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- Future plans for Mesa
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- OpenGL conformance testing
- As of June 22 I've signed the paperwork but haven't got the
- test sources yet.
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- Optimization of API function dispatch as proposed by Kendall Bennet
- Use a little asm code to optimize the glVertex, glNormal, glTexCoord,
- etc functions.
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- Vertex array optimization
- All the vertex transformation code in vbxform.c should be moved
- into xform.c. These functions should also be rewritten to support
- a variable stride through the source data. This will allow
- optimizing many vertex array scenarios, including interleaved
- arrays.
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- The x86 transformation code will have to be updated too. Sorry Josh!
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- This could be a nice performance boost, especially when using
- 3Dfx hardware.
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