home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The AGA Experience 2
/
agavol2.iso
/
software
/
games
/
a-g
/
cpunishment
/
capitalpunishment
/
manual.txt
< prev
next >
Wrap
Text File
|
1996-02-06
|
8KB
|
223 lines
- This software is a one-round two-player playable demo
of the forthcoming major software release entitled
"Capital Punishment".
- This demo is being released by "Pxl computers" of Canada,
the company that created it.
- This software has been given to the "Amiga Computing" magazine
as a coverdisk for its april issue. You may not copy it and
charge for it.
- This software must not be changed by anybody outside
"Pxl computers" in any way, unless express written consent
is obtained from "Pxl computers".
- This demo cannot be included in any other magazine distribution
other than "Amiga Computing" unless written permission is
obtained from "Pxl computers"
- This software is provided as is, and "Pxl computers"
disclaims any and all representations or warranties of
any kind, whether express or implied, with respect to it,
including any implied warranties of merchantability
or fitness for a particular purpose.
- "Pxl computers" shall not be responsible for any loss or
damage caused by this software. "Pxl computers" shall not
be liable for any direct, indirect, special, incidental
or consequential damage, arising out of any use of
this software.
"clickBOOM" is the entertainment software team
of "Pxl computers" of Canada
(C) 1996 Pxl computers, Inc.
------------------------------------------------------------
The plot of Capital Punishment
CAPITAL PUNISHMENT - Vitally harmful severe
treatment or suffering;
You are a warrior about to embark on a most dangerous
journey. Your goal is to dethrone the evil master of an
immense castle. You begin your mission in rancid, putrid
catacombs of this castle.
However, beware. The master is aware of your presence,
and has placed guards on every floor. You must work your
way up to the top of the castle, and defeat all who stand
in your way in order to battle the master. Helping you
along will be the spirit of your deceased mentor. However,
even with his aid, this will without question be a
physically-draining experience. By journey's end, you will
be injured, bruised, and tired. But if you think of the
price of failure, this is a small price to pay. For should
you lose a battle, you will suffer a fate worse than death.
You see, the master does look favorably upon assassins.
Thus, he has the power to make you immortal, and you will
be forced to serve him for eternity in this most unpleasant
environment.
Even worse, you will be confined to a single room,
becoming one of his guards...
...and, that is the CAPITAL PUNISHMENT.
------------------------------------------------------------
What you are about to experience is a one-level,
two-player, playable demo of Capital Punishment.
WARNING!
----------
THE FOLLOWING DEMO CONTAINS SCENES OF
EXTREMELY REALISTIC VIOLENCE AND GORE.
"PXL COMPUTERS" DOES NOT RECOMMEND THE USE
OF THIS SOFTWARE FOR CHILDREN OR SENSITIVE PERSONS.
Capital Punishment is the most technically advanced and
most playable fighting game on Amiga. It features:
- a specially developed state-of-the-art bob routine with a
real-time horizontal bob flip that can animate two large
characters, covering a combined area of over 30,000 pixels,
at a rate of 25 frames per second
- a horizontal scroll of 50 frames per second with
acceleration and deceleration
- pixel-by-pixel drawn frames of perfectly smooth animation
for every character
- dazzling backgrounds in 256 colours from a palette
of 16.7 million
- a unique zone editor that has been created to maximize
the combat experience through an advanced collision
detection system using four collision zones (head, body,
legs, and attack) for every character in every frame
- semi-transparent 3D shadow that casts itself on the
characters and the floors by following the characters'
movements at the rate of 25 frames per second
- additional visual effects such as:
realistic blood animation;
red screen flash after every blow;
screen shakes after a player is punched or falls;
screen scroll with every move;
------------------------------------------------------------
Controls: Player one: joystick in port 2
or cursor keys + Alt (fire button)
Player two: joystick in mouse port
Main menu: move left/right to choose your warrior, then
press fire (only one of the warriors is
available in this demo)
Game screen: Warrior on the left side is Player One,
the one on the right is Player Two.
Energy: Bar at the top of the screen represents a
"tug-of-war" energy level for both fighters.
A hit by Player One will expand his energy and
Player Two's will shrink. The reverse happens if
Player Two hits Player One.
A player loses a fight when all of his energy is
taken away.
Stamina: Panels with current stamina displays are located
under the main energy bar. The pink bar represents
the head, while the blue bar indicates body stamina.
Player One's stamina is on the left, while
Player Two's on the right. In addition to robbing
an opponent of vital main energy, a hit will also
take away his stamina (head or body, depending on
where the hit landed).
If all stamina is taken away, player falls into
a dangerous state of fatigue. At that point
the opponent can hit any way he wants to.
When fatigued, a player can rejuvenate himself by
quick tapping on the fire button.
The only way to get stamina back is to stand still.
------------------------------------------------------------
Hints:
1. Every blow consumes a different amount of energy.
2. The amount of energy consumed by a particular blow varies
with the body part that is hit.
3. A blow is stronger if opponent is in the air.
4. A blow is the strongest if opponent is fatigued.
5. A block will stop energy from being taken away by a blow,
but not stamina.
6. Always watch enemies stamina, since the less powerful hit
in a critical part of the body will sometimes do more
damage, because opponent will fall into a state of fatigue,
allowing you to land the most powerful blow.
7. Capital Punishment has got plenty of moves, so experiment...
------------------------------------------------------------
What you see in this demo is just a small part of the final
version of Capital Punishment which will feature:
- fight against another player via modem over
the telephone line
- upgrading your warrior's moves as you progress in the game
- even bigger and nastier computer-controlled characters
that are not found in this demo
- more characters to choose from
- special FX eerie fights with the spirit of your
deceased mentor
- more action locations
- more visual FX and shadow tricks (deforming over walls,
staircases, etc.)
- keyboard redefine option
- a stunning soundtrack and sound effects
- many secret things to discover for yourself
WARNING!
----------
IF YOU FIND THAT THIS DEMO HAS GOT TOO MUCH VIOLENCE AND GORE,
PLEASE DO NOT PLAY THE FINAL VERSION OF CAPITAL PUNISHMENT,
AS IT WILL MAKE THIS DEMO SEEM LIKE A WALK IN THE PARK.
COMMENTS?
---------
If you have any comments, suggestions, critics, or just
hellos to say to us, we would like to hear from you.
Although this is a thoroughly tested demo, it is still in
beta stage, so if you experience any bugs or incompatibilities
with certain hardware products, please, tell us and we
will fix them.
Send Internet e-mail to:
clkboom@io.org