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1995-10-30
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5KB
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129 lines
--- B R E A T H L E S S ---
AMIGA FORMAT COVER DISK
Copyright (c) 1994/95
by FIELDS of VISION
-----------------------------------------------------------------------
Some features :
- 256 AGA colors (no chunky-copper screen)
- Variable window size (320x200, 288x180, 256x160, ..... )
- Variable pixel size (1x1, 2x1, 1x2, 2x2)
- Ceiling and floor textures
- Variable height floors and ceilings
- Lifts and doors
- Sky textures when the player goes in the open air
- Animated textures
- Variable lighting
- Fog lighting effect
- Looking up/down capabilities
- "Bouncing movement"
- Automapping
- Multitasking
- HD installable
- Fully ray-traced graphic
Keyboard commands:
- Up cursor key : Move forwards
- Down cursor key : Move backwards
- Right cursor key : Turn right
- Left cursor key : Turn left
- Ctrl key : Speed up movements
- Shift + Right cursor key : Move right
- Shift + Left cursor key : Move left
- Left/right Alt : Fire
- F1-F6 : Weapon selection
- '7' key on numeric pad : Look up
- '4' key on numeric pad : Reset look
- '1' key on numeric pad : Look down
- '-' key on numeric pad : Increase window dimensions
- '+' key on numeric pad : Reduce window dimensions
- '[' key on numeric pad : 1x1 pixel resolution
- ']' key on numeric pad : 2x1 pixel resolution
- '/' key on numeric pad : 1x2 pixel resolution
- '*' key on numeric pad : 2x2 pixel resolution
- 'P' : Pause game
Some infos about the complete game
----------------------------------
- This demo was made before completing beta-testing and code
optimization. Some minor features are non implemented in this demo.
For example, no in game music is available, you can't define your
keyboard configuration, and so on...
The complete game will be available before Xmas'95
- The game (and the demo too...) will run on every Amiga with AGA
chipset and at least a 68020 processor.
- Please, don't try to compare Breathless running on an Amiga 1200 at
320x200 and 1x1 pixels size to other engine running at 192x100 and 2x2
pixels size. If you want to compare Breathless to other games, please
consider that, as other games, Breathless MUST run at 2x2 pixels size
and in a little window on a normal Amiga 1200. The playability will
not be compromised; many other games run in a small window and at 2x2
pixel size, even on faster machine!
- Some 3D engines can run on a simply Amiga 1200 in a large window,
using a 3x2 pixel size. We prefer to run Breathless in a small window
(not too small, about 192x100, some other 3D engine do it...) but with
the better 2x2 pixel size.
- The strenght of Breathless 3D engine is that it can run on a simply
Amiga 1200 at the same conditions of other 3D engines, but it can run
better on faster Amigas. If you have a more powerful Amiga,
Breathless will take advantage from it (Some other 3D engine can't do
it). A simply fast-ram expansion, or a more better accelerator board,
will speed up Breathless frame rate. So, you can consider to enlarge
its game window, and/or to use better pixel size.
Remember that this demo is not fully optimized to run on certain
faster processor. Complete game will be!
- A simply consideration: today PC games are made to run "only" on
Pentium machines. On the other side, some Amiga users dream about
"Doom-like" games running on a simply 1200 at 320x200, 1x1 pixels, 256
colours, 25fps! We can respect their wishes, but a simply 68020/14Mhz
can't do it! Why don't we get realistics, and consider to buy a cheap
accelerator board?
- About enemies artificial intelligence (AI) : every enemy in
Breathless has his own AI. Some enemies can run away from player,
some other may try to avoid player shots. Playing Breathless needs a
little bit of strategy. Enemies AI and some game parameters (as
player health, weapon energy an so on...) let the player find the best
behavior. For example, sometimes player will have to hide himself
from enemies, and not to face them.
If you like this game philosophy, you will like Breathless!
- A complete "game editor" will be available later. Everyone will be
able to create new worlds, using his own graphics and sounds.
- Fields of Vision are some Italian people who love Amiga and his
philosophy. They are engaged in doing Amiga games and they hope to
continue this work in the future. They also hope you will like
Breathless and consider to buy it.
----------------------------------------------------------------------
For contacts:
Alberto Longo alblon@maxonline.it
Fields of Vision WWW page:
http://www.maxonline.it/html/fov/fov.html