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The AGA Experience 2
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emulation
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gameboy
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tetris.z80
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1992-05-08
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11KB
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915 lines
org 0
; modifications for z80 argasm:
;
; even command
; dw's
; out (n),a
; cnops
SIZE_Y equ 18
SIZE_X equ 20
ld a,char_set/256
ld (60003),a
ld a,char_set&255
ld (60002),a
ld a,char_map/256
ld (60001),a
ld a,char_map&255
ld (60000),a
ld hl,char_map
xor a
ld bc,SIZE_Y*SIZE_X
loop
ld (hl),0 ; clear the screen
inc hl
dec bc
ld a,b
or c
jr nz,loop
ld hl,char_map
call draw_wall
ld hl,char_map+11
call draw_wall
call random
and 3
ld (next_shape),a
ld a,35
ld (tetris_speed),a
ld b,7
rep_loop
xor a
ld (char),a
ld a,15
ld (shape_x),a
ld a,14
ld (shape_y),a
call draw_nextshape
ld a,(next_shape)
ld (new_shape),a
ld (current_shape),a
get_another
call random
and 7
jr z,get_another
dec a
ld (next_shape),a
ld a,2
ld (char),a
call draw_nextshape
ld a,5
ld (shape_x),a
ld (newshape_x),a
ld a,1
ld (shape_y),a
ld (newshape_y),a
call display_score
main_loop
halt
ld a,(speed_count)
and 3
jp nz,no_moving
ld a,(newshape_x)
ld c,a
ld a,(60004)
and 3
jr nz,xmove_it
xor a
ld (lastmove),a
jr no_xmove
xmove_it
ld b,a
ld a,(lastmove)
cp b
jr nz,move_active
ld a,(move_count)
inc a
and 7
jr nz,xwait
call inc_seed
bit 0,b
jr z,noqleft
dec c
jr x_fin
noqleft inc c
jr x_fin
xwait
ld (move_count),a
jr nz,no_xmove
bit 0,b
jr z,norepleft
dec c
jr x_fin
norepleft inc c
jr x_fin
move_active ld a,b
ld (lastmove),a
xor a
ld (move_count),a
bit 0,b
jr z,noleft
dec c
jr x_fin
noleft inc c
x_fin
ld a,c
ld (newshape_x),a
call check_shape
jr nc,no_xmove
ld a,(shape_x)
ld (newshape_x),a
no_xmove
ld a,(lastfire)
or a
jr z,fire_con
xor a
ld (lastfire),a
jp no_fire
fire_con
ld a,(60004)
bit 4,a
jr z,no_fire
ld a,1
ld (lastfire),a
ld a,(new_rot)
inc a
and 3
ld (new_rot),a
call check_shape
jr nc,no_fire
ld a,(rotation)
ld (new_rot),a
no_fire
no_moving:
call update_shape
ld a,(60004)
ld c,a
ld a,(tetris_speed)
ld b,a
bit 3,c
jr z,no_down
;*!
ld b,3
no_down
ld hl,speed_count
inc (hl)
ld a,(hl)
cp b
jp c,main_loop
ld (hl),0
ld a,(newshape_y)
inc a
ld (newshape_y),a
call check_shape
jp nc,main_loop
le_fin
ld a,(shape_y)
cp 2
jr c,dead_meat
ld a,3
ld (char),a
call draw_shape
call scan_rows
jr z,none_completed
push hl
call flash_rows
call remove_rows
pop hl
ld a,l
add a,a
ld l,a
add a,a
add a,a
add a,l
ld c,a
ld b,0
call add_score
ld a,(tetris_speed)
dec a
jr z,none_completed
ld (tetris_speed),a
none_completed
jp rep_loop
dead_meat
ld hl,char_map+SIZE_X*SIZE_Y-1
ld c,SIZE_Y
splaty halt
ld b,SIZE_X
splatx
ld (hl),1
dec hl
djnz splatx
dec c
jr nz,splaty
db 0d3h ; stop program
display_score
ld hl,score
ld de,char_map+13+4*SIZE_X
ld b,5
copy_byte ld a,(hl)
ld (de),a
inc hl
inc de
djnz copy_byte
ret
random
inc_seed push hl
push bc
ld hl,(seed1)
ld bc,(seed2)
ld a,l
rla
rl h
rla
rl h
rla
rl h
sub a,7
xor c
ld l,a
ld (seed2),a
ld a,h
ld (seed2+1),a
ld a,c
ld (seed1),a
ld a,b
ld (seed1+1),a
ld a,l
pop bc
pop hl
ret
draw_wall
ld de,SIZE_X
ld b,SIZE_Y
ld a,4
next_part
ld (hl),a
add hl,de
djnz next_part
ret
scan_rows:
ld de,rowstoremove+3
xor a
ld (de),a
dec de
ld (de),a
dec de
ld (de),a
dec de
ld (de),a
push de
ld c,a
ld hl,char_map+1
ld b,SIZE_Y
do_nextrow
push bc
push hl
ld b,10
xor a
chk_nextbyte
cp (hl)
jr z,chk_nextrow
inc hl
djnz chk_nextbyte
; now remove the row
ld a,c
ld (de),a
inc de
chk_nextrow
pop hl
ld bc,SIZE_X
add hl,bc
pop bc
inc c
djnz do_nextrow
pop hl
xor a
ex de,hl
sbc hl,de
ret
