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- /* $Id: tessdemo.c,v 1.3.2.1 1999/11/16 11:09:09 gareth Exp $ */
-
- /*
- * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
- * This demo isn't built by the Makefile because it needs GLUT. After you've
- * installed GLUT you can try this demo.
- * Here's the command for IRIX, for example:
- cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo
- */
-
- /*
- * Updated for GLU 1.3 tessellation by Gareth Hughes <garethh@bell-labs.com>
- */
-
- /*
- * $Log: tessdemo.c,v $
- * Revision 1.3.2.1 1999/11/16 11:09:09 gareth
- * Added combine callback. Converted vertices from ints to floats.
- *
- * Revision 1.3 1999/11/04 04:00:42 gareth
- * Updated demo for new GLU 1.3 tessellation. Added optimized rendering
- * by saving the output of the tessellation into display lists.
- *
- * Revision 1.2 1999/09/19 20:09:00 tanner
- *
- * lots of autoconf updates
- *
- * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
- * Imported sources
- *
- * Revision 3.5 1999/03/28 18:24:37 brianp
- * minor clean-up
- *
- * Revision 3.4 1999/02/14 03:37:07 brianp
- * fixed callback problem
- *
- * Revision 3.3 1998/07/26 01:25:26 brianp
- * removed include of gl.h and glu.h
- *
- * Revision 3.2 1998/06/29 02:37:30 brianp
- * minor changes for Windows (Ted Jump)
- *
- * Revision 3.1 1998/06/09 01:53:49 brianp
- * main() should return an int
- *
- * Revision 3.0 1998/02/14 18:42:29 brianp
- * initial rev
- *
- */
-
-
- #include <GL/glut.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
-
- #define MAX_POINTS 256
- #define MAX_CONTOURS 32
- #define MAX_TRIANGLES 256
-
- #ifndef GLCALLBACK
- #ifdef CALLBACK
- #define GLCALLBACK CALLBACK
- #else
- #define GLCALLBACK
- #endif
- #endif
-
- typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
- typedef enum{ DEFINE, TESSELATED } mode_type;
-
- static GLsizei width, height;
- static GLuint contour_cnt;
- static GLuint triangle_cnt;
-
- static mode_type mode;
- static int menu;
-
- static GLuint list_start;
-
- static GLfloat edge_color[3];
-
- static struct
- {
- GLfloat p[MAX_POINTS][2];
- GLuint point_cnt;
- } contours[MAX_CONTOURS];
-
- static struct
- {
- GLsizei no;
- GLfloat p[3][2];
- GLclampf color[3][3];
- } triangles[MAX_TRIANGLES];
-
-
-
- void GLCALLBACK error_callback( GLenum err )
- {
- int len, i;
- char const *str;
-
- glColor3f( 0.9, 0.9, 0.9 );
- glRasterPos2i( 5, 5 );
-
- str = (const char *) gluErrorString( err );
- len = strlen( str );
-
- for ( i = 0 ; i < len ; i++ ) {
- glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
- }
- }
-
- void GLCALLBACK begin_callback( GLenum mode )
- {
- /* Allow multiple triangles to be output inside the begin/end pair. */
- triangle_cnt = 0;
- triangles[triangle_cnt].no = 0;
- }
-
- void GLCALLBACK edge_callback( GLenum flag )
- {
- /* Persist the edge flag across triangles. */
- if ( flag == GL_TRUE )
- {
- edge_color[0] = 1.0;
- edge_color[1] = 1.0;
- edge_color[2] = 0.5;
- }
- else
- {
- edge_color[0] = 1.0;
- edge_color[1] = 0.0;
- edge_color[2] = 0.0;
- }
- }
-
- void GLCALLBACK end_callback()
- {
- GLint i;
-
- glBegin( GL_LINES );
-
- /* Output the three edges of each triangle as lines colored
- according to their edge flag. */
- for ( i = 0 ; i < triangle_cnt ; i++ )
- {
- glColor3f( triangles[i].color[0][0],
- triangles[i].color[0][1],
- triangles[i].color[0][2] );
-
- glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
- glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
-
- glColor3f( triangles[i].color[1][0],
- triangles[i].color[1][1],
- triangles[i].color[1][2] );
-
- glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
- glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
-
- glColor3f( triangles[i].color[2][0],
