v );
-
- extern void gl_GetMapiv( GLcontext* ctx,
- GLenum target, GLenum query, GLint *v );
-
- extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
-
- extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
- GLint i1, GLint i2, GLint j1, GLint j2 );
-
- extern void gl_eval_vb( struct vertex_buffer *VB );
-
-
- #endif
-