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- /* $Id: clip_tmp.h,v 1.2.2.1 1999/12/15 12:58:10 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
- /*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
- /* KW: a clever asm implementation would nestle integer versions
- * of the outcode calculation underneath the division. Gcc won't
- * do this, strangely enough, so I only do the divide in
- * the case where the cliptest passes. This isn't essential,
- * and an asm implementation needn't replicate that behaviour.
- */
- static GLvector4f * TAG(cliptest_points4)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
- {
- const GLuint stride = clip_vec->stride;
- const GLfloat *from = (GLfloat *)clip_vec->start;
- const GLuint count = clip_vec->count;
- GLuint c = 0;
- GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
- GLubyte tmpAndMask = *andMask;
- GLubyte tmpOrMask = *orMask;
- GLuint i;
- STRIDE_LOOP {
- const GLfloat cx = from[0];
- const GLfloat cy = from[1];
- const GLfloat cz = from[2];
- const GLfloat cw = from[3];
- #if defined(macintosh)
- /* on powerpc cliptest is 17% faster in this way. */
- GLuint mask;
- mask = (((cw < cx) << CLIP_RIGHT_SHIFT));
- mask |= (((cw < -cx) << CLIP_LEFT_SHIFT));
- mask |= (((cw < cy) << CLIP_TOP_SHIFT));
- mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT));
- mask |= (((cw < cz) << CLIP_FAR_SHIFT));
- mask |= (((cw < -cz) << CLIP_NEAR_SHIFT));
- #else /* !defined(macintosh)) */
- GLubyte mask = 0;
- if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
- if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
- if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
- if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
- if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
- if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
- #endif /* defined(macintosh) */
-
- clipMask[i] = mask;
- if (mask) {
- c++;
- tmpAndMask &= mask;
- tmpOrMask |= mask;
- vProj[i][0] = 0; /* no longer required? */
- vProj[i][1] = 0;
- vProj[i][2] = 0;
- vProj[i][3] = 1;
- } else {
- GLfloat oow = 1.0F / cw;
- vProj[i][3] = oow;
- vProj[i][0] = cx * oow;
- vProj[i][1] = cy * oow;
- vProj[i][2] = cz * oow;
- }
- }
-
- *orMask = tmpOrMask;
- *andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
-
- proj_vec->flags |= VEC_SIZE_4;
- proj_vec->size = 3;
- proj_vec->count = clip_vec->count;
- return proj_vec;
- }
-
- static GLvector4f * TAG(cliptest_points3)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
- {
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
-
- GLubyte tmpOrMask = *orMask;
- GLubyte tmpAndMask = *andMask;
- GLuint i;
- STRIDE_LOOP {
- const GLfloat cx = from[0], cy = from[1], cz = from[2];
- GLubyte mask = 0;
- if (cx > 1.0) mask |= CLIP_RIGHT_BIT;
- else if (cx < -1.0) mask |= CLIP_LEFT_BIT;
- if (cy > 1.0) mask |= CLIP_TOP_BIT;
- else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT;
- if (cz > 1.0) mask |= CLIP_FAR_BIT;
- else if (cz < -1.0) mask |= CLIP_NEAR_BIT;
- clipMask[i] = mask;
- tmpOrMask |= mask;
- tmpAndMask &= mask;
- }
-
- gl_vector4f_clean_elem(proj_vec, count, 3);
-
- *orMask = tmpOrMask;
- *andMask = tmpAndMask;
- return clip_vec;
- }
-
- static GLvector4f * TAG(cliptest_points2)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
- {
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
-
- GLubyte tmpOrMask = *orMask;
- GLubyte tmpAndMask = *andMask;
- GLuint i;
- STRIDE_LOOP {
- const GLfloat cx = from[0], cy = from[1];
- GLubyte mask = 0;
- if (cx > 1.0) mask |= CLIP_RIGHT_BIT;
- else if (cx < -1.0) mask |= CLIP_LEFT_BIT;
- if (cy > 1.0) mask |= CLIP_TOP_BIT;
- else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT;
- clipMask[i] = mask;
- tmpOrMask |= mask;
- tmpAndMask &= mask;
- }
-
- gl_vector4f_clean_elem(proj_vec, count, 3);
-
- *orMask = tmpOrMask;
- *andMask = tmpAndMask;
- return clip_vec;
- }
-
-
- static void TAG(init_c_cliptest)( void )
- {
- gl_clip_tab[4] = TAG(cliptest_points4);
- gl_clip_tab[3] = TAG(cliptest_points3);
- gl_clip_tab[2] = TAG(cliptest_points2);
- }
-