home *** CD-ROM | disk | FTP | other *** search
-
- BigBrother Installer Reference Manual:
-
- If you are looking for general information about the monitor you will have
- to consult the BigBrother Reference Manual. This text will only cover the
- aspects of the installer configs and settings!
-
- Since the installer is hunk-overlayed the monitor data will only be loaded
- and decompressed when needed. (Memory efficient)
-
- Since the installer has been recoded some absolutly needed options have been
- added.
-
- Updates:
-
- Version 0.49
- Removed a bug on KS1.2/1.3 after reading some autodocs where the system
- function userstate was reported corrupt this has been patched internally.
- Totally Recoded.
- Following will now be passed to monitor.
- Chip Address
- Activation (Level7,Level3,Level2,PatchReset & VBR Patch)
- Cycle routine fixed. Hardcoded for specific WindowHandler.
- Fixed MemoryString Gadgets. (Strings could not be edited, only defaulted)
-
- The installer does not release about 10k chipmem it's because I haven't
- finished my gadget routines.
-
- However you MUST configure Memory and Activate.
-
-
- --- un updated docs below! Will be included soon.
-
-
- for the installer program...
-
- The idea with the 10 different default entries
- available for Load/Save is because most serious
- programmers have more than one Amiga.
- As I do have 4 I like the idea of have a config
- per computer!
- (ie: A500 3MB/A500 1MB/A600 1MB/A4040 6MB)
-
- Memory Prefs:
-
- You have to configure the memory in which the
- program has ChipWork memory and also the memory
- to install the monitor in!
- Also the memory banks the monitor can address
- must be entered. Faster and easier when using
- search and find routines!
- And in some configurations the processor will
- do a BERR (bus error) or in some cases your
- MMU tables will prevent that! 60040 Rules!
- Also scsi auto-config boards are nasty!
-
- If you have an A500 with fake fast ($c00000)
- you can turn it off from appearing in your
- memlist and there for use it to store the
- Monitor and Workspace!
- But some games actually write-test memory to see
- if you have memory in either $c00000 or
- $200000 which can be a problem unleass you
- remove the test code from bootblock and the game
- does not need 1mb+ and you don't have more mem!
- Mostly those games don't run on 1mb+ chip or real
- 32bit fast in $900000 or $7c00000 and other
- Expanded Ram Cards. Testing 4Gigs might be a bit
- unrealistic?!
-