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- /* $Id: bbox.c,v 1.1.1.1 1999/08/19 00:55:41 jtg Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
- /*
- * New (3.1) transformation code written by Keith Whitwell
- */
-
-
- #include "bbox.h"
- #include "types.h"
- #include "xform.h"
-
- static void cliptest_bounds( GLubyte *orMask,
- GLubyte *andMask,
- CONST GLfloat (*bounds)[4],
- GLuint count )
- {
- GLubyte tmpOrMask = 0;
- GLubyte tmpAndMask = ~0;
- GLuint i;
-
- for (i = 0 ; i < count ; i++) {
- const GLfloat cx = bounds[i][0];
- const GLfloat cy = bounds[i][1];
- const GLfloat cz = bounds[i][2];
- const GLfloat cw = bounds[i][3];
- GLubyte mask = 0;
-
- if (cx > cw) mask |= CLIP_RIGHT_BIT;
- else if (cx < -cw) mask |= CLIP_LEFT_BIT;
- if (cy > cw) mask |= CLIP_TOP_BIT;
- else if (cy < -cw) mask |= CLIP_BOTTOM_BIT;
- if (cz > cw) mask |= CLIP_FAR_BIT;
- else if (cz < -cw) mask |= CLIP_NEAR_BIT;
-
- tmpOrMask |= mask;
- tmpAndMask &= mask;
- }
-
- *orMask = tmpOrMask;
- *andMask = tmpAndMask;
- }
-
-
- static void transform_bounds3( GLubyte *orMask, GLubyte *andMask,
- const GLmatrix *mat,
- CONST GLfloat src[][3] )
- {
- GLuint i;
- GLfloat dx[4], dy[4], dz[4];
- GLfloat data[8][4];
- const GLfloat *m = mat->m;
-
- /* Do the first transform */
- gl_transform_point_sz( data[0], mat->m, src[0], 3 );
-
- for (i = 1 ; i < 8 ; i++)
- COPY_4FV( data[i], data[0] );
-
- dx[0] = m[ 0]*src[1][0];
- dx[1] = m[ 1]*src[1][0];
- dx[2] = m[ 2]*src[1][0];
- dx[3] = m[ 3]*src[1][0];
-
- for (i = 4 ; i < 8 ; i++)
- ACC_4V( data[i], dx );
-
- dy[0] = m[ 4]*src[1][1];
- dy[1] = m[ 5]*src[1][1];
- dy[2] = m[ 6]*src[1][1];
- dy[3] = m[ 7]*src[1][1];
-
- ACC_4V( data[2], dy );
- ACC_4V( data[3], dy );
- ACC_4V( data[6], dy );
- ACC_4V( data[7], dy );
-
- dz[0] = m[ 8]*src[1][2];
- dz[1] = m[ 9]*src[1][2];
- dz[2] = m[10]*src[1][2];
- dz[3] = m[11]*src[1][2];
-
- for (i = 1 ; i < 8 ; i+=2)
- ACC_4V( data[i], dz );
-
-
- cliptest_bounds( orMask, andMask, (const GLfloat (*)[4])data, 8 );
- }
-
- static void transform_bounds2( GLubyte *orMask, GLubyte *andMask,
- const GLmatrix *mat,
- CONST GLfloat src[][3] )
- {
- GLuint i;
- GLfloat dx[4], dy[4];
- GLfloat data[4][4];
- const GLfloat *m = mat->m;
-
- /* Do the first transform */
- gl_transform_point_sz( data[0], mat->m, src[0], 2 );
-
- for (i = 1 ; i < 4 ; i++)
- COPY_4FV( data[i], data[0] );
-
- dx[0] = m[0]*src[1][0];
- dx[1] = m[1]*src[1][0];
- dx[2] = m[2]*src[1][0];
- dx[3] = m[3]*src[1][0];
-
- ACC_4V( data[1], dx );
- ACC_4V( data[3], dx );
-
- dy[0] = m[4]*src[1][1];
- dy[1] = m[5]*src[1][1];
- dy[2] = m[6]*src[1][1];
- dy[3] = m[7]*src[1][1];
-
- ACC_4V( data[2], dy );
- ACC_4V( data[3], dy );
-
- cliptest_bounds( orMask, andMask, (const GLfloat (*)[4])data, 4 );
- }
-
- /* Dummy
- */
- static void transform_bounds4( GLubyte *orMask, GLubyte *andMask,
- const GLmatrix *mat,
- CONST GLfloat src[][3] )
- {
- (void) mat;
- (void) src;
- *orMask = ~0;
- *andMask = 0;
- }
-
- static void calculate_bounds3( GLfloat (*bounds)[3],
- const GLvector4f *obj )
- {
- CONST GLfloat (*data)[4] = (CONST GLfloat (*)[4])obj->start;
- GLfloat xmin = data[0][0];
- GLfloat ymin = data[0][1];
- GLfloat zmin = data[0][2];
- GLfloat xmax = data[0][0];
- GLfloat ymax = data[0][1];
- GLfloat zmax = data[0][2];
- GLuint i, count = obj->count;
-
- for (i = 1 ; i < count ; i++) {
- GLfloat t;
- t = data[i][0]; if (t > xmax) xmax = t; else if (t < xmin) xmin = t;
- t = data[i][1]; if (t > ymax) ymax = t; else if (t < ymin) ymin = t;
- t = data[i][2]; if (t > zmax) zmax = t; else if (t < zmin) zmin = t;
- }
-
- bounds[0][0] = xmin;
- bounds[0][1] = ymin;
- bounds[0][2] = zmin;
- bounds[1][0] = xmax - xmin;
- bounds[1][1] = ymax - ymin;
- bounds[1][2] = zmax - zmin;
- }
-
- static void calculate_bounds2( GLfloat (*bounds)[3],
- const GLvector4f *obj )
- {
- CONST GLfloat (*data)[4] = (CONST GLfloat (*)[4])obj->start;
- GLfloat xmin = data[0][0];
- GLfloat ymin = data[0][1];
- GLfloat xmax = data[0][0];
- GLfloat ymax = data[0][1];
- GLuint i, count = obj->count;
-
- for (i = 1 ; i < count ; i++) {
- GLfloat t;
- t = data[i][0]; if (t > xmax) xmax = t; if (t < xmin) xmin = t;
- t = data[i][1]; if (t > ymax) ymax = t; if (t < ymin) ymin = t;
- }
-
- bounds[0][0] = xmin;
- bounds[0][1] = ymin;
- bounds[0][2] = 0;
- bounds[1][0] = xmax - xmin;
- bounds[1][1] = ymax - ymin;
- bounds[1][2] = 0;
- }
-
-
- calc_bound_func gl_calc_bound_tab[5] =
- {
- 0,
- 0,
- calculate_bounds2,
- calculate_bounds3,
- 0 /* would 4d bounds make sense? */
- };
-
- test_bound_func gl_test_bound_tab[5] =
- {
- 0,
- 0,
- transform_bounds2,
- transform_bounds3,
- transform_bounds4
- };
-
-