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- /* $Id: all.h,v 1.2 1999/10/08 09:27:09 keithw Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
- /* The purpose of this file is to collect all the header files that Mesa
- * uses into a single header so that we can get new compilers that support
- * pre-compiled headers to compile much faster.
- * All we do is list all the internal headers used by Mesa in this one
- * main header file, and most compilers will pre-compile all these headers
- * and use them over and over again for each source module. This makes a
- * big difference for Win32 support, because the <windows.h> headers take
- * a *long* time to compile.
- */
-
-
- #ifndef SRC_ALL_H
- #define SRC_ALL_H
-
-
- #ifndef PC_HEADER
- This is an error. all.h should be included only if PC_HEADER is defined.
- #endif
-
- #ifdef HAVE_CONFIG_H
- #include "conf.h"
- #endif
-
- #ifndef XFree86LOADER
- #include <assert.h>
- #include <limits.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <float.h>
- #include <math.h>
- #endif
- #include "GL/gl.h"
- #ifdef XFree86Server
- #include "GL/osmesa.h"
- #endif
- #include "accum.h"
- #include "alpha.h"
- #include "alphabuf.h"
- #include "api.h"
- #include "asm-386.h"
- #include "attrib.h"
- #include "bitmap.h"
- #include "blend.h"
- #include "clip.h"
- #include "colortab.h"
- #include "context.h"
- #include "config.h"
- #include "copypix.h"
- #include "dd.h"
- #include "depth.h"
- #include "dlist.h"
- #include "drawpix.h"
- #include "enable.h"
- #include "eval.h"
- #include "feedback.h"
- #include "fixed.h"
- #include "fog.h"
- #include "get.h"
- #include "hash.h"
- #include "image.h"
- #include "light.h"
- #include "lines.h"
- #include "logic.h"
- #include "macros.h"
- #include "masking.h"
- #include "matrix.h"
- #include "glmisc.h"
- #include "mmath.h"
- #include "pb.h"
- #include "pixel.h"
- #include "pointers.h"
- #include "points.h"
- #include "polygon.h"
- #include "quads.h"
- #include "rastpos.h"
- #include "readpix.h"
- #include "rect.h"
- #include "scissor.h"
- #include "shade.h"
- #include "span.h"
- #include "stencil.h"
- #include "teximage.h"
- #include "texobj.h"
- #include "texstate.h"
- #include "texture.h"
- #include "triangle.h"
- #include "types.h"
- #include "varray.h"
- #include "vb.h"
- #include "vbfill.h"
- #include "vbrender.h"
- #include "vbxform.h"
- #include "winpos.h"
- #include "xform.h"
- #include "zoom.h"
- #ifdef XFree86Server
- #include "GL/xf86glx.h"
- #endif
-
- #endif /*SRC_ALL_H*/
-