- triangles[i].color[2][1],
- triangles[i].color[2][2] );
-
- glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
- glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
- }
-
- glEnd();
- }
-
- void GLCALLBACK vertex_callback( void *data )
- {
- GLsizei no;
- GLfloat *p;
-
- p = (GLfloat *) data;
- no = triangles[triangle_cnt].no;
-
- triangles[triangle_cnt].p[no][0] = p[0];
- triangles[triangle_cnt].p[no][1] = p[1];
-
- triangles[triangle_cnt].color[no][0] = edge_color[0];
- triangles[triangle_cnt].color[no][1] = edge_color[1];
- triangles[triangle_cnt].color[no][2] = edge_color[2];
-
- /* After every three vertices, initialize the next triangle. */
- if ( ++(triangles[triangle_cnt].no) == 3 )
- {
- triangle_cnt++;
- triangles[triangle_cnt].no = 0;
- }
- }
-
- void GLCALLBACK combine_callback( GLdouble coords[3],
- GLdouble *vertex_data[4],
- GLfloat weight[4], void **data )
- {
- GLfloat *vertex;
- int i;
-
- vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
-
- vertex[0] = (GLfloat) coords[0];
- vertex[1] = (GLfloat) coords[1];
-
- *data = vertex;
- }
-
-
- void set_screen_wh( GLsizei w, GLsizei h )
- {
- width = w;
- height = h;
- }
-
- void tesse( void )
- {
- GLUtesselator *tobj;
- GLdouble data[3];
- GLuint i, j, point_cnt;
-
- list_start = glGenLists( 2 );
-
- tobj = gluNewTess();
-
- if ( tobj != NULL )
- {
- gluTessCallback( tobj, GLU_TESS_BEGIN, glBegin );
- gluTessCallback( tobj, GLU_TESS_VERTEX, glVertex2fv );
- gluTessCallback( tobj, GLU_TESS_END, glEnd );
- gluTessCallback( tobj, GLU_TESS_ERROR, error_callback );
- gluTessCallback( tobj, GLU_TESS_COMBINE, combine_callback );
-
- glNewList( list_start, GL_COMPILE );
- gluBeginPolygon( tobj );
-
- for ( j = 0 ; j <= contour_cnt ; j++ )
- {
- point_cnt = contours[j].point_cnt;
- gluNextContour( tobj, GLU_UNKNOWN );
-
- for ( i = 0 ; i < point_cnt ; i++ )
- {
- data[0] = (GLdouble)( contours[j].p[i][0] );
- data[1] = (GLdouble)( contours[j].p[i][1] );
- data[2] = 0.0;
- gluTessVertex( tobj, data, contours[j].p[i] );
- }
- }
-
- gluEndPolygon( tobj );
- glEndList();
-
- gluTessCallback( tobj, GLU_TESS_BEGIN, begin_callback );
- gluTessCallback( tobj, GLU_TESS_VERTEX, vertex_callback );
- gluTessCallback( tobj, GLU_TESS_END, end_callback );
- gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, edge_callback );
-
- glNewList( list_start + 1, GL_COMPILE );
- gluBeginPolygon( tobj );
-
- for ( j = 0 ; j <= contour_cnt ; j++ )
- {
- point_cnt = contours[j].point_cnt;
- gluNextContour( tobj, GLU_UNKNOWN );
-
- for ( i = 0 ; i < point_cnt ; i++ )
- {
- data[0] = (GLdouble)( contours[j].p[i][0] );
- data[1] = (GLdouble)( contours[j].p[i][1] );
- data[2] = 0.0;
- gluTessVertex( tobj, data, contours[j].p[i] );
- }
- }
-
- gluEndPolygon( tobj );
- glEndList();
-
- gluDeleteTess( tobj );
-
- glutMouseFunc( NULL );
- mode = TESSELATED;
- }
- }
-
- void left_down( int x1, int y1 )
- {
- GLfloat P[2];
- GLuint point_cnt;
-
- /* translate GLUT into GL coordinates */
-
- P[0] = x1;
- P[1] = height - y1;
-
- point_cnt = contours[contour_cnt].point_cnt;
-
- contours[contour_cnt].p[point_cnt][0] = P[0];
- contours[contour_cnt].p[point_cnt][1] = P[1];
-
- glBegin( GL_LINES );
-
- if ( point_cnt )
- {
- glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
- glVertex2fv( P );
- }
- else
- {
- glVertex2fv( P );
- glVertex2fv( P );
- }
-
- glEnd();
- glFinish();
-
- contours[contour_cnt].point_cnt++;
- }
-
- void middle_down( int x1, int y1 )
- {
- GLuint point_cnt;
- (void) x1;
- (void) y1;
-
- point_cnt = contours[contour_cnt].point_cnt;
-
- if ( point_cnt > 2 )
- {
- glBegin( GL_LINES );
-
- glVertex2fv( contours[contour_cnt].p[0] );
- glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
-
- contours[contour_cnt].p[point_cnt][0] = -1;
-
