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- /*
- * $Id: $
- */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- * Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- void wrpCopyFlat(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * flat shading, no texture mapping, no fogging, no ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
- }
-
- void wrpCopyFlatZ(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * flat shading, no texture mapping, no fogging, ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
- dest->z = source->z;
- }
-
- void wrpCopyGouraud(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * gouraud shading, no texture mapping, no fogging, no ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
-
- dest->color = source->color;
- }
-
- void wrpCopyGouraudZ(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * gouraud shading, no texture mapping, no fogging, ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
- dest->z = source->z;
-
- dest->color = source->color;
- }
-
- void wrpCopyFlatFog(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * flat shading, no texture mapping, fogging, ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
-
- dest->w = source->w;
- }
-
- void wrpCopyFlatFogZ(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * flat shading, no texture mapping, fogging, ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
- dest->z = source->z;
-
- dest->w = source->w;
- }
-
- void wrpCopyGouraudFog(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * gouraud shading, no texture mapping, fogging, no ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
-
- dest->w = source->w;
-
- dest->color = source->color;
- }
-
- void wrpCopyGouraudFogZ(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * gouraud shading, no texture mapping, fogging, ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
- dest->z = source->z;
-
- dest->w = source->w;
-
- dest->color = source->color;
- }
-
- void wrpCopyFlatTex(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * flat shading, texture mapping, no ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
-
- dest->u = source->u;
- dest->v = source->v;
- dest->w = source->w;
- }
-
- void wrpCopyFlatTexZ(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * flat shading, texture mapping, ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
- dest->z = source->z;
-
- dest->u = source->u;
- dest->v = source->v;
- dest->w = source->w;
- }
-
- void wrpCopyGouraudTex(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * gouraud shading, texture mapping, no ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
-
- dest->u = source->u;
- dest->v = source->v;
- dest->w = source->w;
-
- dest->color = source->color;
- }
-
- void wrpCopyGouraudTexZ(W3D_Vertex * dest, W3D_Vertex * source)
- {
- /* vertex copy function
- * gouraud shading, texture mapping, ZBuffering
- */
-
- dest->x = source->x;
- dest->y = source->y;
- dest->z = source->z;
-
- dest->u = source->u;
- dest->v = source->v;
- dest->w = source->w;
-
- dest->color = source->color;
- }
-