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1995-09-04
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The Drinking Contest
a very, very short animation by Paul Trauth
Viewing the animation:
Just double-click on the big beer mug. Hit ESC to quit.
Notes:
If you're so incredibly archaic as to be still running a <2.0 machine,
you'll need to assign "PROGDIR:" to the 'The Drinking Contest' directory.
It works fine on both my '030 1200 and '020 2000. I suspect the animation
may possibly run a little slow on 68000 machines. Timing may also be
slightly off on the long samples (music, dialogue) on machines with a 50hz
power supply. I haven't tested it without fastmem or with the 68000, and
am not really inclined to.
Bugs:
The colors on the final scene are a bit off, as the palette was generated
on an AGA machine; DVideo just truncates to 12 bits.
The standard icon images for both the animation and this readme are really
quite ugly. The one for the readme got lost somewhere, and the one for the
animation looks nasty on anything less than about 8 colors. It doesn't bug
me too much, as i use NewIcons. But it does bug me.
History:
Aside from a couple of very simple walk cycles and such, this is my first
animation project. It was begun longer ago than i'd like to admit, and first
saw the light of day on a Macintosh running Macromind Director, as a pencil
test in a tiny, tiny little display, because the machine couldn't handle
anything more. Later on, i acquired a Digi-View and a video camera from a
few friends, and began the task of inking the frames and digitizing them,
full-screen, into the Amiga. Many digitizations, one hard drive crash, two
kludged-up ARexx scripts, and lots of sweat later, i finally dubbed The
Drinking Contest "Done". This is version 1.0; don't expect another one.
Redundant credits:
They're in the animation, but i thought i'd repeat them in a form that
didn't flip by so quickly.
Paul Trauth (me) - concept, character design, storyboard, animation,
camera, ink and paint, assorted sound effects
Quentin Dumas - stupid ideas and encouragement
Lewis D'Aubin - more stupid ideas, voice characterization, loads of sound
effect help (unfortunately, DVideo and stereo 8SVX sounds
don't go together, or this sucker would be in surround -
no, really!), video camera loan, music
Jason Fonseca - digiview loan, ntsc output assist
Mutterings:
Why are there no animation packages on the Amiga that support AGA and let
you create large, sound-synced productions, and are actually affordable by
one person? To the best of my knowledge, DVideo and Moviesetter are the only
products that let you string together anims, brushes, and sounds with any
decent sort of interface and playback speed, and both are horribly ancient.
Random thoughts:
I learned a LOT creating this animation, almost entirely by trial and error.
My next animation (nearing storyboard stage) should be a huge step beyond
this one technically, as i won't have the many mistakes i made in the
production of Drinking Contest tagging after me through the whole project.
If you like this, you might be interested in the small amount of other work
i've released to the net:
On Aminet--
game/role/hg-badbunny.lha, hg-fish.lha, and hg-suzievixen.lha
-- three character images for Hired Guns, as uncompiled ILBMs
game/misc/GTaxi.lha
-- a Space Taxi clone which i'll probably never finish
On Avatar, the furry archive (avatar.snc.edu/pub/furry/images/downloads)--
k/kelvin-pct.gif
k/kelvin-rl-pct.gif
r/rocketsci-pct.gif
s/SquishyPeeved-pct.gif
w/wyrmnoir-pct.gif
y/yf5-1-pct.gif
y/YF5-preview-pct.gif
-- an assortment of images, mostly done by working with
scanned b/w art in ImageFX.
Oh, with the exception of GTaxi, the original version of this animation (the
one done in Micromind Misdirector) predates all of the above work.
Contact:
mjeantra@www.gnofn.org
paul trauth/4752 press drive/new orleans, la/70126/USA
There's a LOT of hard work in these fifteen seconds of animation. If you
liked it, feel free to send me a couple of bucks, or even just a "Hey, that's
cool!" e-mail.
-paul trauth, september 1995