- glEnd();
- glFinish();
-
- contour_cnt++;
- contours[contour_cnt].point_cnt = 0;
- }
- }
-
- void mouse_clicked( int button, int state, int x, int y )
- {
- x -= x%10;
- y -= y%10;
-
- switch ( button )
- {
- case GLUT_LEFT_BUTTON:
- if ( state == GLUT_DOWN ) {
- left_down( x, y );
- }
- break;
- case GLUT_MIDDLE_BUTTON:
- if ( state == GLUT_DOWN ) {
- middle_down( x, y );
- }
- break;
- }
- }
-
- void display( void )
- {
- GLuint i,j;
- GLuint point_cnt;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- switch ( mode )
- {
- case DEFINE:
- /* draw grid */
- glColor3f( 0.6, 0.5, 0.5 );
-
- glBegin( GL_LINES );
-
- for ( i = 0 ; i < width ; i += 10 )
- {
- for ( j = 0 ; j < height ; j += 10 )
- {
- glVertex2i( 0, j );
- glVertex2i( width, j );
- glVertex2i( i, height );
- glVertex2i( i, 0 );
- }
- }
-
- glColor3f( 1.0, 1.0, 0.0 );
-
- for ( i = 0 ; i <= contour_cnt ; i++ )
- {
- point_cnt = contours[i].point_cnt;
-
- glBegin( GL_LINES );
-
- switch ( point_cnt )
- {
- case 0:
- break;
- case 1:
- glVertex2fv( contours[i].p[0] );
- glVertex2fv( contours[i].p[0] );
- break;
- case 2:
- glVertex2fv( contours[i].p[0] );
- glVertex2fv( contours[i].p[1] );
- break;
- default:
- --point_cnt;
- for ( j = 0 ; j < point_cnt ; j++ )
- {
- glVertex2fv( contours[i].p[j] );
- glVertex2fv( contours[i].p[j+1] );
- }
- if ( contours[i].p[j+1][0] == -1 )
- {
- glVertex2fv( contours[i].p[0] );
- glVertex2fv( contours[i].p[j] );
- }
- break;
- }
-
- glEnd();
- }
-
- glFinish();
- break;
-
- case TESSELATED:
- /* draw triangles */
- glColor3f( 0.7, 0.7, 0.0 );
- glCallList( list_start );
-
- glLineWidth( 2.0 );
- glCallList( list_start + 1 );
- glLineWidth( 1.0 );
-
- glFlush();
- break;
- }
-
- glColor3f( 1.0, 1.0, 0.0 );
- }
-
- void clear( void )
- {
- contour_cnt = 0;
- contours[0].point_cnt = 0;
- triangle_cnt = 0;
-
- glutMouseFunc( mouse_clicked );
-
- mode = DEFINE;
-
- glDeleteLists( list_start, 2 );
- list_start = 0;
- }
-
- void quit( void )
- {
- exit( 0 );
- }
-
- void menu_selected( int entry )
- {
- switch ( entry )
- {
- case CLEAR:
- clear();
- break;
- case TESSELATE:
- tesse();
- break;
- case QUIT:
- quit();
- break;
- }
-
- glutPostRedisplay();
- }
-
- void key_pressed( unsigned char key, int x, int y )
- {
- (void) x;
- (void) y;
-
- switch ( key )
- {
- case 'c':
- case 'C':
- clear();
- break;
- case 't':
- case 'T':
- tesse();
- break;
- case 'q':
- case 'Q':
- quit();
- break;
- }
-
- glutPostRedisplay();
- }
-
- void myinit( void )
- {
- /* clear background to gray */
- glClearColor( 0.4, 0.4, 0.4, 0.0 );
- glShadeModel( GL_FLAT );
- glPolygonMode( GL_FRONT, GL_FILL );
-
- menu = glutCreateMenu( menu_selected );
-
- glutAddMenuEntry( "clear", CLEAR );
- glutAddMenuEntry( "tesselate", TESSELATE );
- glutAddMenuEntry( "quit", QUIT );
-
- glutAttachMenu( GLUT_RIGHT_BUTTON );
-
- glutMouseFunc( mouse_clicked );
- glutKeyboardFunc( key_pressed );
-
- contour_cnt = 0;
- mode = DEFINE;
- }
-
- static void reshape( GLsizei w, GLsizei h )
- {
- glViewport( 0, 0, w, h );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- set_screen_wh( w, h );
- }
-
-
- static void usage( void )
- {
- printf( "Use left mouse button to place vertices.\n" );
- printf( "Press middle mouse button when done.\n" );
- printf( "Select tesselate from the pop-up menu.\n" );
- }
-
-
- /*
- * Main Loop
- * Open window with initial window size, title bar,
- * RGBA display mode, and handle input events.
- */
- int main( int argc, char **argv )
- {
- usage();
-
- glutInit( &argc, argv );
- glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
- glutInitWindowSize( 400, 400 );
- glutCreateWindow( argv[0] );
-
- myinit();
-
- glutDisplayFunc( display );
- glutReshapeFunc( reshape );
-
- glutMainLoop();
-
- return 0;
- }
-