remove_rows
ld hl,rowstoremove
ld b,4
remove_next
ld a,(hl)
call remove_a_row
inc hl
djnz remove_next
ret
remove_a_row
; a = number of row to remove
push bc
push hl
or a
jr z,row_0
add a,a
add a,a
ld c,a
ld l,a
ld h,0
ld b,h
add hl,hl
add hl,hl
add hl,bc
ld de,char_map-SIZE_X+10
add hl,de
ld e,l
ld d,h
ld bc,SIZE_X
add hl,bc
srl a
srl a
ld c,a
next_row
ld b,10
next_column
ld a,(de)
ld (hl),a
dec hl
dec de
djnz next_column
ld a,e
sub a,SIZE_X-10
ld e,a
ld a,d
sbc a,0
ld d,a
ld a,l
sub a,SIZE_X-10
ld l,a
ld a,h
sbc a,0
ld h,a
dec c
jr nz,next_row
xor a ; clear top row
row_0
call clear_row
pop hl
pop bc
ret
flash_rows
; this routine flashes any full lines (if any exist)
ld hl,rowstoremove
ld de,temp_store
ld a,(hl)
inc hl
call store_row
ld a,(hl)
inc hl
call store_row
ld a,(hl)
inc hl
call store_row
ld a,(hl)
inc hl
call store_row
ld c,3
next_flash
ld b,8
pause1
halt
djnz pause1
ld hl,rowstoremove
ld a,(hl)
inc hl
call clear_row
ld a,(hl)
inc hl
call clear_row
ld a,(hl)
inc hl
call clear_row
ld a,(hl)
inc hl
call clear_row
ld b,8
pause2
halt
djnz pause2
ld hl,rowstoremove
ld de,temp_store
ld a,(hl)
inc hl
call restore_row
ld a,(hl)
inc hl
call restore_row
ld a,(hl)
inc hl
call restore_row
ld a,(hl)
inc hl
call restore_row
dec c
jr nz,next_flash
fr_exit ret
store_row
push hl
push bc
add a,a
add a,a
ld c,a
ld l,a
ld h,0
ld b,h
add hl,hl
add hl,hl
add hl,bc
ld bc,char_map+1
add hl,bc
ld b,10
next_copy
ld a,(hl)
ld (de),a
inc hl
inc de
djnz next_copy
pop bc
pop hl
ret
restore_row
push hl
push bc
add a,a
add a,a
ld c,a
ld l,a
ld h,0
ld b,h
add hl,hl
add hl,hl
add hl,bc
ld bc,char_map+1
add hl,bc
ld b,10
next_copy2
ld a,(de)
ld (hl),a
inc hl
inc de
djnz next_copy2
pop bc
pop hl
ret
clear_row
push hl
push bc
add a,a
add a,a
ld c,a
ld l,a
ld h,0
ld b,h
add hl,hl
add hl,hl
add hl,bc
ld bc,char_map+1
add hl,bc
ld b,10
xor a
next_clear
ld (hl),a
inc hl
djnz next_clear
pop bc
pop hl
ret
check_shape
ld a,(new_rot)
ld b,a
ld a,(new_shape)
call calc_addr
ld b,4 ; 4 blocks
; hl now points to the shape offsets
check_it
ld de,(newshape_x)
ld a,(hl)
add a,e
cp SIZE_X
jr nc,check_error ; off limits
ld e,a
inc hl
ld a,(hl)
add a,d
cp SIZE_Y
jr nc,check_error
ld d,a
inc hl
push hl
push bc
ld a,d
add a,a
add a,a
ld c,a
ld l,a
ld h,0
ld b,h
add hl,hl
add hl,hl
add hl,bc
ld a,l
add a,e
ld l,a
ld a,h
adc a,0
ld h,a
ld de,char_map
add hl,de
ld a,(hl)
pop bc
pop hl
cp 2
jr z,no_check
or a ; overwriting something
jr nz,check_error
no_check
djnz check_it
xor a
ret
check_error scf
ret
calc_addr
add a,a
add a,a
add a,a
add a,a
add a,a
ld e,a
ld d,0
ld hl,shapes
add hl,de
ld a,b
add a,a
add a,a
add a,a
add a,l
ld l,a
ld a,h
adc a,0
ld h,a
ret
draw_nextshape
xor a
ld b,a
ld a,(next_shape)
jp drawnext
draw_shape
ld a,(rotation)
ld b,a
ld a,(current_shape)
drawnext
call calc_addr
ld b,4 ; 4 blocks
; hl now points to the shape offsets
loop_it
ld de,(shape_x)
ld a,(hl)
add a,e
ld e,a
inc hl
ld a,(hl)
add a,d
ld d,a
inc hl
call draw_square
djnz loop_it
ret
draw_square
; de = y,x
push bc
push hl
ld a,d
add a,a
add a,a
ld c,a
ld l,a
ld h,0
ld b,h
add hl,hl
add hl,hl
add hl,bc
ld bc,char_map
add hl,bc
ld a,e
add a,l
ld l,a
ld a,h
adc a,0
ld h,a
ld a,(char)
ld (hl),a
pop hl
pop bc
ret
update_shape
xor a
ld (char),a
ld hl,(newshape_x)
ld de,(shape_x)
sbc hl,de
jr nz,has_changed
ld a,(new_rot)
ld b,a
ld a,(rotation)
cp b
ret z
has_changed
call draw_shape ; delete old shape
ld a,(newshape_x)
ld (shape_x),a
ld a,(newshape_y)
ld (shape_y),a
ld a,(new_shape)
ld (current_shape),a
ld a,(new_rot)
ld (rotation),a
ld a,2
ld (char),a
call draw_shape
ret
inc_score ld hl,score+4
inc_next
inc (hl)
ld a,(hl)
cp 5+10
ret c
ld (hl),5
dec hl
jp inc_next
add_score
call inc_score ; look at this for crap code
dec bc ; who gives a shit though?
ld a,b
or c
jp nz,add_score
ret
temp_store db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
rowstoremove db 0,0,0,0,0
move_count db 0
lastmove db 0
lastfire db 0
shape_x db 0
shape_y db 0
current_shape db 0
rotation db 0
char db 0
next_shape db 0
newshape_x db 0
newshape_y db 0
new_shape db 0
new_rot db 0
tetris_speed db 0
speed_count db 0
seed1 dw 0
seed2 dw 0
score db 5,5,5,5,5
shapes
shape1
; long
db -1,0,0,0,1,0,2,0
db 0,-1,0,0,0,1,0,2
db 1,0,0,0,-1,0,-2,0
db 0,1,0,0,0,-1,0,-2
shape2
; square
db 0,0,0,1,1,1,1,0
db 0,0,0,1,1,1,1,0
db 0,0,0,1,1,1,1,0
db 0,0,0,1,1,1,1,0
shape3
; s-shape 1
db -1,1,0,1,0,0,1,0
db -1,-1,-1,0,0,0,0,1
db -1,1,0,1,0,0,1,0
db -1,-1,-1,0,0,0,0,1
shape4
; s-shape 2
db -1,-1,0,-1,0,0,1,0
db 1,-1,1,0,0,0,0,1
db -1,-1,0,-1,0,0,1,0
db 1,-1,1,0,0,0,0,1
shape5
; l-shape 1
db 0,-1,0,0,0,1,1,1
db -1,1,-1,0,0,0,1,0
db -1,-1,0,-1,0,0,0,1
db -1,0,0,0,1,0,1,-1
shape6
; l-shape 2
db -1,0,0,0,1,0,1,1
db 0,-1,0,0,0,1,-1,1
db -1,-1,-1,0,0,0,1,0
db 1,-1,0,-1,0,0,0,1
shape7
; t-shape
db -1,0,0,0,1,0,0,1
db 0,-1,0,0,0,1,-1,0
db -1,0,0,0,1,0,0,-1
db 0,-1,0,0,0,1,1,0
even
char_map db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
even
char_set db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 170,0,85,0,170,0,85,0
db 170,0,85,0,170,0,85,0
db 255,0,129,36,129,126,129,36
db 129,36,129,126,129,36,255,0
db 255,0,129,36,129,126,129,36
db 129,36,129,126,129,36,255,0
db 255,255,16,255,16,255,16,255
db 255,255,66,255,66,255,66,255
db %00000000,0
db %01111100,0
db %11001110,0
db %11011110,0
db %11110110,0
db %11100110,0
db %11000110,0
db %01111100,0
db %00000000,0
db %00110000,0
db %01110000,0
db %11110000,0
db %00110000,0
db %00110000,0
db %00110000,0
db %11111100,0
db %00000000,0
db %01111000,0
db %11000110,0
db %00001100,0
db %00011000,0
db %01100000,0
db %11000000,0
db %11111110,0
db %00000000,0
db %11111110,0
db %00001100,0
db %00011000,0
db %00000110,0
db %00000110,0
db %11000110,0
db %01111100,0
db %00000000,0
db %00001100,0
db %00011100,0
db %00111100,0
db %01101100,0
db %11001100,0
db %11111110,0
db %00001100,0
db %00000000,0
db %11111110,0
db %11000000,0
db %11111100,0
db %00000110,0
db %00000110,0
db %11000110,0
db %01111100,0
db %00000000,0
db %01110000,0
db %11000000,0
db %11111100,0
db %11000110,0
db %11000110,0
db %11000110,0
db %01111100,0
db %00000000,0
db %11111110,0
db %00000110,0
db %00001100,0
db %00011000,0
db %00011000,0
db %00011000,0
db %00011000,0
db %00000000,0
db %01111100,0
db %11000110,0
db %01111100,0
db %11000110,0
db %11000110,0
db %11000110,0
db %01111100,0
db %00000000,0
db %01111110,0
db %11000110,0
db %11000110,0
db %00111110,0
db %00000110,0
db %00000110,0
db %00000110,0